Harry
2010-10-27 03:24:12
Hi,
I have used SCRIPT_PS_WILLOWS for a few days now. One of the problems I have gotten would be relocation. Yes, I use Location := LOC_PS_WILLOWS; … but, I think MSI should find out where you are and attempt to relocate.
MSI uses Reflection, yes? So, would it be hard to place the tile location of the willows, and the tile location of the deposit box? If it finds you close to either of those, attempt to walk to it based on your current "goal" (if invfull -> bank, if not -> go to trees).
They are very close (2-3 clicks), and it would (I think) make the script a lot more stable and "flexible".
Oh, and it would also help with anti-randoms, I think? If you are far away from either of those tiles, then you obviously have something wrong with your character.
Thanks.
I left my char sitting next to the deposit box when I assigned location as LOC_PS_WILLOWS…. and it eventually timed out and went back to lobby screen, but then sat on lobby screen for a bit, and logged back in to do the same infinite loop… I think MSI needs more failsafes :\
I have used SCRIPT_PS_WILLOWS for a few days now. One of the problems I have gotten would be relocation. Yes, I use Location := LOC_PS_WILLOWS; … but, I think MSI should find out where you are and attempt to relocate.
MSI uses Reflection, yes? So, would it be hard to place the tile location of the willows, and the tile location of the deposit box? If it finds you close to either of those, attempt to walk to it based on your current "goal" (if invfull -> bank, if not -> go to trees).
They are very close (2-3 clicks), and it would (I think) make the script a lot more stable and "flexible".
Oh, and it would also help with anti-randoms, I think? If you are far away from either of those tiles, then you obviously have something wrong with your character.
Thanks.
I left my char sitting next to the deposit box when I assigned location as LOC_PS_WILLOWS…. and it eventually timed out and went back to lobby screen, but then sat on lobby screen for a bit, and logged back in to do the same infinite loop… I think MSI needs more failsafes :\