SRL Archive - Reflection Discussion

[BUG] Detecting randoms when there is not a random


Overtime

2010-10-20 12:43:03

[0:00:34]: [ Ing ] ------ Scanning for randoms...
[0:00:38]: [ Ing ] ---- MSI_SetSkillLevels
[0:00:39]: [ Ing ] ------ Fishing Level: 60
[0:00:39]: [ Ing ] ---- MSI_SetSkillLevels: Exit
[0:00:39]: [ Ing ] ---- MSI_SetupFishing
[0:00:39]: [ Ing ] ------ MSI_FindTool - Gametab: 25
[0:00:40]: [ Ing ] -------- Found DTM: Fly Fishing Rod
[0:00:40]: [ Ing ] ------ MSI_FindTool: True
[0:00:40]: [ Ing ] ------ MSI_FindTool - Gametab: 25
[0:00:40]: [ Ing ] -------- Found DTM: Feather
[0:00:40]: [ Ing ] ------ MSI_FindTool: True
[0:00:40]: [ Ing ] ------ Fishing spot 0: Lure Spot
[0:00:40]: [ Ing ] ---- MSI_SetupFishing: True
[0:00:40]: [ Ing ] -- MSI_SetupPlayer: True
[0:00:40]: [ Ing ] ---- Exception: - Slot 1
[0:00:40]: [ Ing ] ---- Exception: - Slot 2
[0:00:40]: [ Ing ] ---- There are 2 exceptions
[0:00:40]: [ Ing ] -- MSI_Walk
[0:00:40]: [ Ing ] ------ MSI_WaitWhileResting
[0:00:40]: [ Ing ] ---- Player's Location = Edgeville bank
[0:00:40]: [ Ing ] ---- MSI_PerfomWalk
[0:00:40]: [ Ing ] ------ MSI_ReflectionWalk
[0:00:40]: [ Ing ] -------- Tile(3107, 3433) is not on the minimap
[0:00:40]: [ Ing ] -------- Tile(3103, 3435) is not on the minimap
[0:00:40]: [ Ing ] -------- Tile(3096, 3449) is not on the minimap
[0:00:40]: [ Ing ] -------- Tile(3098, 3464) is not on the minimap
[0:00:40]: [ Ing ] -------- Tile(3100, 3474) is on the minimap
[0:00:41]: [ Ing ] ---------- Scanning for randoms...
[0:00:44]: [ Ing ] ---------- Scanning for randoms...
[0:00:47]: [ Ing ] ---------- Scanning for randoms...
[0:00:49]: [ Ing ] -------- Tile(3107, 3433) is not on the minimap
[0:00:49]: [ Ing ] -------- Tile(3103, 3435) is not on the minimap
[0:00:49]: [ Ing ] -------- Tile(3096, 3449) is not on the minimap
[0:00:49]: [ Ing ] -------- Tile(3098, 3464) is on the minimap
[0:00:50]: [ Ing ] ---------- Scanning for randoms...
[0:00:52]: [ Ing ] -------- Tile(3107, 3433) is not on the minimap
[0:00:52]: [ Ing ] -------- Tile(3103, 3435) is not on the minimap
[0:00:52]: [ Ing ] -------- Tile(3096, 3449) is not on the minimap
[0:00:52]: [ Ing ] -------- Tile(3098, 3464) is on the minimap
[0:00:53]: [ Ing ] ---------- Scanning for randoms...
[0:00:55]: [ Ing ] -------- Tile(3107, 3433) is not on the minimap
[0:00:55]: [ Ing ] -------- Tile(3103, 3435) is not on the minimap
[0:00:55]: [ Ing ] -------- Tile(3096, 3449) is on the minimap
[0:00:56]: [ Ing ] ---------- Scanning for randoms...
[0:00:59]: [ Ing ] ---------- Scanning for randoms...
[0:01:01]: [ Ing ] ---------- Scanning for randoms...
[0:01:03]: [ Ing ] -------- Tile(3107, 3433) is not on the minimap
[0:01:03]: [ Ing ] -------- Tile(3103, 3435) is not on the minimap
[0:01:03]: [ Ing ] -------- Tile(3096, 3449) is on the minimap
[0:01:06]: [ Ing ] ---------- Scanning for randoms...
[B][0:01:06]: [Reflection] Trying to solve: Beekeeper
[0:01:06]: [Reflection] Random solving for Beekeeper failed, terminating.[/B]
[0:01:12]: [ Ing ] -------- Tile(3107, 3433) is not on the minimap
[0:01:12]: [ Ing ] -------- Tile(3103, 3435) is not on the minimap
[0:01:12]: [ Ing ] -------- Tile(3096, 3449) is not on the minimap
[0:01:12]: [ Ing ] -------- Tile(3098, 3464) is not on the minimap
[0:01:12]: [ Ing ] -------- Tile(3100, 3474) is not on the minimap
[0:01:12]: [ Ing ] -------- Tile(3099, 3485) is not on the minimap
[0:01:12]: [ Ing ] -------- Tile(3094, 3489) is not on the minimap
[0:01:12]: [ Ing ] ------ MSI_ReflectionWalk: False
[0:01:12]: [ Ing ] ---- MSI_PerformWalk: False
[0:01:12]: [ Ing ] -- MSI_Walk: False
[0:01:12]: [ Ing ] ---- MSI_TimedOut: Suspicion of connection loss
[0:01:12]: 1

all it was doing was running from point A to point B and for some reason BeeKeeper gets detected? lol

Cstrike

2010-10-20 14:02:27

Still in the random?

Overtime

2010-10-20 14:38:40

Lol did you not read?

It detected a random, when i wasnt even in a random.

I was just walking from point a to point b.

Cstrike

2010-10-20 19:11:27

From: Squancy
Lol did you not read?

It detected a random, when i wasnt even in a random.

I was just walking from point a to point b.


My reasoning is even more embarrassing :(
I posted that response in the wrong thread and the response to this thread in another.

It might be based off music and if it somehow comes up that may cause some fun issues.

Heysus

2010-10-20 23:51:26

I'm pretty sure the music in beekeeper is used in some other places too.

i luffs yeww

2010-10-21 01:50:25

Some places it'd make sense; bee hive area in Seers/cammy/catherby/whatever that is. In between Edge and barb? I'm not sure why that same music would be used..

Naike

2010-10-21 03:43:19

Don't use the reflection randoms just yet.. They're in a early state of development.