SRL Archive - MSI Archives

Non-fish fishing spots and such


i luffs yeww

2010-10-19 03:25:27

I'm working on both a Catherby and Fishing Guild script. Both of these locations have fishing spots which you can receive non-fish items. "Casket, Seaweed, Armour, Weapons, Oysters, etc" (http://runescape.wikia.com/wiki/Fishing#Fishing_spots). My question is how should I go about naming them? FISH_CASKET, FISH_SEAWEED, FISH_ARMOUR, FISH_WEAPONS, FISH_OYSTERS, etc.? Also a question of what to do with the casket and oysters and seaweed.

I'm sure the answer will be that FISH_CASKET etc. is fine, but I'm tired and haven't slept for awhile and haven't contributed so I just wanna make sure.

NCDS

2010-10-19 08:03:55

Tag them with 'MISC_FISH_..' for now I guess. That's how we do the rest of the objects that are somewhat random.

Coh3n

2010-10-19 15:13:28

I wouldn't even say the 'FISH' is necessary. Just a MISC_CASKET would be fine. Also, we could make it up to the user. Could drop these items or bank them. For now (because it would require some manipulation to MSI_Players), have it bank the items. Once I can finish with the DeclarePlayers changes, anything can very easily be added to the fishing part.

E: Actually, you don't even need to make DTMs of those items as the script will automatically bank any miscellaneous items that are found in the inventory. This was initially used for gems from mining or randoms rewards, but will work quite nicely in this situation.

So, you don't need to worry about them, the script will already bank them automatically.

i luffs yeww

2010-10-19 18:03:02

So just MISC_* and making the DTMs. Thanks.

Coh3n

2010-10-19 18:55:39

From: i luffs yeww
So just MISC_* and making the DTMs. Thanks.

You can if you want, but it's not necessary. Look at my edit above if you didn't see it.

We would really only need the DTMs if we were going to count all those items, which I don't really see the point. May as well just count the fish.