Overtime
2010-10-16 17:19:18
So I brought this up to Coh3n as i feel that the relocating function is sloppy in a way that it always repeats it self making it look like a bot.
wether it will be 5000,8000,10000 seconds it will always repeat these times on relocating.
I'm brining this up because I made the Seers Yew Woodcutter, but because the spot i chose with 4 yews, they are a little seperated and the other 2 are off of the screen. So I have to make it relocate every 8 seconds which i feel is pretty dang close to "human" but, there are times when its heavily populated that the trees will not pop up. and it will go back and forth every 10 seconds.
So maybe it should be changed, to where when it Relocates it waits for the tree?
It makes sense doesn't it? It was the first tree to go down, it relocated to the second spot, the tree dropped quickly, there are no more tree is Location 2, so it goes back to 1 and waits till that first one comes back up.
Post ideas/thoughts on this.
This will also works for all Yew scripts. Such as the GE yews, because i have had this problem too.
wether it will be 5000,8000,10000 seconds it will always repeat these times on relocating.
I'm brining this up because I made the Seers Yew Woodcutter, but because the spot i chose with 4 yews, they are a little seperated and the other 2 are off of the screen. So I have to make it relocate every 8 seconds which i feel is pretty dang close to "human" but, there are times when its heavily populated that the trees will not pop up. and it will go back and forth every 10 seconds.
So maybe it should be changed, to where when it Relocates it waits for the tree?
It makes sense doesn't it? It was the first tree to go down, it relocated to the second spot, the tree dropped quickly, there are no more tree is Location 2, so it goes back to 1 and waits till that first one comes back up.
Post ideas/thoughts on this.
This will also works for all Yew scripts. Such as the GE yews, because i have had this problem too.