SRL Archive - MSI Suggestions

Changing the way Relocating works.


Overtime

2010-10-16 17:19:18

So I brought this up to Coh3n as i feel that the relocating function is sloppy in a way that it always repeats it self making it look like a bot.

wether it will be 5000,8000,10000 seconds it will always repeat these times on relocating.

I'm brining this up because I made the Seers Yew Woodcutter, but because the spot i chose with 4 yews, they are a little seperated and the other 2 are off of the screen. So I have to make it relocate every 8 seconds which i feel is pretty dang close to "human" but, there are times when its heavily populated that the trees will not pop up. and it will go back and forth every 10 seconds.

So maybe it should be changed, to where when it Relocates it waits for the tree?

It makes sense doesn't it? It was the first tree to go down, it relocated to the second spot, the tree dropped quickly, there are no more tree is Location 2, so it goes back to 1 and waits till that first one comes back up.

Post ideas/thoughts on this.

This will also works for all Yew scripts. Such as the GE yews, because i have had this problem too.

Coh3n

2010-10-16 19:33:36

How about if tree 1 goes down, it relocates to tree 2, and if it hasn't spawned in 1-2 minutes, it relocates back to tree 1. The 1-2 minute would be a failsafe in case as it was walking to tree 2, tree 2 went down.

Now that I think about it, I'm not sure why it was written to repeatedly walk back and forth. :unsure:

Overtime

2010-10-16 20:20:40

that would be great!

Yea if this gets fixed i will releae the Seers Yew script.

I already have a image ready too. I just really want this to be fixed, before i release it

(if it gets comitted that is)

Coh3n

2010-10-17 04:20:23

From: Squancy
that would be great!

Yea if this gets fixed i will releae the Seers Yew script.

I already have a image ready too. I just really want this to be fixed, before i release it

(if it gets comitted that is)

It's not a huge change, so I should be able to do it tomorrow. :)

Coh3n

2010-10-17 23:18:52

Just committed this, we'll see how it goes. :)

Overtime

2010-10-17 23:22:45

the new relocating or the new seers script?

Which ever one great! :D

Coh3n

2010-10-18 00:22:37

From: Squancy
the new relocating or the new seers script?

Which ever one great! :D

Relocating. I want to hear from you as to how well the Seers Village script works with it. :)

NCDS

2010-10-18 15:47:07

Nice job with the Relocating Coh3n, it's working quite nicely I would say. :)

Overtime

2010-10-18 22:18:48

Yes its working very nice! :D I need to send you new colors though so… yea :)

Thanks again :D

Coh3n

2010-10-19 01:15:46

From: Squancy
Yes its working very nice! :D I need to send you new colors though so… yea :)

Thanks again :D

Color for..?