SRL Archive - MSI Suggestions

Updated Paths for these Locations!


Overtime

2010-10-16 02:07:02

Alright I went ahead and updated these 2 locations as I myself and others have been getting stuck with MSI's current paths, so here are the updated ones.

Note: I may have went overboard by adding 1 more extra point, but in order to keep MSI at a more stable level i feel that that "one" more should be added.

Draynor Trees
SCRIPT_DB_TREES:
with MSI_Scripts[whichScript] do
begin
Name := 'Draynor Normals';
Constant := SCRIPT_DB_TREES;
SkillName := 'Woodcutting';
SkillConstant := SKILL_WOODCUTTING;
Objects := [TREE_NORMAL];
Items := [[LOGS_NORMAL]];
BankType := Bank;
WhichBank := MSI_BANK_DB;
CompassAng := -1;
AutoObjects := @MSI_ChopInvFull;
PlayerSetup := @MSI_SetupWoodcutting;

with PathInfo do
begin
StartLoc := LOC_DB_BANK;
EndLoc := LOC_DB_TREES;

Reflection := [
Point(3092, 3240), Point(3084, 3248),
Point(3080, 3263), Point(3081, 3268)

];

// ObstaclePoints := [];
// Obstacles := [];
// DoObstacles := [];
end;
end; )

Proof of 8 working trips. With new point's.


[0:56:07]: {----------------------------------------------------------------}
[0:56:07]: { MSI Phoenix Player Report }
[0:56:07]: {------------------------- Revision 339 -------------------------}
[0:56:07]: { Time Running: 56 Minutes and 7 Seconds }
[0:56:07]: { }
[0:56:07]: { Player 0: *** }
[0:56:07]: { Location: Draynor Village bank }
[0:56:07]: { Time: 54m 16s }
[0:56:07]: { Total Loads: 8 }
[0:56:08]: { Active: True }
[0:56:08]: { }
[0:56:08]: { Script: Draynor Normals }
[0:56:08]: { Time: 54m 16s }
[0:56:08]: { Skill: Woodcutting }
[0:56:08]: { Loads: 8 }
[0:56:08]: { Exp: 5,200 }
[0:56:08]: { Level: Not yet defined }
[0:56:08]: { Item: Normal logs }
[0:56:08]: { Amount: 208 }
[0:56:08]: { }
[0:56:08]: {----------------------------------------------------------------}




Port Sarim Yews
 
SCRIPT_PS_YEWS:
with MSI_Scripts[whichScript] do
begin
Name := 'Port Sarim Yews';
Constant := SCRIPT_PS_YEWS;
SkillName := 'Woodcutting';
SkillConstant := SKILL_WOODCUTTING;
Objects := [TREE_YEW];
Items := [[LOGS_YEW]];
BankType := DBox;
WhichBank := DBOX_PS;
CompassAng := -1;
AutoObjects := @MSI_ChopInvFull;
PlayerSetup := @MSI_SetupWoodcutting;

with PathInfo do
begin
StartLoc := LOC_PS_DBOX;
EndLoc := LOC_PS_YEWS;

Reflection := [
Point(3046, 3235), Point(3042, 3245),
Point(3041, 3254), Point(3041, 3263),
Point(3044, 3269), Point(3053, 3270)
];

// ObstaclePoints := [];
// Obstacles := [];
// DoObstacles := [];
end;
end;

  
[1:09:20]: {----------------------------------------------------------------}
[1:09:20]: { MSI Phoenix Player Report }
[1:09:20]: {------------------------- Revision 339 -------------------------}
[1:09:20]: { Time Running: 1 Hours, 9 Minutes and 20 Seconds }
[1:09:20]: {----------------------------------------------------------------}
[1:09:21]: {----------------------------------------------------------------}
[1:09:21]: { }
[1:09:21]: { Player 1:***** }
[1:09:21]: { Location: Port Sarim deposit box }
[1:09:21]: { Time: 01h 07m 08s }
[1:09:21]: { Total Loads: 4 }
[1:09:21]: { Active: True }
[1:09:21]: { }
[1:09:21]: { Script: Port Sarim Yews }
[1:09:21]: { Time: 01h 07m 08s }
[1:09:21]: { Skill: Woodcutting }
[1:09:21]: { Loads: 4 }
[1:09:21]: { Exp: 0 }
[1:09:21]: { Level: 63 }
[1:09:21]: { Item: Yew logs }
[1:09:21]: { Amount: 0 }
[1:09:21]: { }
[1:09:21]: {----------------------------------------------------------------}

As you can see it did 4 loads, but it just didn't cout the Yews, but its because DTM for Yew may be outdated.

But things are being fixed :)

If any problems with these new points persist (if added to MSI) please let NCDS, Coh3n and the rest of the MSI staff know.

Coh3n

2010-10-16 03:16:11

Committed both and fixed the yew log thing.

NCDS

2010-10-16 09:22:59

Thanks Squancy :)