SRL Archive - MSI Bugs

Minor stuff..


Naike

2010-10-14 08:12:40

Mining seems to miss dropping items when powermining?
Same with banking, why does it click each item? Right click -> Deposit All?

Rather slow walking? Look how WalkPath works, it doesn't create that stop between each click.

Sometimes when the account level up, the script just stands there thinking its still mining?

Quick feedback, more will come @ WC Draynor village.

E: Btw, someone should add maples @ Seers

Coh3n

2010-10-15 19:06:17

From: Naike
Mining seems to miss dropping items when powermining?
Same with banking, why does it click each item? Right click -> Deposit All?

I few other people have said this too. Do you know if some items were changed in the last update? Also do you know which items specifically it wasn't dropping and the ones it was clicking one at a time?

From: Naike

Rather slow walking? Look how WalkPath works, it doesn't create that stop between each click.

Will do, thanks.

From: Naike

Sometimes when the account level up, the script just stands there thinking its still mining?

It tracks the rocks color, but it should still notice the level up when it checks for randoms. Does this happen often?

From: Naike

E: Btw, someone should add maples @ Seers

If someone has an account, it could probably be made in < 5 minutes. You just need the tile at the trees and in the bank.

Appreciate the feedback. :)

Coh3n

2010-10-16 03:15:14

The banking bug is now fixed.

Naike

2010-10-16 10:06:02

From: Coh3n
I few other people have said this too. Do you know if some items were changed in the last update? Also do you know which items specifically it wasn't dropping and the ones it was clicking one at a time?

It missed spot 9? I think.. Not sure.
Going to run it again in a day or so, will test then :)

From: Coh3n

It tracks the rocks color, but it should still notice the level up when it checks for randoms. Does this happen often?

Once @ 25 levels :garfield:

From: Coh3n

If someone has an account, it could probably be made in < 5 minutes. You just need the tile at the trees and in the bank.

Get in touch with me, whenever you feel like doing it :)

nickrules

2010-10-16 11:42:11

Yeah, i've had the problem with the missing spot 9 too. I have a full inventory of iron, and when it goes to drop it, it skips slot nine. And the debug box says that its not there.
(as in, it says like iron ore found in slots [1,2,3,4,5,6,7,8,10,11…] and so on up to 28.

nickrules

2010-10-16 13:37:40

if it did, it shouldn't have. the account is wielding a bronze pickaxe. Also, the fact that several people have this problem is not a coincidence.

Coh3n

2010-10-16 16:38:31

From: nickrules
Yeah, i've had the problem with the missing spot 9 too. I have a full inventory of iron, and when it goes to drop it, it skips slot nine. And the debug box says that its not there.
(as in, it says like iron ore found in slots [1,2,3,4,5,6,7,8,10,11…] and so on up to 28.

It skips any slots where an item's slot is saved (i.e. exceptions such as tools). Do you guys know if a tool was found in that inventory slot for some reason? I'll double check, but I'm almost positive the only place InvSlot (TItem record) is set, is when a tool is found.

E: The 9th inventory slot thing has been fixed. The tool's slot was being set regardless of whether it was found in the equipment slot or the inventory.

NCDS

2010-10-17 12:29:17

From: Naike

E: Btw, someone should add maples @ Seers


Adding Edveville yews now (finally), so I'll do up a script record for Seers maples as well and commit them both together.

Camaro'

2010-10-17 22:33:40

From: Coh3n


If someone has an account, it could probably be made in < 5 minutes. You just need the tile at the trees and in the bank.



BankTile = (2725, 3494)
BankToTrees = { (2727, 3492), (2729, 3500) };
TreeLocations = {(2727, 3502), (2730, 3501), (2733, 3500), (2722, 3501) };
BankerID = 25808;
TreesID = { 1307, 1308 };


The path for the maples is two tiles just in case its not viewable on the mini map.

Coh3n

2010-10-17 22:44:51

[QUOTE=Camaro';744166]BankTile = (2725, 3494)
BankToTrees = { (2727, 3492), (2729, 3500) };
TreeLocations = {(2727, 3502), (2730, 3501), (2733, 3500), (2722, 3501) };
BankerID = 25808;
TreesID = { 1307, 1308 };


The path for the maples is two tiles just in case its not viewable on the mini map.[/QUOTE]
Only need the tiles. :) We don't use reflection for banking/object finding.

I would need an account to test it all with though.