Cstrike
2010-09-29 20:34:45
I think there should be a thread for minor things that we'd like to work on to be included in MSI but are afraid to ask because the idea is trivial, because you never know what ideas some people may have :p
Example:
1. Level data calculator
Input your current experience and it creates a TIA with an index of two, where TIA[0] = current level, and TIA[1] = experience until next level
2. Quest completers
I could probably whip up a Doric's Anvil quest completer now that the world walker seems to be working pretty good
Ideas/suggestions/comments/criticisms?
Example:
1. Level data calculator
Input your current experience and it creates a TIA with an index of two, where TIA[0] = current level, and TIA[1] = experience until next level
program LevelCalculator;
// Inputting current experience gives you a TIA,
// TIA[0] = Current level
// TIA[1] = Difference in experience until next level
function ReturnLevel (CurrentExp : Integer) : TIntegerArray;
var levelexp : TIntegerArray;
i : Integer;
begin //0 1 2 3 4 5 6 7 8 9
SetArrayLength (result, 2);
levelexp := [-1, 0, 83, 174, 276, 388, 512, 650, 801, 969,
1154, 1358, 1584, 1833, 2107, 2411, 2746, 3115, 3523, 3973,
4470, 5018, 5624, 6291, 7028, 7842, 8740, 9730, 10824, 12031,
13363, 14833, 16456, 18247, 20224, 22406, 24815, 27473, 30408,
33648, 37224, 41171, 45529, 50339, 55649, 61512, 67983, 75127,
83014, 91721, 101333, 111945, 123660, 136594, 150872, 166636,
184040, 203254, 224466, 247886, 273742, 302288, 333804, 368599,
407015, 449428, 496254, 547953, 605032, 668051, 737627, 814445,
899257, 992895, 1096278, 1210421, 1336443, 1475581, 1629200, 1798808,
1986068, 2192818, 2421087, 2673114, 2951373, 3258594, 3597792, 3972294,
4385776, 4842295, 5346332, 5902831, 6517253, 7195629, 7944614, 8771558,
9684577, 10692629, 11805606, 13034431];
for i:=0 to high(levelexp) do
begin
if CurrentExp >= levelexp[i] then //I should combine or make these if's look a little cleaner...
begin
if i < high(levelexp) then
begin
if CurrentExp < levelexp[i+1] then
begin
result[0]:= i;
result[1]:= (levelexp[i+1]-CurrentExp);
end;
end else
begin
result[0]:= 99;
result[1]:= 0;
end;
end;
end;
end;
var data : TIntegerArray;
begin
ClearDebug;
data := ReturnLevel(702394);
writeln ('Current level: '+inttostr(data[0]));
writeln ('Experience until next level: '+inttostr(data[1]));
end.2. Quest completers
I could probably whip up a Doric's Anvil quest completer now that the world walker seems to be working pretty good
Ideas/suggestions/comments/criticisms?