Camaro'
2010-09-28 17:56:30
program MSI_Script;
const
DEBUG_SMART = False; // Debugs things onto SMART (may cause lag)
BREAK_TIME = 15; // Single player only - how long to break for (in minutes)
SAVE_DEBUG = True; // Save's the debug box text to a file
ENABLE_REMOTE = False; // Do you want to enable the Player Remote?
LEVEL_TO_DEBUG = 5; // The lower the number, the less the script will debug
HUMAN_BREAKING = True; // Take more human like breaks
ANTIBAN_MIN_WAIT = 10000; // Minimum time to wait between antibans
WORLD_SMART = 90;
STATS_ID = '387'; // Temporary stats ID (2 digit number)
STATS_PASS = ''; // Temporary stats password
{$i MSI/Setup.simba}
procedure DeclarePlayers;
var
i: Integer;
begin
HowManyPlayers := 3;
NumberOfPlayers(HowManyPlayers);
SetLength(MSI_Players, HowManyPlayers);
SetLength(ProgressReportArray, HowManyPlayers);
CurrentPlayer := 2;
CurrentScript := 0;
with MSI_Players[0] do
begin
Name := 'solnt'; // Username
Pass := 'dj'; // Password
Nick := 'lemn'; // Nickname (3-4 lowercase letters from username)
Pin := ''; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := False; // Is this player a member?
Location := LOC_DB_BANK; // See instructions at the top
Scripts := [SCRIPT_DB_WILLOWS]; // See instructions at the top
Objects := [[TREE_WILLOW]]; // See instructions at the top
Priority := [[]]; // See instructions at the top
DontDrop := [HATCHET_RUNE]; // See instructions at the top
Loads[0] := 7; // Amount of loads before breaking/switching players
Loads[1] := 5555; // Total loads for the player to do
end;
with MSI_Players[1] do
begin
Name := 'lu3';
Pass := 'jj';
Nick := 'prop';
Pin := '';
Active := True;
Member := False;
Location := LOC_DB_BANK;
Scripts := [SCRIPT_DB_FISHER];
Objects := [[FISHSPOT_NET]];
Priority := [[]];
DontDrop := [FISH_SMALLNET];
Loads[0] := 7;
Loads[1] := 5555;
end;
with MSI_Players[2] do
begin
Name := 'l5'; // Username
Pass := 'h77'; // Password
Nick := 'rop'; // Nickname (3-4 lowercase letters from username)
Pin := ''; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := False; // Is this player a member?
Location := LOC_VE_BANK; // See instructions at the top
Scripts := [SCRIPT_VE_OAKS]; // See instructions at the top
Objects := [[TREE_OAK]]; // See instructions at the top
Priority := [[]]; // See instructions at the top
DontDrop := [HATCHET_RUNE, HATCHET_MITHRIL, HATCHET_ADAMANT ]; // See instructions at the top
Loads[0] := 7; // Amount of loads before breaking/switching players
Loads[1] := 5555; // Total loads for the player to do
end; Either it will start walking player 2 to the Oaks, after the first click, it will right click the minimap, and then give me
Error: Out Of Range at line 68
on the Players[1].Pin line
but if I don't get that, it will call SetUpPlayer and get a runtime error on debuging, the line that has 'RewriteFile()'
This hasn't happened in a while ^^.
Player[2] is at Varrock East chopping Oaks, everything was working good this morning.