SRL Archive - News and General

RS Update: 21/09/2010


Shuttleu

2010-09-21 11:40:04

I suppose this is really just to make sure that the hook updater's know there is a update

Anyway this update brings a new quest which replaces the Romeo and Juliet quest Link

Hooks need updating, even though they just got updated, if i had a updater or knew how to make one then i would update the hooks, unfortunately i do not know how to

~shut

EDIT: would anyone be able to do anything with this?
Via RS-Hacking.com
RSHacking.com ASM updater
————————-
- Loaded 746 classes
- RS Version #621
- Hooked 31 classes
- Hooked 91 dynamic fields
- Hooked 8 dynamic methods
- Hooked 20 static fields
- Hooked 0 static methods
————————-

^ client implements hooks.Client
* myPlayerRights –> static I hv.u
* itemDefLoader –> static Lmf; laa.c
* gameState –> static I hm.h
* flagged –> static Z mi.k
* myPlayer –> static Lqi; up.L
* myCountry –> static I ea.K
* grandExchangeItems –> static [Loda; kp.id
* clanChatPlayerCount –> static I wj.d
* signlink –> static Lrj; ff.r
* canvas –> static Ljava/awt/Canvas; ru.g
* npcNodes –> static [Lmi; ii.e
* npcIndices –> static [I gfa.k
* npcCount –> static I ps.c
* performance –> static I on.k
* heapSize –> static I qm.d
* world –> static Ljda; gm.c
* operatingSystem –> static Ljava/lang/String; hk.I
* playerIndices –> static [I vd.Y
* playerCount –> static I oca.g
* players –> static [Lqi; fc.f

^ uw implements hooks.ClientScript

^ mf implements hooks.ItemDefLoader

^ iw implements hooks.WorldSub
* id –> field I iw.o
* activity –> field Ljava/lang/String; iw.r

^ kp implements hooks.Interface
* children –> field [Lkp; kp.i
* type –> field I kp.K
* id –> field I kp.nb
* width –> field I kp.uc
* height –> field I kp.h
* hidden –> field Z kp.ed
* hScroll –> field I kp.Ib
* maxHScroll –> field I kp.nc
* minHScroll –> field I kp.Qb
* vScroll –> field I kp.sb
* maxVScroll –> field I kp.Xc
* minVScroll –> field I kp.b
* textColor –> field I kp.l
* textureId –> field I kp.Gb
* modelType –> field I kp.p
* modelId –> field I kp.Vb
* modelRotationX –> field I kp.kc
* modelRotationY –> field I kp.Wb
* modelRotationZ –> field I kp.md
* modelZoom –> field I kp.Vc
* text –> field Ljava/lang/String; kp.Lc
* inventoryInterface –> field Z kp.xc
* borderThickness –> field I kp.jc
* shadowColor –> field I kp.Oc
* flippedVertically –> field Z kp.M
* flippedHorizontally –> field Z kp.Yb
* itemName –> field Ljava/lang/String; kp.zc
* selectedActionName –> field Ljava/lang/String; kp.G
* itemActions –> field [Ljava/lang/String; kp.Bc
* x –> field I kp.B
* y –> field I kp.z
* parentId –> field I kp.u
* itemId –> field I kp.Dc
* itemStackSize –> field I kp.dd
* itemIndex –> field I kp.Fc

^ qi implements hooks.Player
* displayName –> field Ljava/lang/String; qi.Id
* playerDef –> field Lkn; qi.zd

^ lo implements hooks.Animable
* plane –> field B lo.v
* x –> field I lo.m
* y –> field I lo.p

^ uv implements hooks.ItemDef
* certTemplateId –> field I uv.o
* certId –> field I uv.yb
* members –> field Z uv.j
* name –> field Ljava/lang/String; uv.k
* groundActions –> field [Ljava/lang/String; uv.p
* actions –> field [Ljava/lang/String; uv.D
* value –> field I uv.xb
* stackable –> field I uv.mb
* loader –> field Lmf; uv.bb

^ oda implements hooks.GrandExchangeItem
* id –> field I oda.b
* total –> field I oda.g
* transfered –> field I oda.h
* spent –> field I oda.c

^ cu implements hooks.FileOnDisk
* file –> field Ljava/io/File; cu.a
* randomAccessFile –> field Ljava/io/RandomAccessFile; cu.g
* length –> field J cu.n
* position –> field J cu.i
? close() –> method cu.a(B)V
? length() –> method cu.a(I)J
? write() –> method cu.a(IBI[B)V
? getFile() –> method cu.b(B)Ljava/io/File;
? finalize() –> method cu.finalize()V
? read() –> method cu.a(I[BII)I
? seek() –> method cu.a(JI)V
? () –> method cu.(Ljava/io/File;Ljava/lang/String;J)V

^ fd implements hooks.ProducingGraphicsBuffer
* image –> field Ljava/awt/Image; fd.s
* canvas –> field Ljava/awt/Canvas; fd.G
* imageConsumer –> field Ljava/awt/image/ImageConsumer; fd.J
* colorModel –> field Ljava/awt/image/ColorModel; fd.N

^ rj implements hooks.SignLink
* eventQueue –> field Ljava/awt/EventQueue; rj.s

^ rfa implements hooks.Connection
* inputStream –> field Ljava/io/InputStream; rfa.j
* outputStream –> field Ljava/io/OutputStream; rfa.w
* socket –> field Ljava/net/Socket; rfa.z

^ kn implements hooks.PlayerDef
* male –> field Z kn.q

^ mi implements hooks.NpcNode
* npc –> field Lac; mi.l

^ jda implements hooks.World
* number –> field I jda.f

^ oa implements hooks.GfxCard
* vendor –> field I oa.c
* name –> field Ljava/lang/String; oa.b
* version –> field I oa.a
* device –> field Ljava/lang/String; oa.d
* driverVersion –> field J oa.f

^ d implements hooks.Node
* id –> field J d.g

^ fga implements hooks.Interactable

^ es implements hooks.Stream
* buffer –> field [B es.N
* offset –> field I es.V

^ lm implements hooks.OpenGLToolkit
* openGL –> field Ljaggl/OpenGL; lm.wg

^ jaggl/OpenGL implements hooks.OpenGL

^ en implements hooks.Toolkit

^ gaa implements hooks.DirectXToolkit
* direct3DParameters –> field Ljagdx/D3DPRESENT_PARAMETERS; gaa.tg
* direct3D –> field Ljagdx/IDirect3D; gaa.zg
* direct3DCaps –> field Ljagdx/D3DCAPS; gaa.Bg
* direct3DDevice –> field Ljagdx/IDirect3DDevice; gaa.Hg
* pixelBuffer –> field Ljagdx/PixelBuffer; gaa.Lg
* geometryBuffer –> field Ljagdx/GeometryBuffer; gaa.Pg

^ s implements hooks.SoftwareToolkit
* nativeId –> field J s.nativeid

^ nea implements hooks.ByteArrayWrapper
* byteBuffer –> field Ljava/nio/ByteBuffer; nea.i

^ bo implements hooks.IntegerNode
* value –> field I bo.k

^ wfa implements hooks.TransparentSprite

^ ac implements hooks.Npc
* npcDef –> field Ldu; ac.Uc

^ du implements hooks.NpcDef
* name –> field Ljava/lang/String; du.vb
* actions –> field [Ljava/lang/String; du.d

^ ni implements hooks.Character

————————-
Loading classes took: 3683ms
Update took: 4416ms
Refactoring took: 4061ms
————————-
Powered by the RS-Hacking Framework

BraK

2010-09-21 12:42:43

A second update happened a few minutes ago…

Shuttleu

2010-09-21 13:03:02

so it did, updated the log on first post

~shut

EDIT: im gonna make a parser for the logs

NCDS

2010-09-21 13:03:52

Did something break SMART?

Having quite a bit of trouble with that for some reason right now..

traveler

2010-09-21 13:10:46

my smart works. or it did right after the update.

BraK

2010-09-21 13:23:35

From: NCDS
Did something break SMART?

Having quite a bit of trouble with that for some reason right now..


I tried it out on a few of my scripts and it worked fine.

P1nky

2010-09-21 13:31:38

Useless updates..
Romeo and Juliet was the SHIZ! </3 lol

Overtime

2010-09-21 14:41:26

I was having a rough time trying to load smart through teamvieier as I am at school. It kept giving me an error and kept crashing simba. I put my world setting to 0 and it fixed it. I think it was trying to load a world that was still down or being updated.

Stipid

Shuttleu

2010-09-21 15:40:01

From: squancy
I was having a rough time trying to load smart through teamvieier as I am at school. It kept giving me an error and kept crashing simba. I put my world setting to 0 and it fixed it. I think it was trying to load a world that was still down or being updated.

Stipid


yes, i tried loading smart while it was being updated and it gae me a error and crashed simba, as soon as it finished updating it worked perfectly fine (not reflection of course)

~shut

Wanted

2010-09-21 15:50:33

From: NCDS
Did something break SMART?

Having quite a bit of trouble with that for some reason right now..


Also try playing runescape with a normal client (like firefox) first then try smart. That fixed it for me.

Overtime

2010-09-21 16:08:36

Yea that's what I had to do too. I kept getting an error saying that my client needed to be restarted because of the update. I don't even know what's going on with my bot now. I acessed it around 10:30 am and got it back up and running through teamviewer. I have no acess to a computer now :/ 1hr till class is finished. I hope there wasn't another update :/