NCDS
2010-09-20 19:55:28
Has been tested and committed.
This will support any Item supported by MSI which currently includes:
Please feel free to create Item records for any other items you might want to not drop while power skilling.
There has been a 'DontDrop' attribute added to MSI's DeclarePlayers.
An example of it being properly filled out would be:
Pretty straight forward but feel free to post any questions as well.
This will support any Item supported by MSI which currently includes:
(**
* All the different items used throughout the MSI scripts
*)
const
PICKAXE_LOW = 10;
PICKAXE_BRONZE = 10;
PICKAXE_IRON = 11;
PICKAXE_STEEL = 12;
PICKAXE_MITHRIL = 13;
PICKAXE_ADAMANT = 14;
PICKAXE_RUNE = 15;
PICKAXE_HIGH = 15;
HATCHET_LOW = 20;
HATCHET_BRONZE = 20;
HATCHET_IRON = 21;
HATCHET_STEEL = 22;
HATCHET_MITHRIL = 23;
HATCHET_ADAMANT = 24;
HATCHET_RUNE = 25;
HATCHET_HIGH = 25;
LOGS_LOW = 30;
LOGS_NORMAL = 30;
LOGS_OAK = 31;
LOGS_WILLOW = 32;
LOGS_MAPLE = 33;
LOGS_YEW = 34;
LOGS_MAGIC = 35;
LOGS_HIGH = 35;
ORE_LOW = 40;
ORE_CLAY = 40;
ORE_COPPER = 41;
ORE_TIN = 42;
ORE_IRON = 43;
ORE_SILVER = 44;
ORE_COAL = 45;
ORE_GOLD = 46;
ORE_MITHRIL = 47;
ORE_ADAMANTITE = 48;
ORE_RUNITE = 49;
ORE_HIGH = 49;
FISH_LOW = 60;
FISH_SMALLNET = 60;
FISH_CRAYPOT = 61;
FISH_ROD = 62;
FISH_BAIT = 63;
FISH_FLY = 64;
FISH_FEATHER = 65;
FISH_HARPOON = 66;
FISH_CAGE = 67;
FISH_HIGH = 67;
FOOD_LOW = 70;
FISH_RAW_LOW = 70;
FISH_RAW_SHRIMP = 70;
FISH_RAW_CRAYFISH = 71;
FISH_RAW_SARDINE = 72;
FISH_RAW_HERRING = 73;
FISH_RAW_ANCHOVIE = 74;
FISH_RAW_TROUT = 75;
FISH_RAW_PIKE = 76;
FISH_RAW_SALMON = 77;
FISH_RAW_TUNA = 78;
FISH_RAW_LOBSTER = 79;
FISH_RAW_SWORDFISH = 80;
FISH_RAW_HIGH = 80;
FISH_COOKED_LOW = 100;
FISH_COOKED_SHRIMP = 100;
FISH_COOKED_CRAYFISH = 101;
FISH_COOKED_SARDINE = 102;
FISH_COOKED_HERRING = 103;
FISH_COOKED_ANCHOVIE = 104;
FISH_COOKED_TROUT = 105;
FISH_COOKED_PIKE = 106;
FISH_COOKED_SALMON = 107;
FISH_COOKED_TUNA = 108;
FISH_COOKED_LOBSTER = 109;
FISH_COOKED_SWORDFISH = 110;
FISH_COOKED_HIGH = 110;
MEAT_RAW_LOW = 130;
MEAT_RAW_MEAT = 130;
MEAT_RAW_CHICKEN = 131;
MEAT_RAW_HIGH = 131;
MEAT_COOKED_LOW = 150;
MEAT_COOKED_MEAT = 150;
MEAT_COOKED_CHICKEN = 151;
MEAT_COOKED_HIGH = 151;
DOUGH_LOW = 170;
DOUGH_BREAD = 170;
DOUGH_PIE = 171;
DOUGH_HIGH = 171;
PIE_RAW_LOW = 180;
PIE_RAW_REDBERRY = 180;
PIE_RAW_MEAT = 181;
PIE_RAW_APPLE = 182;
PIE_RAW_HIGH = 182;
PIE_COOKED_LOW = 190;
PIE_COOKED_REDBERRY = 190;
PIE_COOKED_MEAT = 191;
PIE_COOKED_APPLE = 192;
PIE_COOKED_HIGH = 192;
CAKE_RAW_LOW = 200;
CAKE_RAW_NORMAL = 200;
CAKE_RAW_CHOCOLATE = 201;
CAKE_RAW_HIGH = 201;
CAKE_COOKED_LOW = 210;
CAKE_COOKED_NORMAL = 210;
CAKE_COOKED_CHOCOLATE = 211;
CAKE_COOKED_HIGH = 211;
STEW_RAW_LOW = 220;
STEW_RAW_NORMAL = 220;
STEW_RAW_HIGH = 220;
STEW_COOKED_LOW = 230;
STEW_COOKED_NORMAL = 230;
STEW_COOKED_HIGH = 230;
PIZZA_RAW_LOW = 240;
PIZZA_RAW_PLAIN = 240;
PIZZA_RAW_MEAT = 241;
PIZZA_RAW_ANCHOVY = 242;
PIZZA_RAW_HIGH = 242;
PIZZA_COOKED_LOW = 250;
PIZZA_COOKED_PLAIN = 250;
PIZZA_COOKED_MEAT = 251;
PIZZA_COOKED_ANCHOVY = 252;
PIZZA_COOKED_HIGH = 252;
FOOD_HIGH = 252;
GEM_SAPPHIRE = 260;
GEM_EMERALD = 261;
GEM_RUBY = 262;
GEM_DIAMOND = 263;
MISC_LOW = 270;
MISC_BIRD_NEST = 270;
MISC_HIGH = 270;
Please feel free to create Item records for any other items you might want to not drop while power skilling.
There has been a 'DontDrop' attribute added to MSI's DeclarePlayers.
with MSI_Players[1] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := []; //here
Loads[0] := ;
Loads[1] := ;
end;
An example of it being properly filled out would be:
with MSI_Players[1] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [GEM_SAPPIRE, GEM_RUBY];
Loads[0] := ;
Loads[1] := ;
end;
Pretty straight forward but feel free to post any questions as well.