eh it helped alot. But it constantly clicks the same yew every 5 seconds and then randomly a 22-24 second wait. But 60% of the time is contstanly clicking the same yew every 5 seconds. Umm, it also when its running to the next location, it will try finding a yew and click on it as its running and then i guess it "loses" it and it runs back to the previous location.
I think it might be best to put it at 9000 as i had it at 8000 and it ran back and as soon as its 8 seconds came back and it ran back to the previous but if it had waited 1 second it would have seen the yew spawn.
It did its full run which is great! But for some reason it logged me into members when i have it set to false in the player description
Here is how i have it set up
procedure DeclarePlayers;
var
i: Integer;
begin
HowManyPlayers := 2;
NumberOfPlayers(HowManyPlayers);
SetLength(MSI_Players, HowManyPlayers);
SetLength(ProgressReportArray, HowManyPlayers);
CurrentPlayer := 0;
CurrentScript := 0;
with MSI_Players[0] do
begin
Name := ''; // Username
Pass := ''; // Password
Nick := ''; // Nickname (3-4 lowercase letters from username)
Pin := ''; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := False; // Is this player a member?
Location := LOC_DB_BANK; // See instructions at the top
Scripts := [SCRIPT_DB_WILLOWS]; // See instructions at the top
Objects := [[TREE_WILLOW]]; // See instructions at the top
Priority := [[100]]; // See instructions at the top
Loads[0] := 5; // Amount of loads before breaking/switching players
Loads[1] := 200; // Total loads for the player to do
end;
with MSI_Players[1] do
begin
Name := '';
Pass := '';
Nick := 'ean';
Pin := '';
Active := True;
Member := False;
Location := LOC_GE_BANK;
Scripts := [SCRIPT_GE_YEWS];
Objects := [[TREE_YEW]];
Priority := [[100]];
Loads[0] := 4;
Loads[1] := 200;
end;
Maybe u can implement a way to make one character log in as member and the other as free member. But im still wondering why it logged my Yew cutter into members(cuz it is a member) and then my Willow cutter into members as well(not memb)
I don't know why it bugged like that but eh. Something to look at. :D
This is revision 297. I dont know if this is all fixed in 298 lol.