SRL Archive - MSI Suggestions

Change something..


DeSnob

2010-09-13 19:46:39

Well, I feel like MSI's Rimmington yew chopper is on drugs. It tries to switch locations every 2 - 5 seconds, it'll go to a spot 1 tile away continuously.. because of this it misses a lot of trees. Make it happen less often, or have a checker to make sure that the player is in the area before moving one space away.

Coh3n

2010-09-13 20:45:57

From: DeSnob
Well, I feel like MSI's Rimmington yew chopper is on drugs. It tries to switch locations every 2 - 5 seconds, it'll go to a spot 1 tile away continuously.. because of this it misses a lot of trees. Make it happen less often, or have a checker to make sure that the player is in the area before moving one space away.

It does check to see if the player's already in the same spot, apparently it's not working properly. And right now it relocates every 5 seconds which I didn't see as a problem, but if all the trees are down for a while the player would just continuously go back and forth until a tree appeared, so I see your problem.

I don't see how you would miss trees though. If anything, it should always find one. Nonetheless, I'll take a look right now.

E: It's currently 8 seconds, not 5. My mistake.

DeSnob

2010-09-13 21:00:25

From: Coh3n
It does check to see if the player's already in the same spot, apparently it's not working properly. And right now it relocates every 5 seconds which I didn't see as a problem, but if all the trees are down for a while the player would just continuously go back and forth until a tree appeared, so I see your problem.

I don't see how you would miss trees though. If anything, it should always find one. Nonetheless, I'll take a look right now.

E: It's currently 8 seconds, not 5. My mistake.


Sometimes it's busy with moving and will move to the opposite side even with a tree visible; one time I saw this was when it moved a tile away, a tree appears, then it waited and without checking for the tree it moved to the opposite side.

Edit: If you need an account I'll give you one which is at the port sarim yew.

Coh3n

2010-09-13 21:26:24

From: DeSnob
Sometimes it's busy with moving and will move to the opposite side even with a tree visible; one time I saw this was when it moved a tile away, a tree appears, then it waited and without checking for the tree it moved to the opposite side.

Edit: If you need an account I'll give you one which is at the port sarim yew.

I have an account to test with, thanks anyway.

What I've done so far is have it increase the wait time between relocations each time. So if it relocates once, it will wait longer before relocating a second time, then even longer for a third time and so on.

That time where one appeared, then it relocated, I think I messed something up in the looping, so I'm looking at that now. I'm glad you reported this. The relocater is a new system and hasn't even been implemented into the other skills yet, so hopefully we can get it working well before that happens.

DeSnob

2010-09-13 21:55:29

From: Coh3n
I have an account to test with, thanks anyway.

What I've done so far is have it increase the wait time between relocations each time. So if it relocates once, it will wait longer before relocating a second time, then even longer for a third time and so on.

That time where one appeared, then it relocated, I think I messed something up in the looping, so I'm looking at that now. I'm glad you reported this. The relocater is a new system and hasn't even been implemented into the other skills yet, so hopefully we can get it working well before that happens.


Alright, thanks! :)

Coh3n

2010-09-13 22:05:02

From: DeSnob
Alright, thanks! :)

No problem. Update your MSI. It's not perfect, but it's definitely A LOT better!

I got a couple ideas that will improve the relocater I'm going to work on now, so keep an eye out for some more updates.