I use ACA aid a lot, it's great for making FindObj stuff.
What I don't understand from the above would be:
- What is decimal form of a color?
- How is 255/255/255 rgb = 16777215? Does that apply to the 16777215,255,0?
- How can there be a 16777215, 255, 0 (white, red, black), I thought they went up to 255 only
- If we have color x as something like 600000, if we subtract one, will it look sort of like the same color? Or could it vary wildly by just increasing the longint by 1?
I've actually been looking for tutorials on color. I feel lost without understanding *exactly* how color works. I know I can just use ACA for pretty much everything, but it leaves a huge gap in my knowledge of how and why it works. Pretty much, I'm like a physicist who can make a rocket go into space without knowing d/t=v.
I've looked through probably most guides as I attempted [and succeeded] at getting into SRL members. Now it's time to fill in all these gaps. I'd like to be more proficient with color too, and I'm sure this will aid me a lot :)
If you have any links that explain everything in the most minute of detail I will read [or re-read!] again with precision.
EDIT: Another reason tolerance can be confusing for me is because according to
This tutorial, color tolerance is basically RANGE = COLOR - TOLERANCE, yet when I set a tolerance of 50 or 100… or even 300… it will cover the whole screen pretty much in red; thus confusing me on how tolerance works since I know all of the pixels are not 300 units away from the color chosen.