SRL Archive - SRL Suggestions

for all scripts maybe


bolshak25

2010-09-11 16:49:09

has anybody ever thought of a fail safe for scripts that if they somehow get lost, they do either a home teleport then have a walking path, or have them pull up the map and type in a location name close to wherever the script runs, then double click to make that the objective walking point then the script would find the color of that arrow in the minimap and walk to there, then from that location go back to the exact location of the script, being a failsafe that would allow scripts to run for longer time periods?

E: wrong suggestions thread can somebody fix that?

Frement

2010-09-11 19:06:59

Yes, that is called deathwalk, if I remember correctly.

bolshak25

2010-09-11 19:19:22

is it not incorporated in all scripts or what exactly?

Cstrike

2010-09-11 19:48:44

Im working on one as we speak, so far it works great. I just need to add all the paths and if youre playing a F2P script, youll never be lost again.

bolshak25

2010-09-11 20:18:34

will it be something implemented into peoples scripts then, like they have the location of their script typed into your thing? or would it be something that your script records where they are at the start of their script so it knows exactly where to bring them back?

TomTuff

2010-09-11 21:33:37

From: bolshak25
will it be something implemented into peoples scripts then, like they have the location of their script typed into your thing? or would it be something that your script records where they are at the start of their script so it knows exactly where to bring them back?


it sounds like this whatever cstrike is working on would be implemented by the script maker if they choose to do so.

Cstrike

2010-09-11 21:40:19

From: bolshak25
will it be something implemented into peoples scripts then, like they have the location of their script typed into your thing? or would it be something that your script records where they are at the start of their script so it knows exactly where to bring them back?


If you call the include, and have reflection… you can do two things:

1) Walk to any tile on the map in F2P, excluding wilderness/dungeons… but if you're venturing into a dungeon, the script maker should take over that part
2) If you get a random and are placed in a far away spot, you can tell the script to either A) Retrieve you back to where you were originally, or B) Log out, wait 10 minutes, log in and teleport to lumby and then walk back to the position you want