SRL Archive - Bot Information and Spottings

WTF happened Draynor teleport?!?!


1337m4n

2010-09-11 06:41:17

Hey does anybody know of any randoms or events that would cause a character to be moved to the upstairs room of the house in Draynor village where you start the "Vampire Slayer" quest?

I left my dude training in the Stronghold using Narcle's Fast Fighter and when I came back he was in Draynor.

First time anything like this has happened using the script. I dont think it could have possibly lost focus that bad. Something must have moved my player there.

Matsetst

2010-09-11 06:48:25

Maybe the sandwich lady sent you there.

Rich

2010-09-11 09:24:17

If you don't complete a random even after a certain amount of time, you get teleported to a random place on the map.

Cstrike

2010-09-11 11:38:57

In maybe a week or so, with a script I'm hoping to integrate into MSI you will never be lost ever again… even if teleported to some random place.


I just have to find which buildings you get teleported to. Would you mind showing me which one? Would help greatly.

Camaro'

2010-09-11 12:45:03

From: cstrike
In maybe a week or so, with a script I'm hoping to integrate into MSI you will never be lost ever again… even if teleported to some random place.


I just have to find which buildings you get teleported to. Would you mind showing me which one? Would help greatly.


MSI is all color correct? That would be one hell of a project.

Cstrike

2010-09-11 14:08:07

[QUOTE=Camaro';736323]MSI is all color correct? That would be one hell of a project.[/QUOTE]

From what I saw, reflection is part of hte walking.

In the MSI section, I've been working on a world walker, so far it's actually functional :D, it can retrieve you from anywhere! The last part I have to do is make it go to wherever you want. The 2nd last part is to have conditions set for when a player returns from a random… as long as I can get them to the ground floor then *NO WHERE* in F2P is safe from SRL anymore ;)

3Garrett3

2010-09-11 15:12:06

From: cstrike
From what I saw, reflection is part of hte walking.

In the MSI section, I've been working on a world walker, so far it's actually functional :D, it can retrieve you from anywhere! The last part I have to do is make it go to wherever you want. The 2nd last part is to have conditions set for when a player returns from a random… as long as I can get them to the ground floor then *NO WHERE* in F2P is safe from SRL anymore ;)


And as a last resort, you can get to the ground by home-tele.

bolshak25

2010-09-11 15:34:45

if u did a random like turkey one er whatever and you pik the wrong bird or that baloon one and giv it to them itll tele you there. it happened to me wit that once. i just walked back and restarted the script

Cstrike

2010-09-11 16:27:16

From: 3Garrett3
And as a last resort, you can get to the ground by home-tele.


I completely forgot about that too :|
Thats probably the best way, and hopefully is coded in :D

From: bolshak25
if u did a random like turkey one er whatever and you pik the wrong bird or that baloon one and giv it to them itll tele you there. it happened to me wit that once. i just walked back and restarted the script


The goal is to make a script so that even if all fails, you can still return to autoing without being at the computer. Having a script that can run for days and days and days without stopping is the goal ;)
Well, of course with sleeping too

JPHamlett

2010-09-11 16:54:13

From: 3Garrett3
And as a last resort, you can get to the ground by home-tele.


If you fail a random event it blocks the home-tele spell for about 10 minutes, I believe.

3Garrett3

2010-09-11 17:13:31

From: J_Pizzle
If you fail a random event it blocks the home-tele spell for about 10 minutes, I believe.


Waiting 10 minutes = better than set false?

JPHamlett

2010-09-11 18:12:09

From: 3Garrett3
Waiting 10 minutes = better than set false?


Very true, it's just a "so you know" type thing.

Cstrike

2010-09-11 21:32:34

Now htat I think about it, maybe a new condition could be added, like
- Leave player as true
- Give RandomLost[CurrentPlayerNumber] := true;

Then if you want, you can come back in 10 minutes, teleport, resume with a world walker back to your location and then continue on. That might be a possible route

Matsetst

2010-09-15 17:27:56

From: J_Pizzle
If you fail a random event it blocks the home-tele spell for about 10 minutes, I believe.


what about ring of kingship ? or what ever its called. Its that ring from dungeoneering :p

Its for f2p and p2p and unlimited to use..

if you teleported to that place and you run north you will meet a bank. very handy !

Cstrike

2010-09-16 10:19:03

From: Matsetst
what about ring of kingship ? or what ever its called. Its that ring from dungeoneering :p

Its for f2p and p2p and unlimited to use..

if you teleported to that place and you run north you will meet a bank. very handy !


This is interesting, though it could only work with accounts that have high[er] magic. Most army bots have lvl 1 magic… but I really like that idea though. It could end up saving us high levelers :D

Her0n

2010-12-08 21:21:56

Jeeze with features like that, the only enemy to a bot would be the client itself.

NCDS

2010-12-08 21:37:57

From: Her0n
Jeeze with features like that, the only enemy to a bot would be the client itself.


Be sure to check the date of the last post before you post. This is borderline a grave dig I would say, but just be aware of that next time. ;)