SRL Archive - MSI Suggestions

Updates to Mining!


Sir R. M8gic1an

2010-09-06 06:49:46

As of revision #250, mining now features:

- Rock Tracking
- Rock Stealing Detection
- No longer spam clicks

To make visible the improvement:

before

after

And a small test proggy:

[00:42:28]: {----------------------------------------------------------------}
[00:42:28]: { MSI Phoenix Player Report }
[00:42:28]: {------------------------- Revision 246 -------------------------}
[00:42:28]: { Time Running: 42 Minutes and 28 Seconds }
[00:42:28]: {----------------------------------------------------------------}
[00:42:28]: { }
[00:42:28]: { Player 0: *********** }
[00:42:28]: { Location: Varrock east bank }
[00:42:28]: { Time: 41m 28s }
[00:42:28]: { Total Loads: 5 }
[00:42:28]: { Active: True }
[00:42:28]: { }
[00:42:28]: { Script: Varrock East Miner }
[00:42:28]: { Time: 41m 28s }
[00:42:28]: { Skill: Mining }
[00:42:28]: { Loads: 5 }
[00:42:28]: { Exp: 2,274 }
[00:42:28]: { Level: 25 }
[00:42:28]: { Item: Tin ore }
[00:42:28]: { Amount: 130 }
[00:42:28]: { }
[00:42:28]: {----------------------------------------------------------------}
[00:42:28]: {----------------------------------------------------------------}

Also, the ROCK_COPPER and ROCK_TIN records were updated :)

Use and abuse my friends!

~RM

marpis

2010-09-06 07:57:45

Great job! :) <3

HyperSecret

2010-09-06 09:30:35

Rock Stealing Detection, I like :)

NCDS

2010-09-06 10:55:27

Awesome job RM, it's much appreciated :)

marijuana

2010-09-06 12:38:11

Great job. Mining seems to be more efficient in general, however the script now clicks twice on a rock under uncertain circumstances:

1. Script detects far-away rock.
2. Player clicks on rock.
3. Player moves to rock.
4. Player begins mining rock.
5. Script redundantly clicks on the same rock again

Am I the only one experiencing this? (Also, there's an easily-fixable typo on the SMART_DEBUG constant.)

Wizzup?

2010-09-06 12:42:58

MSI did not have rock tracking? You could have used the procedures from VEM/Multiminer, I had that pretty solid back then. :)

NCDS

2010-09-06 13:03:03

From: marijuana
Great job. Mining seems to be more efficient in general, however the script now clicks twice on a rock under uncertain circumstances:

1. Script detects far-away rock.
2. Player clicks on rock.
3. Player moves to rock.
4. Player begins mining rock.
5. Script redundantly clicks on the same rock again

Am I the only one experiencing this? (Also, there's an easily-fixable typo on the SMART_DEBUG constant.)

Give us a little while to tweak these issues out, but we will get them done :)

From: Wizzup?
MSI did not have rock tracking? You could have used the procedures from VEM/Multiminer, I had that pretty solid back then. :)

We had it, but it was rather un-reliable just due to lack of time for everyone.

Sir R. M8gic1an

2010-09-07 03:29:12

From: marijuana
Great job. Mining seems to be more efficient in general, however the script now clicks twice on a rock under uncertain circumstances:

1. Script detects far-away rock.
2. Player clicks on rock.
3. Player moves to rock.
4. Player begins mining rock.
5. Script redundantly clicks on the same rock again

Am I the only one experiencing this? (Also, there's an easily-fixable typo on the SMART_DEBUG constant.)


I loses track of the rock and so needs to click it again. I'll see what I can do.

~RM