SRL Archive - Bugs

WalkPath failsafe


CX gamer

2010-09-04 19:32:24

When a player is blocked while using WalkPath, the failsafe kicks in;
***Didn't move for 10 seconds. Exiting***

However instead of Exiting, it breaks. Making me end up in an endless loop.
Could you change line 370 of MMwalk.simba from Break; to Exit;?

Thank you in advance,

CX

EDIT: Also, there are 2 Writeln's in R_MakeCompass that can be removed.
Writeln(StartAngle);
Writeln(R_LoggedIn);

Cstrike

2010-09-07 12:31:20

I actually need to find a way to fix this, what I'd recommend is if you want, add
result := false;
Exit;
Right after the line that has the text above if you want it to abort. Then it should :)