CX gamer
2010-09-04 18:24:38
Hi,
I was wondering if Reflection can see the on which floor level the player is. I mean like dungeon, ground floor, 1st floor and second floor.
Can I add someone to msn or so, because I'm going to have a lot of small questions and I don't want to make a topic every time. :P
Thank you in advance,
CX
mormonman
2010-09-05 03:51:50
Dungeons usually have their own tile values…
{*******************************************************************************
function GetPlaneIndex : Integer;
By: lordsaturn
Description: Returns loaded plane index
*******************************************************************************}
function GetPlaneIndex : Integer;
begin
Result := SmartGetFieldInt(0,hook_static_LoadedPlane);
end;
CX gamer
2010-09-05 09:36:38
Oh right. But that can't detect wether someone is for example on the upper floor of varrock east bank or at the ground floor.
Cstrike
2010-09-05 11:25:09
From: CX gamer
Oh right. But that can't detect wether someone is for example on the upper floor of varrock east bank or at the ground floor.
I just tried it at Draynor and it seems that when you're on the ground floor it returns as 0, but on the floor above the ground floor = 1…
Does it do that at varrock east bank or is it different?
CX gamer
2010-09-05 13:31:54
Ooh right I'm sorry. I was being an idiot. XD
Cstrike
2010-09-05 14:38:23
From: CX gamer
Ooh right I'm sorry. I was being an idiot. XD
No worries :)
I'm glad you made this thread… I DEARLY needed some reflection code to figure this out for the worldwalker I'm making… so thank you! :D
mormonman
2010-09-05 15:50:49
From: cstrike
No worries :)
I'm glad you made this thread… I DEARLY needed some reflection code to figure this out for the worldwalker I'm making… so thank you! :D
It's from the include :duh:
Cstrike
2010-09-05 15:55:19
From: mormonman
It's from the include :duh:
I know, I just didn't actually know there was one– since (knowing me) I would have glided over "GetPlaneIndex" thinking something completely different.
:)