SRL Archive - News and General

Releasing TUBI - The Ultimate Botting Include


Gu3st...

2010-08-30 12:58:34

Yeah, since I don't have any large armies any more (Check the other thread), I though I might release what I used to keep track of all the accounts, my AI AutoResponder, an updated version of my WorldWalker and more.
You can also use this include to make your scripts amazingly short!

This is an fully working example script I made:
The script will walk you to Draynor from anywhere in the world and start chopping, and dropping wood.
program Draynor_PowerChopper;
{$DEFINE SMART}
{$i TUBI/TUBI.simba}

const
USE_AUTORESPONDER = False;

procedure DeclarePlayers;
begin
TUBI_LoadPlayersFromFile(TUBI_AccPath + 'TUBI_AccountList.txt', [], [], [], []);
end;

procedure MainLoop;
var
x, y : Integer;
begin
if not LoggedIn then LoginPlayer;
Wait(1500);
SetAngle(True);
TUBI_Walker_WalkTo('market');
if FindSymbol(x, y, 'fish') then
Mouse(X, Y, 5, 5, True)
else
begin
MouseMM(620, 130, 6, 6);
Wait(5000+Random(1500));
MouseMM(670, 130, 6, 6);
end;
Wait(1500);
while IsMoving do
Wait(1000);
if not FindSymbol(x, y, 'fish') then
Logout;
while LoggedIn do
begin
while not InvFull do
begin
if not LoggedIn then
Break;
TUBI_SmartObject('Willow_Tree');
end;
end;
NextPlayer(False);
end;

procedure SetupScript;
begin
Smart_Server := 169;
Smart_Signed := True;
Smart_SuperDetail := False;
SetupTUBIEx(USE_AUTORESPONDER);
DeclarePlayers;

TUBI_LoadSmartObject('Willow_Tree', 2905927, 15, 0.19, 0.85, ['illo', 'hop', 'llow'], ['Chop', 'hop']);
end;

begin
SetupScript;
while True do
MainLoop;
end.
I haven't tested it yet, but I am pretty sure you can use this together with MSI!

https://code.google.com/p/tubi-dev/
Checkout from this link: http://tubi-dev.googlecode.com/svn/ and not from this http://tubi-dev.googlecode.com/svn/trunk/

Hope you'll use this.

Rich

2010-08-30 13:14:28

It gives me an error when I try to checkout :redface:

Gu3st...

2010-08-30 13:28:51

From: R1ch
It gives me an error when I try to checkout :redface:
Oh, yeah thanks :)
For got to add that in the first post, but you have to checkout from this link: http://tubi-dev.googlecode.com/svn/

Heavenguard

2010-08-30 13:33:34

Great job dude <3

Rich

2010-08-30 14:20:31

From: Zyt3x
Oh, yeah thanks :)
For got to add that in the first post, but you have to checkout from this link: http://tubi-dev.googlecode.com/svn/


Thanks. I'll check it out later on.

Dervish

2010-08-30 15:18:32

Zyt3x … Don't tell me this is sort of a "goodbye" ? :(

On Topic : its incredible Zyt3x… wow.

Gu3st...

2010-08-30 15:48:23

From: Dr D. Dervish
Zyt3x … Don't tell me this is sort of a "goodbye" ? :(

On Topic : its incredible Zyt3x… wow.
No actually, I'm back from a break :norris:
I am back into scripting :)

Cstrike

2010-08-30 16:05:59

Whoa :D now that's what I like to see, such efficient script! Hopefully something like that can work its way into MSI or something like that. The more walkers we have to integrate, the better.

Didn't yours function off of the minimap/worldmap? I went through the code and what I could gather from my quick look-over was what seemed to be "place location" and then follow the blue arrow? Is what I'm saying correct/incorrect? A tool like that can be very useful in uttermost horrible situations where other walkers have screwed up

Gu3st...

2010-08-30 16:21:17

From: cstrike
Didn't yours function off of the minimap/worldmap? I went through the code and what I could gather from my quick look-over was what seemed to be "place location" and then follow the blue arrow? Is what I'm saying correct/incorrect? A tool like that can be very useful in uttermost horrible situations where other walkers have screwed up
No, it doesn't follow the blue arrow, but it's similar.
What it does is that it finds the angle of which the character has to walk in and how many MM-lengths it has to walk before getting to the correct place :)

JPHamlett

2010-08-30 23:32:21

good job this will help me with the 50 accounts you gave me

Gu3st...

2010-09-04 17:46:46

Anyone else using this? >_<

EvilChicken!

2010-09-05 05:52:01

Keep bumping this, I really was planning to force myself to take a good look at it sometime.. I really believe, from how you present this, that a lot of the stuff you've got could be implemented into SRL.

Remind me of this on MSN whenever I get on..

Sir R. M8gic1an

2010-09-05 07:37:30

I don't really get why you wrapped SmartColors just to rename it :rolleyes:

~RM

Gu3st...

2010-09-05 08:04:37

From: Sir R. Magician
I don't really get why you wrapped SmartColors just to rename it :rolleyes:

~RM
I had plans in to add some stuff in it (debugging, some checks and other stuff) but I don't think I'll ever do it tbh….

ZephyrsFury

2010-09-05 08:14:38

I wanted to rep you but I think I already did so I'm just gonna rep you via a post. :D

Gu3st...

2010-09-05 08:40:01

From: ZephyrsFury
I wanted to rep you but I think I already did so I'm just gonna rep you via a post. :D
Haha thanks mate :)

Oh, and EvilChicken!: I sure hope that SRL will get an account manager :)