SRL Archive - OSR Help

Do all DDTM subpoints have to match mainpoint col


Cstrike

2010-08-21 21:15:26

If I make a DDTM for lets say a road, lets theoretically assume the color is always right… if one of the DDTM subpoints are covered by a human, will the DDTM still be found?

Ex:
Borrowing this from WT-Fakawi
If there was a human on the line that heads up to the top right, and only the left and bottom subpoints were found in relation to the main DDTM point, will the program still find the DDTM main point and return (x, y) as the value?
If not, does it need to only find one subpoint?
If it can be messed up that easily, how can one incorporate it properly? Using places that have humans the least amount of time?

Also I have read almost every guide in the intermediate section on map walking, so feel free to throw lingo out there. Thanks.

Heavenguard

2010-08-21 21:26:39

Yeah, all Subpoints must be found for the DDTM to remain true, thats why appropriate areasizes/shapes are used for crowded roads/areas. Although, this is also why we use DTMRotated, if the DDTM is not found, it will search for the DDTM in the next angle, generally speaking, it will find it even if a player dot is found on the Subpoint :P

From experience, use Area Shape 0 [Square], Area Size 4-7
, and a [adjustable] tolerance of 10. The Area size can vary depending on what your trying to make it find, but overall 4-7 or even 4-10 is my general size. Also try not to target specifically the road for all subpoints, try using things such as trees or rocks ^^, or even NPC's that never move. Heck, use the walls if you have to :P On the pic shown above, The three subpoints on each road seem like a good pick though, I would have however used at least 2 trees as well.

-Also good to note that the MainPoint must be found as well. Otherwise if you don't want it to find the mainpoint, set the tolerance for this point to 255 =]

Frement

2010-08-21 21:31:09

Or make detections for red, yellow, white colors also + the road color.