Xtensity
2010-08-04 02:53:34
I would be asking this at Freddy's site, but it's down right now =\
There's many valuable delphi functions missing from scar, many of which I need to use for my advanced clicking algorithm I'm putting together.
I know how to import only 2 functions, based off how I saw Freddy do it in another script.
I've been trying to import a few functions, but have no luck getting them to work.
Function Erf(x: Extended): Extended;
Function Ln(x: Extended): Extended;
I will more than likely be trying to important various other functions, so I need to know how to do this, and not just what the answer would be.
Ever since more information on the Macro Detection system got leaked, I've been trying to put together a more algorithmic click generation function. That uses a Special Gaussian Distribution function with probability density click accuracy based on my clicks in various areas on the screen after a day of playing… This will be much better(and way more human like) than simply having clicks randomly generated within a certain box-range like Mouse and MMouse do.
So any clues?
There's many valuable delphi functions missing from scar, many of which I need to use for my advanced clicking algorithm I'm putting together.
I know how to import only 2 functions, based off how I saw Freddy do it in another script.
function PostMessage(Wnd: HWND; Msg: Cardinal; LParam, WParam: Integer): LongBool; external 'PostMessageW@user32.dll stdcall';
function SendMessage(Wnd: HWND; Msg: Cardinal; LParam, WParam: Integer): LongBool; external 'SendMessageW@user32.dll stdcall';
I've been trying to import a few functions, but have no luck getting them to work.
Function Erf(x: Extended): Extended;
Function Ln(x: Extended): Extended;
I will more than likely be trying to important various other functions, so I need to know how to do this, and not just what the answer would be.
Ever since more information on the Macro Detection system got leaked, I've been trying to put together a more algorithmic click generation function. That uses a Special Gaussian Distribution function with probability density click accuracy based on my clicks in various areas on the screen after a day of playing… This will be much better(and way more human like) than simply having clicks randomly generated within a certain box-range like Mouse and MMouse do.
So any clues?