SRL Archive - MSI Suggestions

fishy items :)


Shuttleu

2010-07-25 11:30:50

i thought you might like these :)
    ITEM_RAW_SHRIMPS: //Shuttleu
with MSI_Items[ITEM_RAW_SHRIMPS] do
begin
Name := 'Raw shrimps';
UpText := ['w shri'];
ItemP := Point(0, 0);
Colors := [6059686];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SHRIMPS);
end;
ITEM_RAW_CRAYFISH: //Shuttleu
with MSI_Items[ITEM_RAW_CRAYFISH] do
begin
Name := 'Raw crayfish';
UpText := ['w cray'];
ItemP := Point(0, 0);
Colors := [2046823];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_CRAYFISH);
end;
ITEM_RAW_SARDINE: //Shuttleu
with MSI_Items[ITEM_RAW_SARDINE] do
begin
Name := 'Raw sardine';
UpText := ['w sar'];
ItemP := Point(0, 0);
Colors := [8755845];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SARDINE);
end;
ITEM_RAW_HERRING: //Shuttleu
with MSI_Items[ITEM_RAW_HERRING] do
begin
Name := 'Raw herring';
UpText := ['w herri'];
ItemP := Point(0, 0);
Colors := [11908541];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_HERRING);
end;
ITEM_RAW_ANCHOVIES: //Shuttleu
with MSI_Items[ITEM_RAW_ANCHOVIES] do
begin
Name := 'Raw anchovies';
UpText := ['w anch'];
ItemP := Point(0, 0);
Colors := [7564910];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_ANCHOVIES);
end;
ITEM_RAW_TROUT: //Shuttleu
with MSI_Items[ITEM_RAW_TROUT] do
begin
Name := 'Raw trout';
UpText := ['w trou'];
ItemP := Point(0, 0);
Colors := [11579576];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_TROUT);
end;
ITEM_RAW_PIKE: //Shuttleu
with MSI_Items[ITEM_RAW_PIKE] do
begin
Name := 'Raw pike';
UpText := ['w pik'];
ItemP := Point(0, 0);
Colors := [10006680];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_PIKE);
end;
ITEM_RAW_SALMON: //Shuttleu
with MSI_Items[ITEM_RAW_SALMON] do
begin
Name := 'Raw salmon';
UpText := ['w salm'];
ItemP := Point(0, 0);
Colors := [9343396];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SALMON);
end;
ITEM_RAW_TUNA: //Shuttleu
with MSI_Items[ITEM_RAW_TUNA] do
begin
Name := 'Raw tuna';
UpText := ['w tun'];
ItemP := Point(0, 0);
Colors := [11579576];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_TUNA);
end;
ITEM_RAW_LOBSTER: //Shuttleu
with MSI_Items[ITEM_RAW_LOBSTER] do
begin
Name := 'Raw lobster';
UpText := ['w lobs'];
ItemP := Point(0, 0);
Colors := [1848927];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_LOBSTER);
end;
ITEM_RAW_SWORDFISH: //Shuttleu
with MSI_Items[ITEM_RAW_SWORDFISH] do
begin
Name := 'Raw swordfish';
UpText := ['w swordf'];
ItemP := Point(0, 0);
Colors := [11761578];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SWORDFISH);
end;
ITEM_RAW_MONKFISH: //Shuttleu
with MSI_Items[ITEM_RAW_MONKFISH] do
begin
Name := 'Raw monkfish';
UpText := ['w monkf'];
ItemP := Point(0, 0);
Colors := [3029076];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_MONKFISH);
end;
ITEM_RAW_TURTLE: //Shuttleu
with MSI_Items[ITEM_RAW_TURTLE] do
begin
Name := 'Raw sea turtle';
UpText := ['w sea tur'];
ItemP := Point(0, 0);
Colors := [3104875];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_TURTLE);
end;
ITEM_RAW_MANTA: //Shuttleu
with MSI_Items[ITEM_RAW_MANTA] do
begin
Name := 'Raw manta ray';
UpText := ['aw manta r'];
ItemP := Point(0, 0);
Colors := [4928818];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_MANTA);
end;
ITEM_RAW_BASS: //Shuttleu
with MSI_Items[ITEM_RAW_BASS] do
begin
Name := 'Raw bass';
UpText := ['w bass'];
ItemP := Point(0, 0);
Colors := [6516913];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_BASS);
end;
ITEM_RAW_SHARK: //Shuttleu
with MSI_Items[ITEM_RAW_SHARK] do
begin
Name := 'Raw shark';
UpText := ['w shar'];
ItemP := Point(0, 0);
Colors := [5526872];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SHARK);
end;
ITEM_RAW_MACKEREL: //Shuttleu
with MSI_Items[ITEM_RAW_MAKEREL] do
begin
Name := 'Raw makerel';
UpText := ['w makere'];
ItemP := Point(0, 0);
Colors := [6466990];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_MAKEREL);
end;
ITEM_RAW_COD: //Shuttleu
with MSI_Items[ITEM_RAW_COD] do
begin
Name := 'Raw cod';
UpText := ['w cod'];
ItemP := Point(0, 0);
Colors := [8354169];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_COD);
end;
ITEM_COOKED_SHRIMPS: //Shuttleu
with MSI_Items[ITEM_COOKED_SHRIMPS] do
begin
Name := 'Shrimps';
UpText := ['Shrim'];
ItemP := Point(0, 0);
Colors := [1462435];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SHRIMPS);
end;
ITEM_COOKED_CRAYFISH: //Shuttleu
with MSI_Items[ITEM_COOKED_CRAYFISH] do
begin
Name := 'Crayfish';
UpText := ['Crayf'];
ItemP := Point(0, 0);
Colors := [1265804];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_CRAYFISH);
end;
ITEM_COOKED_SARDINES: //Shuttleu
with MSI_Items[ITEM_COOKED_SARDINES] do
begin
Name := 'Sardines';
UpText := ['Sardi'];
ItemP := Point(0, 0);
Colors := [8159119];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SARDINES);
end;
ITEM_COOKED_HERRING: //Shuttleu
with MSI_Items[ITEM_COOKED_HERRING] do
begin
Name := 'Herring';
UpText := ['Herr'];
ItemP := Point(0, 0);
Colors := [7830154];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_HERRING);
end;
ITEM_COOKED_ANCHOVIES: //Shuttleu
with MSI_Items[ITEM_COOKED_ANCHOVIES] do
begin
Name := 'Anchovies';
UpText := ['Ancho'];
ItemP := Point(0, 0);
Colors := [7951696];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_ANCHOVIES);
end;
ITEM_COOKED_TROUT: //Shuttleu
with MSI_Items[ITEM_COOKED_TROUT] do
begin
Name := 'Trout';
UpText := ['Trou'];
ItemP := Point(0, 0);
Colors := [7632518];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_TROUT);
end;
ITEM_COOKED_SALMON: //Shuttleu
with MSI_Items[ITEM_COOKED_SALMON] do
begin
Name := 'Salmon';
UpText := ['Salm'];
ItemP := Point(0, 0);
Colors := [6516915];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SALMON);
end;
ITEM_COOKED_TUNA: //Shuttleu
with MSI_Items[ITEM_COOKED_TUNA] do
begin
Name := 'Tuna';
UpText := ['Tun'];
ItemP := Point(0, 0);
Colors := [7632518];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_TUNA);
end;
ITEM_COOKED_LOBSTER: //Shuttleu
with MSI_Items[ITEM_COOKED_LOBSTER] do
begin
Name := 'Lobster';
UpText := ['Lobst'];
ItemP := Point(0, 0);
Colors := [1462177];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_LOBSTER);
end;
ITEM_COOKED_SWORDFISH: //Shuttleu
with MSI_Items[ITEM_COOKED_SWORDFISH] do
begin
Name := 'Swordfish';
UpText := ['Swordf'];
ItemP := Point(0, 0);
Colors := [8804735];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SWORDFISH);
end;
ITEM_COOKED_MONKFISH: //Shuttleu
with MSI_Items[ITEM_COOKED_MONKFISH] do
begin
Name := 'Monkfish';
UpText := ['Monkf'];
ItemP := Point(0, 0);
Colors := [3291457];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_MONKFISH);
end;
ITEM_COOKED_SHARK: //Shuttleu
with MSI_Items[ITEM_COOKED_SHARK] do
begin
Name := 'Shark';
UpText := ['Shar'];
ItemP := Point(0, 0);
Colors := [4872815];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SHARK);
end;
ITEM_COOKED_TURTLE: //Shuttleu
with MSI_Items[ITEM_COOKED_TURTLE] do
begin
Name := 'Sea turtle';
UpText := ['Sea tur'];
ItemP := Point(0, 0);
Colors := [4541008];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_TURTLE);
end;
ITEM_COOKED_MANTA: //Shuttleu
with MSI_Items[ITEM_COOKED_MANTA] do
begin
Name := 'Manta ray';
UpText := ['Manta ra'];
ItemP := Point(0, 0);
Colors := [1910836];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_MANTA);
end;
ITEM_COOKED_PIKE: //Shuttleu
with MSI_Items[ITEM_COOKED_PIKE] do
begin
Name := 'Pike';
UpText := ['Pike'];
ItemP := Point(0, 0);
Colors := [5603164];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_PIKE);
end;
ITEM_COOKED_COD: //Shuttleu
with MSI_Items[ITEM_COOKED_COD] do
begin
Name := 'Cod';
UpText := ['Cod'];
ItemP := Point(0, 0);
Colors := [8477269];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_COD);
end;
ITEM_COOKED_MAKEREL: //Shuttleu
with MSI_Items[ITEM_COOKED_MAKEREL] do
begin
Name := 'Makerel';
UpText := ['Makere'];
ItemP := Point(0, 0);
Colors := [2849418];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_MAKEREL);
end;
ITEM_COOKED_BASS: //Shuttleu
with MSI_Items[ITEM_COOKED_BAS] do
begin
Name := 'Bass';
UpText := ['Bass'];
ItemP := Point(0, 0);
Colors := [2115293];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_BASS);
end;

~shut

3Garrett3

2010-07-25 12:11:49

Thanks, the raw ones are done already though ;)

I don't know if we need to add the cooked ones or not though, I'll leave that decision to Coh3n

Shuttleu

2010-07-25 12:15:06

From: 3Garrett3
Thanks, the raw ones are done already though ;)

I don't know if we need to add the cooked ones or not though, I'll leave that decision to Coh3n

really?
i didnt find them in MSI_LoadItem

~shut

3Garrett3

2010-07-25 12:27:29

From: Shuttleu
really?
i didnt find them in MSI_LoadItem

~shut


I committed them a couple days ago I thought, and they are for sure there now.

http://villavu.com/forum/showthread.php?p=726450

Coh3n

2010-07-25 13:09:06

I think we should rename the raw ones to have "RAW" in the name as I think that's what the item actual name is? And cooked ones are just Trout. Or is it the other way around? Either way, we need a distinct difference between the two.

Also:

with MSI_Items[ITEM_COOKED_COD] do
begin
.
.
.
DTM := MSI_LoadDTM(ITEM_COOKED_COD);
end;
We are now writing like this to make it faster to add new items.

with MSI_Items[whichItem] do
begin
.
.
.
DTM := MSI_LoadDTM(whichItem);
end;
We've also ditched the "ITEM_" prefix for each item. So in this case it would be FISH_RAW_LOBSTER, etc. Same thing with credits for each item, that's gone.

For right now, I think we're going to stick with F2P only fish (at least until we can get the fisher stable and working, then we can concentrate on adding P2P) as most of the users are F2P anyway.

Garrett has already made the DTMs for all the F2P raw fish, but I'm thinking we need to change the name so that "RAW" is there. So what I think you should do is update your list with what I said above and get rid of the ones that are already done (you can leave the P2P ones if you wish).

Also, you will need to make the DDTMs for the cooked fish. Except this will be super easy for you because all you have to do is add the new colours to MSI_GetItemColor because Garrett already has the DDTMs for the raw fish. :p

Nice work. :)

Sir R. M8gic1an

2010-08-01 08:32:03

All the above + there's no harm in having the P2P records already.

And yeah, cooked might as well get done already. I guess we'll have a cooker soon.

~RM