Shuttleu
2010-07-25 11:30:50
i thought you might like these :)
~shut
ITEM_RAW_SHRIMPS: //Shuttleu
with MSI_Items[ITEM_RAW_SHRIMPS] do
begin
Name := 'Raw shrimps';
UpText := ['w shri'];
ItemP := Point(0, 0);
Colors := [6059686];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SHRIMPS);
end;
ITEM_RAW_CRAYFISH: //Shuttleu
with MSI_Items[ITEM_RAW_CRAYFISH] do
begin
Name := 'Raw crayfish';
UpText := ['w cray'];
ItemP := Point(0, 0);
Colors := [2046823];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_CRAYFISH);
end;
ITEM_RAW_SARDINE: //Shuttleu
with MSI_Items[ITEM_RAW_SARDINE] do
begin
Name := 'Raw sardine';
UpText := ['w sar'];
ItemP := Point(0, 0);
Colors := [8755845];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SARDINE);
end;
ITEM_RAW_HERRING: //Shuttleu
with MSI_Items[ITEM_RAW_HERRING] do
begin
Name := 'Raw herring';
UpText := ['w herri'];
ItemP := Point(0, 0);
Colors := [11908541];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_HERRING);
end;
ITEM_RAW_ANCHOVIES: //Shuttleu
with MSI_Items[ITEM_RAW_ANCHOVIES] do
begin
Name := 'Raw anchovies';
UpText := ['w anch'];
ItemP := Point(0, 0);
Colors := [7564910];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_ANCHOVIES);
end;
ITEM_RAW_TROUT: //Shuttleu
with MSI_Items[ITEM_RAW_TROUT] do
begin
Name := 'Raw trout';
UpText := ['w trou'];
ItemP := Point(0, 0);
Colors := [11579576];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_TROUT);
end;
ITEM_RAW_PIKE: //Shuttleu
with MSI_Items[ITEM_RAW_PIKE] do
begin
Name := 'Raw pike';
UpText := ['w pik'];
ItemP := Point(0, 0);
Colors := [10006680];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_PIKE);
end;
ITEM_RAW_SALMON: //Shuttleu
with MSI_Items[ITEM_RAW_SALMON] do
begin
Name := 'Raw salmon';
UpText := ['w salm'];
ItemP := Point(0, 0);
Colors := [9343396];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SALMON);
end;
ITEM_RAW_TUNA: //Shuttleu
with MSI_Items[ITEM_RAW_TUNA] do
begin
Name := 'Raw tuna';
UpText := ['w tun'];
ItemP := Point(0, 0);
Colors := [11579576];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_TUNA);
end;
ITEM_RAW_LOBSTER: //Shuttleu
with MSI_Items[ITEM_RAW_LOBSTER] do
begin
Name := 'Raw lobster';
UpText := ['w lobs'];
ItemP := Point(0, 0);
Colors := [1848927];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_LOBSTER);
end;
ITEM_RAW_SWORDFISH: //Shuttleu
with MSI_Items[ITEM_RAW_SWORDFISH] do
begin
Name := 'Raw swordfish';
UpText := ['w swordf'];
ItemP := Point(0, 0);
Colors := [11761578];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SWORDFISH);
end;
ITEM_RAW_MONKFISH: //Shuttleu
with MSI_Items[ITEM_RAW_MONKFISH] do
begin
Name := 'Raw monkfish';
UpText := ['w monkf'];
ItemP := Point(0, 0);
Colors := [3029076];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_MONKFISH);
end;
ITEM_RAW_TURTLE: //Shuttleu
with MSI_Items[ITEM_RAW_TURTLE] do
begin
Name := 'Raw sea turtle';
UpText := ['w sea tur'];
ItemP := Point(0, 0);
Colors := [3104875];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_TURTLE);
end;
ITEM_RAW_MANTA: //Shuttleu
with MSI_Items[ITEM_RAW_MANTA] do
begin
Name := 'Raw manta ray';
UpText := ['aw manta r'];
ItemP := Point(0, 0);
Colors := [4928818];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_MANTA);
end;
ITEM_RAW_BASS: //Shuttleu
with MSI_Items[ITEM_RAW_BASS] do
begin
Name := 'Raw bass';
UpText := ['w bass'];
ItemP := Point(0, 0);
Colors := [6516913];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_BASS);
end;
ITEM_RAW_SHARK: //Shuttleu
with MSI_Items[ITEM_RAW_SHARK] do
begin
Name := 'Raw shark';
UpText := ['w shar'];
ItemP := Point(0, 0);
Colors := [5526872];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_SHARK);
end;
ITEM_RAW_MACKEREL: //Shuttleu
with MSI_Items[ITEM_RAW_MAKEREL] do
begin
Name := 'Raw makerel';
UpText := ['w makere'];
ItemP := Point(0, 0);
Colors := [6466990];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_MAKEREL);
end;
ITEM_RAW_COD: //Shuttleu
with MSI_Items[ITEM_RAW_COD] do
begin
Name := 'Raw cod';
UpText := ['w cod'];
ItemP := Point(0, 0);
Colors := [8354169];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_RAW_COD);
end;
ITEM_COOKED_SHRIMPS: //Shuttleu
with MSI_Items[ITEM_COOKED_SHRIMPS] do
begin
Name := 'Shrimps';
UpText := ['Shrim'];
ItemP := Point(0, 0);
Colors := [1462435];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SHRIMPS);
end;
ITEM_COOKED_CRAYFISH: //Shuttleu
with MSI_Items[ITEM_COOKED_CRAYFISH] do
begin
Name := 'Crayfish';
UpText := ['Crayf'];
ItemP := Point(0, 0);
Colors := [1265804];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_CRAYFISH);
end;
ITEM_COOKED_SARDINES: //Shuttleu
with MSI_Items[ITEM_COOKED_SARDINES] do
begin
Name := 'Sardines';
UpText := ['Sardi'];
ItemP := Point(0, 0);
Colors := [8159119];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SARDINES);
end;
ITEM_COOKED_HERRING: //Shuttleu
with MSI_Items[ITEM_COOKED_HERRING] do
begin
Name := 'Herring';
UpText := ['Herr'];
ItemP := Point(0, 0);
Colors := [7830154];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_HERRING);
end;
ITEM_COOKED_ANCHOVIES: //Shuttleu
with MSI_Items[ITEM_COOKED_ANCHOVIES] do
begin
Name := 'Anchovies';
UpText := ['Ancho'];
ItemP := Point(0, 0);
Colors := [7951696];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_ANCHOVIES);
end;
ITEM_COOKED_TROUT: //Shuttleu
with MSI_Items[ITEM_COOKED_TROUT] do
begin
Name := 'Trout';
UpText := ['Trou'];
ItemP := Point(0, 0);
Colors := [7632518];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_TROUT);
end;
ITEM_COOKED_SALMON: //Shuttleu
with MSI_Items[ITEM_COOKED_SALMON] do
begin
Name := 'Salmon';
UpText := ['Salm'];
ItemP := Point(0, 0);
Colors := [6516915];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SALMON);
end;
ITEM_COOKED_TUNA: //Shuttleu
with MSI_Items[ITEM_COOKED_TUNA] do
begin
Name := 'Tuna';
UpText := ['Tun'];
ItemP := Point(0, 0);
Colors := [7632518];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_TUNA);
end;
ITEM_COOKED_LOBSTER: //Shuttleu
with MSI_Items[ITEM_COOKED_LOBSTER] do
begin
Name := 'Lobster';
UpText := ['Lobst'];
ItemP := Point(0, 0);
Colors := [1462177];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_LOBSTER);
end;
ITEM_COOKED_SWORDFISH: //Shuttleu
with MSI_Items[ITEM_COOKED_SWORDFISH] do
begin
Name := 'Swordfish';
UpText := ['Swordf'];
ItemP := Point(0, 0);
Colors := [8804735];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SWORDFISH);
end;
ITEM_COOKED_MONKFISH: //Shuttleu
with MSI_Items[ITEM_COOKED_MONKFISH] do
begin
Name := 'Monkfish';
UpText := ['Monkf'];
ItemP := Point(0, 0);
Colors := [3291457];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_MONKFISH);
end;
ITEM_COOKED_SHARK: //Shuttleu
with MSI_Items[ITEM_COOKED_SHARK] do
begin
Name := 'Shark';
UpText := ['Shar'];
ItemP := Point(0, 0);
Colors := [4872815];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_SHARK);
end;
ITEM_COOKED_TURTLE: //Shuttleu
with MSI_Items[ITEM_COOKED_TURTLE] do
begin
Name := 'Sea turtle';
UpText := ['Sea tur'];
ItemP := Point(0, 0);
Colors := [4541008];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_TURTLE);
end;
ITEM_COOKED_MANTA: //Shuttleu
with MSI_Items[ITEM_COOKED_MANTA] do
begin
Name := 'Manta ray';
UpText := ['Manta ra'];
ItemP := Point(0, 0);
Colors := [1910836];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_MANTA);
end;
ITEM_COOKED_PIKE: //Shuttleu
with MSI_Items[ITEM_COOKED_PIKE] do
begin
Name := 'Pike';
UpText := ['Pike'];
ItemP := Point(0, 0);
Colors := [5603164];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_PIKE);
end;
ITEM_COOKED_COD: //Shuttleu
with MSI_Items[ITEM_COOKED_COD] do
begin
Name := 'Cod';
UpText := ['Cod'];
ItemP := Point(0, 0);
Colors := [8477269];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_COD);
end;
ITEM_COOKED_MAKEREL: //Shuttleu
with MSI_Items[ITEM_COOKED_MAKEREL] do
begin
Name := 'Makerel';
UpText := ['Makere'];
ItemP := Point(0, 0);
Colors := [2849418];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_MAKEREL);
end;
ITEM_COOKED_BASS: //Shuttleu
with MSI_Items[ITEM_COOKED_BAS] do
begin
Name := 'Bass';
UpText := ['Bass'];
ItemP := Point(0, 0);
Colors := [2115293];
Tol := 6;
Stackable := False;
DTM := MSI_LoadDTM(ITEM_COOKED_BASS);
end; ~shut