Sir R. M8gic1an
2010-07-23 11:00:08
Okay guys, quick, easy, (dirty), simple post.
We need TItem Records for the ores. Here's an example:
[php]
ORE_COPPER:
with MSI_Items[whichItem] do
begin
Name := 'Copper ore';
UpText := ['opper'];
ItemP := Point(0, 0);
Colors := [3762874];
Tol := 3;
Stackable := False;
DTM := MSI_LoadDTM(whichItem);
end;
[/php]
We are missing:
Feel free to go ahead and do a couple of them :)
You only need to change a couple of things:
[php]
ORE_COPPER: // this
with MSI_Items[whichItem] do
begin
Name := 'Copper ore'; //this
UpText := ['opper']; // this
ItemP := Point(0, 0);
Colors := [3762874]; // this
Tol := 3; //this
Stackable := False;
DTM := MSI_LoadDTM(whichItem);
end;
[/php]
That's it, Name, Text, Color & Tol!
~RM
We need TItem Records for the ores. Here's an example:
[php]
ORE_COPPER:
with MSI_Items[whichItem] do
begin
Name := 'Copper ore';
UpText := ['opper'];
ItemP := Point(0, 0);
Colors := [3762874];
Tol := 3;
Stackable := False;
DTM := MSI_LoadDTM(whichItem);
end;
[/php]
We are missing:
ClaySilverGoldCoalMithAddyRune
Feel free to go ahead and do a couple of them :)
You only need to change a couple of things:
[php]
ORE_COPPER: // this
with MSI_Items[whichItem] do
begin
Name := 'Copper ore'; //this
UpText := ['opper']; // this
ItemP := Point(0, 0);
Colors := [3762874]; // this
Tol := 3; //this
Stackable := False;
DTM := MSI_LoadDTM(whichItem);
end;
[/php]
That's it, Name, Text, Color & Tol!
~RM