SRL Archive - MSI Archives

MSI hits the magical 7 !


Sir R. M8gic1an

2010-07-16 13:18:48

EDIT:This is an outdated post. MSI has a lot more scripts than this now.

Just for anyone who idly follows MSI, I thought this was worth pointing out.

MSI now has 7 different scripts
[php]
SCRIPT_POWER_CHOP
SCRIPT_VE_TREES
SCRIPT_VE_OAKS
SCRIPT_GE_YEWS
SCRIPT_DB_WILLOWS
SCRIPT_RM_YEWS

SCRIPT_POWER_MINE
[/php]

Stay tuned in for further development on MSI, by everyone for everyone!

Join in!

~RM

Awkwardsaw

2010-07-16 13:28:17

yay! i'll probly make a new army just to (ab)use these :)

i know it means nothing, but imo it seems better organized if all the power choppers where placed together, instead of with the respective skill, as far as the list is concerned

NCDS

2010-07-16 13:32:50

From: Awkwardsaw
yay! i'll probly make a new army just to (ab)use these :)

i know it means nothing, but imo it seems better organized if all the power choppers where placed together, instead of with the respective skill, as far as the list is concerned


Well, every skill will have a 'Power' script, so I think it makes sense the way it is.

Awkwardsaw

2010-07-16 13:41:55

From: NCDS
Well, every skill will have a 'Power' script, so I think it makes sense the way it is.


it just seems to be cleaner to have


SCRIPT_VE_TREES
SCRIPT_VE_OAKS
SCRIPT_GE_YEWS
SCRIPT_DB_WILLOWS
SCRIPT_RM_YEWS

SCRIPT_VE_MINE
SCRIPT_VW_MINE
SCRIPT_RM_MINE
SCRIPT_LB_MINE

//ect for every other skill

SCRIPT_POWER_CHOP
SCRIPT_POWER_MINE
SCRIPT_POWER_FISH
//ect

its just a suggestion ;)

Sir R. M8gic1an

2010-07-16 13:53:30

I think for now we'll keep it as it is, we can consider that later :)

~RM

Coh3n

2010-07-17 17:31:52

We're now at 8. ;) I just added Port Sarim willows (I think this is the third thread I've said that :p).

gamer716

2010-07-17 19:53:35

From: Coh3n
We're now at 8. ;) I just added Port Sarim willows (I think this is the third thread I've said that :p).


Really? does it bank at the deposit box? I updated MSI Svn but i dont see the Port Sarim options…

Coh3n

2010-07-17 21:45:25

From: gamer716
Really? does it bank at the deposit box? I updated MSI Svn but i dont see the Port Sarim options…

It's SCRIPT_PS_WILLOWS, and it banks at the Draynor bank.

E: Ohh, I forgot to update the instructions header in RunMe.scar. I'll do that now.

Sir R. M8gic1an

2010-07-17 22:11:13

From: gamer716
Really? does it bank at the deposit box? I updated MSI Svn but i dont see the Port Sarim options…


What deposit box? (That sounds interesting to me..)

~RM

Rick

2010-07-17 23:39:00

There's a deposit box on the docks. Next to the monks.

Coh3n

2010-07-18 10:14:56

From: r!ch!e
There's a deposit box on the docks. Next to the monks.

Wow, did not know that. We should definitely switch to bank there instead of Draynor…

Sir R. M8gic1an

2010-07-18 10:34:34

From: Coh3n
Wow, did not know that. We should definitely switch to bank there instead of Draynor…


Also means we'll have to edit TScript to fit it.

[php]
TBank = (Bank, DBox, NoBank);
[/php]

~RM

Coh3n

2010-07-18 14:41:09

From: Rasta Magician
Also means we'll have to edit TScript to fit it.

[php]
TBank = (Bank, DBox, NoBank);
[/php]

~RM

Couldn't we just have it open the depoit box as if it were a bank? I don't think I've ever used one, so I don't know exactly how they work, but we could just edit MSI_Depoit to work with different search parameters (if that's the case).

But, I may like your idea better. Instead of adding more code we could just have MSI_OpenDepositBox and MSI_DepositToBox or something similar.

NCDS

2010-07-18 15:01:56

From: Coh3n
Couldn't we just have it open the depoit box as if it were a bank? I don't think I've ever used one, so I don't know exactly how they work, but we could just edit MSI_Depoit to work with different search parameters (if that's the case).

But, I may like your idea better. Instead of adding more code we could just have MSI_OpenDepositBox and MSI_DepositToBox or something similar.


I'm sure it could be loaded as just another bank, if that's what you meant.

Coh3n

2010-07-18 15:09:52

From: NCDS
I'm sure it could be loaded as just another bank, if that's what you meant.

Yes, that's what I meant.

Sir R. M8gic1an

2010-07-18 15:50:22

Might be. I'm not exactly sure on the processes of using a deposit box either, but we can check.

(if possible, then I'd agree to just adding it as another bank)

~RM

Coh3n

2010-07-18 16:11:31

From: Rasta Magician
Might be. I'm not exactly sure on the processes of using a deposit box either, but we can check.

(if possible, then I'd agree to just adding it as another bank)

~RM

Just checked it out. The deposit boxes only require a left click to open, and your inventory items appear in a box on the main screen. Then the uptext/options are the same as the bank's.

Honestly, I think it would be better to have separate functions rather than trying to make MSI_OpenBank compatible. Plus we can use the set you suggested (I think that's what it is).

TBank = (Bank, DBox, NoBank);

E: Also just checked out the deposit box near the Monks and it's a 1-2 point path (depending on where you are) from the Willow trees.

E: Actually, I think we should still use the TBank set, but I think simply adding a parameter to MSI_OpenBank would work just fine.

Sir R. M8gic1an

2010-07-18 16:41:48

From: Coh3n
Just checked it out. The deposit boxes only require a left click to open, and your inventory items appear in a box on the main screen. Then the uptext/options are the same as the bank's.

Honestly, I think it would be better to have separate functions rather than trying to make MSI_OpenBank compatible. Plus we can use the set you suggested (I think that's what it is).

TBank = (Bank, DBox, NoBank);

E: Also just checked out the deposit box near the Monks and it's a 1-2 point path (depending on where you are) from the Willow trees.

E: Actually, I think we should still use the TBank set, but I think simply adding a parameter to MSI_OpenBank would work just fine.



Sounds good.

Btw, eye of newts depositing at deposit box? $$$ ;)

~RM

Coh3n

2010-07-18 16:44:29

From: Rasta Magician
Sounds good.

Btw, eye of newts depositing at deposit box? $$$ ;)

~RM

Can you say our first money making script? :rolleyes:

That's assuming Eyes of Newt are still worth anything.

Rick

2010-07-18 16:58:32

Store Price: 3 Coins
Exchange Price: 9 Coins

http://runescape.wikia.com/wiki/Eye_of_newt

:p

Coh3n

2010-07-18 17:29:57

From: r!ch!e
Store Price: 3 Coins
Exchange Price: 9 Coins

http://runescape.wikia.com/wiki/Eye_of_newt

:p

Lol, so not a whole lot apparently. :p