lordsaturn
2010-07-14 15:29:02
Post 'em.
=== SMART Public Updater by BenLand100 ===
Preparing to run searches on:
* 736 class files
* From client version: 614
LoginIndex... completed successfully
BaseAnimableXY... completed successfully
NPC... completed successfully
NPCDefName... completed successfully
NPCNode... completed successfully
NPCIndexArray... completed successfully
NPCNodes... completed successfully
NPCCount... completed successfully
GroundPlane... completed successfully
RSInteractable... completed successfully
Toolkit... completed successfully
Viewport... completed successfully
StandardDetail... completed successfully
MinimapAngle... completed successfully
Animation... completed successfully
QueueXY... completed successfully
Camera... completed successfully
MenuOptionCount... completed successfully
MenuXY... completed successfully
MenuNodeList... completed successfully
NodeListHead... completed successfully
NodeNext... completed successfully
MenuOption... completed successfully
CharacterHeight... completed successfully
NPCLevel... completed successfully
LoopCycle... completed successfully
LoopCycleStatus... completed successfully
HPRatio... completed successfully
Interacting... completed successfully
PlayerName... completed successfully
PlayerIndexArray... completed successfully
GetPlayers... completed successfully
PlayerDef... completed successfully
Finished after 17882ms
Static Fields:
om.H => LoginIndex
s.L => MyPlayer
fi.a => BaseX
fn.t => BaseY
bl.B => NPCIndexArray
mm.c => NPCNodes
qp.x => NPCCount
kg.p => GroundSettingsArray
pd.o => LoadedPlane
hq.N => PlaneArray
vm.a => Toolkit
waa.A => MapAngle
wd.d => DestX
vb.o => DestY
ow.ab => MenuOptionCount
naa.d => MenuX
nr.g => MenuY
kf.e => MenuOpen
pt.A => MenuNodeList
oca.c => LoopCycle
naa.d => PlayerCount
nr.g => PlayerIndexArray
vi.E => GetPlayers
Class bt => Animable
i => PixelX
n => PixelY
t => Plane
Class uea => Player
Ac => GetLevel
md => GetName
pd => PlayerDef
Class va => Character
Yb => GetHitDamges
N => Animation
wc => Motion
oc => WalkQueueX
uc => WalkQueueY
sb => GetHeight
dc => LoopCycleStatus
W => HPRatio
G => GetInteracting
Class kw => NPC
Uc => NPCDef
Class ei => NPCDef
K => GetActions
ob => GetName
cb => GetLevel
Class vb => NPCNode
m => GetNPC
Class hl => GroundTile
Class d => Plane
Class gfa => RSInteractable
Class oa => Toolkit
Class q => Viewport
Class eq => SDViewport
h => xOff
l => xX
n => xY
o => xZ
g => yOff
f => yX
i => yY
k => yZ
p => zOff
q => zX
m => zY
j => zZ
Class fv => SDToolkit
db => xMin
J => xMax
V => yMin
M => yMax
Q => zMin
C => zMax
eb => xScale
Z => yScale
D => Viewport
Class gw => SDPlane
G => TileHeights
Class su => NodeList
f => Current
d => Head
Class ia => Node
j => Next
a => Previous
Class ln => Menu
x => Action
u => Option
Class n => PlayerDef
Found 71 hooks.
{**
* Copyright 2010 by Benjamin J. Land (a.k.a. BenLand100)
*
* This file is part of the SMART Minimizing Autoing Resource Thing (SMART)
*
* SMART is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SMART is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SMART. If not, see <http://www.gnu.org/licenses/>.
*}
const
ClientVersion = 614;
{Static Hooks}
hook_static_LoginIndex = 'om.H';
hook_static_MyPlayer = 's.L';
hook_static_BaseX = 'fi.a';
hook_static_BaseY = 'fn.t';
hook_static_NPCIndexArray = 'bl.B';
hook_static_NPCNodes = 'mm.c';
hook_static_NPCCount = 'qp.x';
hook_static_GroundSettingsArray = 'kg.p';
hook_static_LoadedPlane = 'pd.o';
hook_static_PlaneArray = 'hq.N';
hook_static_Toolkit = 'vm.a';
hook_static_MapAngle = 'waa.A';
hook_static_DestX = 'wd.d';
hook_static_DestY = 'vb.o';
hook_static_MenuOptionCount = 'ow.ab';
hook_static_MenuX = 'naa.d';
hook_static_MenuY = 'nr.g';
hook_static_MenuOpen = 'kf.e';
hook_static_MenuNodeList = 'pt.A';
hook_static_LoopCycle = 'oca.c';
hook_static_PlayerCount = 'naa.d';
hook_static_PlayerIndexArray = 'nr.g';
hook_static_GetPlayers = 'vi.E';
{Class Animable}
class_Animable = 'bt';
hook_animable_PixelX = 'i';
hook_animable_PixelY = 'n';
hook_animable_Plane = 't';
{Class Player}
class_Player = 'uea';
hook_player_GetLevel = 'Ac';
hook_player_GetName = 'md';
hook_player_PlayerDef = 'pd';
{Class Character}
class_Character = 'va';
hook_character_GetHitDamges = 'Yb';
hook_character_Animation = 'N';
hook_character_Motion = 'wc';
hook_character_WalkQueueX = 'oc';
hook_character_WalkQueueY = 'uc';
hook_character_GetHeight = 'sb';
hook_character_LoopCycleStatus = 'dc';
hook_character_HPRatio = 'W';
hook_character_GetInteracting = 'G';
{Class NPC}
class_NPC = 'kw';
hook_npc_NPCDef = 'Uc';
{Class NPCDef}
class_NPCDef = 'ei';
hook_npcdef_GetActions = 'K';
hook_npcdef_GetName = 'ob';
hook_npcdef_GetLevel = 'cb';
{Class NPCNode}
class_NPCNode = 'vb';
hook_npcnode_GetNPC = 'm';
{Class GroundTile}
class_GroundTile = 'hl';
{Class Plane}
class_Plane = 'd';
{Class RSInteractable}
class_RSInteractable = 'gfa';
{Class Toolkit}
class_Toolkit = 'oa';
{Class Viewport}
class_Viewport = 'q';
{Class SDViewport}
class_SDViewport = 'eq';
hook_sdviewport_xOff = 'h';
hook_sdviewport_xX = 'l';
hook_sdviewport_xY = 'n';
hook_sdviewport_xZ = 'o';
hook_sdviewport_yOff = 'g';
hook_sdviewport_yX = 'f';
hook_sdviewport_yY = 'i';
hook_sdviewport_yZ = 'k';
hook_sdviewport_zOff = 'p';
hook_sdviewport_zX = 'q';
hook_sdviewport_zY = 'm';
hook_sdviewport_zZ = 'j';
{Class SDToolkit}
class_SDToolkit = 'fv';
hook_sdtoolkit_xMin = 'db';
hook_sdtoolkit_xMax = 'J';
hook_sdtoolkit_yMin = 'V';
hook_sdtoolkit_yMax = 'M';
hook_sdtoolkit_zMin = 'Q';
hook_sdtoolkit_zMax = 'C';
hook_sdtoolkit_xScale = 'eb';
hook_sdtoolkit_yScale = 'Z';
hook_sdtoolkit_Viewport = 'D';
{Class SDPlane}
class_SDPlane = 'gw';
hook_sdplane_TileHeights = 'G';
{Class NodeList}
class_NodeList = 'su';
hook_nodelist_Current = 'f';
hook_nodelist_Head = 'd';
{Class Node}
class_Node = 'ia';
hook_node_Next = 'j';
hook_node_Previous = 'a';
{Class Menu}
class_Menu = 'ln';
hook_menu_Action = 'x';
hook_menu_Option = 'u';
{Class PlayerDef}
class_PlayerDef = 'n';