Becks
2010-07-12 19:29:34
Location := LOC_GE_YEWS; // See instructions at the top
Scripts := [SCRIPT_GE_YEWS]; // See instructions at the top
Objects := [[TREE_YEW]]; // See instructions at the top
07:26:53 PM: xx: Entering Func: MSI_BestTool: CurrentSkill level: 86
07:26:54 PM: xx: Entering Func: MSI_SetupPlayer: Invalid PlayerLocation
07:26:54 PM: xx: Entering Func: MSI_SetupPlayer: Unable to Open Bank
Am i setting this up wrong?
i also tried Scripts := [SCRIPT_GE_BANK]
3Garrett3
2010-07-12 20:33:36
Well when I included the GE yews in the include they were definitely valid locations.. Maybe someone updated a copy that didn't work.. I'll have to get Simba on this laptop and then give it a check if someone doesn't get to it first..
Sir R. M8gic1an
2010-07-13 05:58:27
Mainloop.scar
[php]
case (MSI_Players[CurrentPlayer].Location) of
LOC_VE_BANK:
bankCheck := MSI_OpenBank(MSI_BANK_VE, MSI_Players[CurrentPlayer].Pin);
else
MSI_Debug('MSI_SetupPlayer', 'Invalid PlayerLocation', DEBUG_FUNCTIONS);
end;
[/php]
We need to add all the banks there.
LOC_VE_BANK should = MSI_BANK_VE. That would make our life much easier. And it doesn't matter what the actual value is, so we can do it.
~RM
Coh3n
2010-07-13 22:27:41
From: Rasta Magician
Mainloop.scar
[php]
case (MSI_Players[CurrentPlayer].Location) of
LOC_VE_BANK:
bankCheck := MSI_OpenBank(MSI_BANK_VE, MSI_Players[CurrentPlayer].Pin);
else
MSI_Debug('MSI_SetupPlayer', 'Invalid PlayerLocation', DEBUG_FUNCTIONS);
end;
[/php]
We need to add all the banks there.
LOC_VE_BANK should = MSI_BANK_VE. That would make our life much easier. And it doesn't matter what the actual value is, so we can do it.
~RM
They are all there… have you guys updated recently?
3Garrett3
2010-07-14 06:36:37
Yeah I'm pretty sure I remember adding those in when I added the script..