Edgeville Yew Cutter
Edgeville Yew Cutter
By: NCDS
Status:Working;
Info:[INDENT]
This Script has gotten two of my accounts from 60 to 80+ WC with no bans and has proven to be quite reliable. Hopefully it works as good for all of you as it does for me.[/INDENT]
Features:- SRL-Stats
- MultiPlayer
- 100% Color
- SMART
- Hatchet can be anywhere in Inv or equipped.
- Supports Dragon hatchets
- Toggle debug
- Single Player breaks
Features to come:- "F12 to talk" (Idea from RM's Guild Miner, thanks!)
- "F** to abort tree"
- I'm open to all suggestions
Bugs:- As this is a newly released re-written version of this script, it has not yet undergone as extensive testing as I usually would do. I've ran it a couple times for 2/3 hours at a time and everything seems to be working well, but please post about any problems you run into.
Progress Reports:
__________________________________________________
| |
| NCDS' Edgville Yew Chopper! |
| Version: Alpha; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: ifex; |
|Location: Bank; |
|Total Logs Banked: 248; |
|Total Loads Done: 8; |
|Experience Gained: 1153993; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: lost; //Stuck in random |
|Total Logs Banked: 405; |
|Total Loads Done: 15; |
|Experience Gained: 1235221; |
|Levels Gained: 1; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 9 hr 15 min 46 sec; |
|__________________________________________________|
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~|
Status: |Nick: pie; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 588; |
Status: |Total Loads Done: 21; |
Status: |Experience Gained: 102900; |
Status: |Levels Gained: -85; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~|
Status: |Nick: pie; |
Status: |Location: lost; |
Status: |Total Logs Banked: 182; |
Status: |Total Loads Done: 6; |
Status: |Experience Gained: 31850; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~|
Status: | |
Status: | Time Running: 5 hr 29 min 49 sec; |
Status: |_________________________________________________ _|
Directions:- Place Charters in the Bank, at the SouthTree, or NorthTree. Just be sure to set your .Loc in DeclarePlayers accordingly.
- Fill out DeclarePlayers; and run the script!
Dev Log:
6-22-2010 - Beta v.1 released. (SCAR)
NCDS_EdgevilleYewCutter[BETA]v1.scar (27.3 KB, 26 views)
6-28-2010 - Beta v.2 released. (SCAR)
NCDS_EdgevilleYewCutter[BETA]v2.scar (27.9 KB, 19 views)
Fixes/Additions:
*Added single player breaks
*Added Log count debug to help deal with the log counting problem for some
*Stabilized a problematic click
*Slowed antiban during cutting
7-6-2010 - Beta v2.5 released. (SCAR)
NCDS_EdgevilleYewCutter[BETA]v2.5.scar (27.6 KB, 23 views)
Fixes/Additions:
*Minor bug fixes and updates
*Fixed SinglePlayerBreaks
*Did some organizing with the code
7-20-2010 - Beta v2.6 released(by request). (SCAR)
NCDS_EdgevilleYewCutter[BETA]v2.6.scar (27.6 KB, 41 views)
Fixes/Additions:
*Minor details and tweaks
8-2-2010 - Beta v2.7 released (SCAR)
NCDS_EdgevilleYewCutter[BETA]v2.7.scar (27.7 KB, 63 views)
Fixes/Additions:
*Optimized Tree cutting
9-1-2010 - v3.0 released (Simba)
NCDS_EdgevilleYewCutter_v3.0.simba (29.3 KB, 14 views)
Updates:
*Re-wrote most everything (Now working with Simba!)
*Added support for hatchet anywhere in Inv or equipped.
*Updated/Optimized most methods used.
9-6-2010 - v3.1 released (Simba)
NCDS_EdgevilleYewCutter_v3.1.simba (29.3 KB, 5 views)
Updates:
*Added Dragon hatchet support
*Updated Bank record
9-7-2010 - v3.3 released (Simba)
NCDS_EdgevilleYewCutter_v3.3.simba (29.1 KB, 24 views)
Updates:
*Optimized Banking
*Numerous tweaks to make thing's run smoother
9-21-2010 - v3.4 released (Simba)
Updates:
*Random updates to work with the recent RS update
More Updates to come! :)
Enjoy! and as always, progress reports are appreciated.
i luffs yeww
2010-06-22 21:23:00
Works just fine in Simba by the way. I just changed the includes to be properly included. ;)
From: i luffs yeww
Works just fine in Simba by the way. I just changed the includes to be properly included. ;)
Thanks :) Did you happen to let it run at all?
Blumblebee
2010-06-22 21:43:25
quickly gave it a scan, well done looks nice :) I won't run it because I'm just way to lazy, but congrats on the release!
From: Blumblebee
quickly gave it a scan, well done looks nice :) I won't run it because I'm just way to lazy, but congrats on the release!
Thanks buddy :)
Lord knows it was long over due.
Going good still:
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v.1;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: ifex; |
|Location: Bank; |
|Total Logs Banked: 135; |
|Total Loads Done: 5; |
|Experience Gained: 27825; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 135; |
|Total Loads Done: 5; |
|Experience Gained: 1333221; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 3 hr 8 min 41 sec; |
|__________________________________________________|
Some feedback would certainly be nice.
bbri06
2010-06-23 19:03:50
when I get home and finish testing my fisher, I'll give this a go for you.
i luffs yeww
2010-06-23 19:52:06
Oh yeah I ran it for a load but I forgot I had a bank pin so I didn't add it in and it failed at bank (my fault, not the script's). I tested it in Simba. Worked fine, but it was spamming like crazy since it writes "Disguising as: whatever" (or something like that) in a loop of yours.
Nothing really to change, just debugging.
From: i luffs yeww
Oh yeah I ran it for a load but I forgot I had a bank pin so I didn't add it in and it failed at bank (my fault, not the script's). I tested it in Simba. Worked fine, but it was spamming like crazy since it writes "Disguising as: whatever" (or something like that) in a loop of yours.
Nothing really to change, just debugging.
In Scar it doesn't actually write that out, it just changes the title bars. I can fix that accordingly when I switch this to Simba though.
i luffs yeww
2010-06-24 03:34:53
:) I know. Sorry, that wasn't clear.. I was playing Halo and had to type that out very quickly and keep on checking back to the game.
What I meant to say was that all that really needs changing for it to be "fully compatible" with Simba.
bbri06
2010-06-24 04:38:09
Disguising as:
Disguising as: Walking to bank...
** Warning in WalkTo: MM_DirtGround returned 0 results.**
Counted 0 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v.1;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: othi; |
Status: |Location: lost; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 2854818; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 12 min 16 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v.1;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: othi; |
Status: |Location: lost; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 2854818; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 12 min 17 sec; |
Status: |__________________________________________________|
Successfully executed.
Was standing by the south tree with a full inventory of logs.
I would recommend using Scar until I have time to make it run smoothly with Simba.
i luffs yeww
2010-06-24 19:35:51
=X Like I said, it ran just fine in Simba for me.
From: bbri06
Disguising as:
Disguising as: Walking to bank...
** Warning in WalkTo: MM_DirtGround returned 0 results.**
Counted 0 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v.1;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: othi; |
Status: |Location: lost; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 2854818; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 12 min 16 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v.1;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: othi; |
Status: |Location: lost; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 2854818; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 12 min 17 sec; |
Status: |__________________________________________________|
Successfully executed.
Was standing by the south tree with a full inventory of logs.
From: i luffs yeww
=X Like I said, it ran just fine in Simba for me.
Hmm, I guess I'll have to have a look at it tomorrow then. I've never experienced the problem my self. Did anything out of the ordinary happen when the problem occurred?
I've got to get to bed right now, but after work tomorrow I will hopefully figure out what happened.
Thanks for the feedback it is greatly appreciated.
Also, have you tried to run it any other times besides that one?
xSaintias
2010-06-25 00:42:18
finished 1 load then logs out O.o
box:
Counted 0 logs in inventory.
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active…
All players not active!
Thanks for using the script.
Post the Proggy!
Successfully executed
scubajesus
2010-06-25 01:25:34
The anti-ban seems a bit… hyper. Needs a bit less randomness in my opinion. In 45 seconds, it checked WC exp twice, 3 random skills, examined strange rock, and then examined yew tree three times in a row. 9 randoms in 45 seconds is a bit nuts.
Also, stopped after 1 load. Filled inventory, logged out.
Counted 0 logs in inventory.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active…
All players not active!
Thanks for using the script.
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v.1;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: gs; |
|Location: lost; |
|Total Logs Banked: 0; |
|Total Loads Done: 0; |
|Experience Gained: 696411; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 10 min 22 sec; |
|__________________________________________________|
bbri06
2010-06-25 04:34:35
From: NCDS
Did anything out of the ordinary happen when the problem occurred?
I wasn't watching it closely enough to notice anything out of the ordinary, sorry.
Also, have you tried to run it any other times besides that one?
Nope, not yet. I'm leaving for two weeks tomorrow so I won't be able to test it again until I get back.
From: xSaintias
finished 1 load then logs out O.o
box:
Counted 0 logs in inventory.
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active…
All players not active!
Thanks for using the script.
Post the Proggy!
Successfully executed
From: scubajesus
The anti-ban seems a bit… hyper. Needs a bit less randomness in my opinion. In 45 seconds, it checked WC exp twice, 3 random skills, examined strange rock, and then examined yew tree three times in a row. 9 randoms in 45 seconds is a bit nuts.
Also, stopped after 1 load. Filled inventory, logged out.
Counted 0 logs in inventory.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active…
All players not active!
Thanks for using the script.
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v.1;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: gs; |
|Location: lost; |
|Total Logs Banked: 0; |
|Total Loads Done: 0; |
|Experience Gained: 696411; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 10 min 22 sec; |
|__________________________________________________|
I've never had the problem of it stopping after 1 load either…
Did it fail at banking? or not make it to the bank or something?
I'll slow down the AntiBan in the next version. Also, I have the Experience Gained bug fixed for the new version as well. I just want to try and figure out whats going wrong for you guy's so I can fix it before releasing another version.
xSaintias
2010-06-25 23:31:27
From: NCDS
I've never had the problem of it stopping after 1 load either…
Did it fail at banking? or not make it to the bank or something?
I'll slow down the AntiBan in the next version. Also, I have the Experience Gained bug fixed for the new version as well. I just want to try and figure out whats going wrong for you guy's so I can fix it before releasing another version.
yah it made it to bank, but (apparently) thought that there were zero logs in my inventory so it logged out… (my inventory had the full 28 logs…)
EDIT: also just wondering, why does the script not check to see if i am wielding an axe when it logs me in?
it just checks what lvl wc i am and then heads straight to the yews…
scubajesus
2010-06-26 05:33:41
Mine logged out at the south tree with full inventory, but as with xSaintias, the script thought I had 0 items in my inventory and logged.
From: xSaintias
EDIT: also just wondering, why does the script not check to see if i am wielding an axe when it logs me in?
it just checks what lvl wc i am and then heads straight to the yews…
There is a Boolean for it in DeclarePlayers; for right now.
From: scubajesus
Mine logged out at the south tree with full inventory, but as with xSaintias, the script thought I had 0 items in my inventory and logged.
I will hopefully be able to figure that out today, its never given me any sort of problem with counting the logs.
Edit: Stats keep going up but not many post's :/
Edit2: I'm gone for the night but I will be back working on this tomorrow when I return. To all those having problems with the script, add my MSN and message me tomorrow evening when I get back. I'm curious to figure out what is going on.
Edit3: I'm pretty sure I figured out what was happening with you guy's. I had just changed the color for the ground and I think that may have been messing it up for you. I just changed it again to a more common color and it seems to be running well for me, although it has been the whole time, but I will post an updated version tomorrow when I get out of work. I just want to let it go for a little bit and make sure I have everything done that I want done right now.
Also, I added a debug part to the CountLogsInInv function with a constant. So, for all you who were having problems with counting the logs, please just set 'DebugLogOutline' to True and post what it says the Outline is and I should be able to fix it.
Beta v.2 is now released.
From: FirstPost
Fixes/Additions:
*Added single player breaks
*Added Log count debug to help deal with the log counting problem for some
*Stabilized a problematic click
*Slowed antiban during cutting
Refer to the first post for other updates etc.
All is running well for me. Hopefully it works the same for you!
Edit: Be sure to say something if the SinglePlayerBreak messes anything up for you. I haven't really tested it very much. I am now though.
Both were in Randoms, but just to show that the version is working:
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v.2;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: esar; |
|Location: lost; |
|Total Logs Banked: 27; |
|Total Loads Done: 1; |
|Experience Gained: 4725; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: ifex; |
|Location: lost; |
|Total Logs Banked: 54; |
|Total Loads Done: 2; |
|Experience Gained: 9450; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 1 hr 9 min 14 sec; |
|__________________________________________________|
ffcfoo
2010-07-02 14:01:27
Can you please add a Member option? There is none in this script.
Sir R. M8gic1an
2010-07-02 20:51:36
That's an awful lot of global variables. I'd break them down for clarity.
FindColorsSpiralTolerance(x, y, Arr, tLoc[Loc].Color, tLoc[Loc].Coords[0],
tLoc[Loc].Coords[1], tLoc[Loc].Coords[2],
tLoc[Loc].Coords[3], tLoc[Loc].Tol);
Result := (Length(Arr) >= tLoc[Loc].cCount);
with tLoc do ?
btw, where did you learn to find the symbol by its outline and then its inside color? :p
I'm liking the BlackList used in the inv counting. Maybe make a constant there?
Loved the looping in the bank opening, to find a close-by booth.
For the deposting, guess you don't really support the axe being anywhere in the inv. You could check for the axe's or the log's blacklist, and then go by that.
And I would definitely make the mainloop shorter, by putting some of the code in procedures (or functions) ;)
Overall, seems like a very good script.
~RM :)
From: Rasta Magician
That's an awful lot of global variables. I'd break them down for clarity.
Already planned on it ;)
From: Rasta Magician
FindColorsSpiralTolerance(x, y, Arr, tLoc[Loc].Color, tLoc[Loc].Coords[0],
tLoc[Loc].Coords[1], tLoc[Loc].Coords[2],
tLoc[Loc].Coords[3], tLoc[Loc].Tol);
Result := (Length(Arr) >= tLoc[Loc].cCount);
with tLoc do ?
That part currently isn't used but when I fix it and get it working properly it will be clear. It's basically just an identification process for thecurrent location.
From: Rasta Magician
btw, where did you learn to find the symbol by its outline and then its inside color? :p
I honestly don't remember but it work's great!
From: Rasta Magician
I'm liking the BlackList used in the inv counting. Maybe make a constant there?
Will do!
From: Rasta Magician
Loved the looping in the bank opening, to find a close-by booth.
For the deposting, guess you don't really support the axe being anywhere in the inv. You could check for the axe's or the log's blacklist, and then go by that.
Yeah, I've been meaning to work on the the AxeEquipped stuff to make it cooler than just a boolean :p
From: Rasta Magician
And I would definitely make the mainloop shorter, by putting some of the code in procedures (or functions) ;)
Like MSI's? :p
I probably will end up doing that, I get lost once in a while.
From: Rasta Magician
Overall, seems like a very good script.
Thank you very much! I appreciate you taking the time to go through it :)
From: ffcfoo
Can you please add a Member option? There is none in this script.
Next update ;)
Sir R. M8gic1an
2010-07-04 07:51:40
RM Guild Miner
{ RM --------------------------------------------------------------------------]
[ Finds symbol Which through TPA Analysis ]
[------------------------------------------------------------------------------}
Function FindSymbolWithTPA(Which: integer; var Where: TPoint): boolean;
var
TPA : TPointArray;
ATPA: T2DPointArray;
TBArr : TBoxArray;
i, h, t, waste, CTS: integer;
Hue, Sat: extended;
TIA: TIntegerArray;
Symb: TSymbol;
begin
RMRandoms(true);
if not FindColors(TPA, SYMBOL_OUTLINE, MMX1, MMY1, MMX2, MMY2) then
begin
srl_warn('FindSymbolThroughTPA', 'Could not find symbol', warn_AllVersions);
exit;
end;
ATPA := SplitTPA(TPA, 2);
t := 0;
h := High(ATPA);
SetLength(TIA, h + 1);
SetLength(TBArr, h + 1);
for i:= 0 to h do
begin
TBArr[i] := GetTPABounds(ATPA[i]);
if FindColor(waste, waste, SYMBOL_FILL, TBArr[i].x1, TBArr[i].y1, TBArr[i].x2, TBArr[i].y2) then
begin
TIA[t] := i;
Inc(t);
end;
end;
if (t = 0) then
begin
RMDebug('Impossible walk');
Result := false;
exit;
end;
SetLength(TIA, t);
case which of
SYMBOL_BANK :
with Symb do
begin
Color := 6542813; {2216175, 4694448, 9697013}
Tol := 15;
Hue := 0.10;
Sat := 1.49;
end;
SYMBOL_DUNGEON:
with Symb do
begin
Color := 6645236; {10526972, 2763504, 5263604}
Tol := 13;
Hue := 0.0;
Sat := 0.29;
end;
SYMBOL_MINING:
with Symb do
begin
Color := 8092796;
Tol := 14;
Hue := 2.39;
Sat := 0.03;
end;
end;
GetCTS(CTS, Hue, Sat);
SetCTS(2, Symb.Hue, Symb.sat);
for i:= 0 to t-1 do
begin
h := TIA[i];
if FindColorsToleranceBox(TPA, Symb.Color, Symb.Tol, TBArr[h]) then
begin
Where := MiddleTPA(TPA);
Result := true;
break;
end;
end;
SetCTS(CTS, Hue, Sat);
if i = t then
RMDebug('could not find symbol fill');
end;
~RM ;)
From: Rasta Magician
RM Guild Miner
{ RM --------------------------------------------------------------------------]
[ Finds symbol Which through TPA Analysis ]
[------------------------------------------------------------------------------}
Function FindSymbolWithTPA(Which: integer; var Where: TPoint): boolean;
var
TPA : TPointArray;
ATPA: T2DPointArray;
TBArr : TBoxArray;
i, h, t, waste, CTS: integer;
Hue, Sat: extended;
TIA: TIntegerArray;
Symb: TSymbol;
begin
RMRandoms(true);
if not FindColors(TPA, SYMBOL_OUTLINE, MMX1, MMY1, MMX2, MMY2) then
begin
srl_warn('FindSymbolThroughTPA', 'Could not find symbol', warn_AllVersions);
exit;
end;
ATPA := SplitTPA(TPA, 2);
t := 0;
h := High(ATPA);
SetLength(TIA, h + 1);
SetLength(TBArr, h + 1);
for i:= 0 to h do
begin
TBArr[i] := GetTPABounds(ATPA[i]);
if FindColor(waste, waste, SYMBOL_FILL, TBArr[i].x1, TBArr[i].y1, TBArr[i].x2, TBArr[i].y2) then
begin
TIA[t] := i;
Inc(t);
end;
end;
if (t = 0) then
begin
RMDebug('Impossible walk');
Result := false;
exit;
end;
SetLength(TIA, t);
case which of
SYMBOL_BANK :
with Symb do
begin
Color := 6542813; {2216175, 4694448, 9697013}
Tol := 15;
Hue := 0.10;
Sat := 1.49;
end;
SYMBOL_DUNGEON:
with Symb do
begin
Color := 6645236; {10526972, 2763504, 5263604}
Tol := 13;
Hue := 0.0;
Sat := 0.29;
end;
SYMBOL_MINING:
with Symb do
begin
Color := 8092796;
Tol := 14;
Hue := 2.39;
Sat := 0.03;
end;
end;
GetCTS(CTS, Hue, Sat);
SetCTS(2, Symb.Hue, Symb.sat);
for i:= 0 to t-1 do
begin
h := TIA[i];
if FindColorsToleranceBox(TPA, Symb.Color, Symb.Tol, TBArr[h]) then
begin
Where := MiddleTPA(TPA);
Result := true;
break;
end;
end;
SetCTS(CTS, Hue, Sat);
if i = t then
RMDebug('could not find symbol fill');
end;
~RM ;)
>.< I didn't even realize! Mine is not nearly as thorough as yours, but it work's good!
I'm pretty sure I originally got the idea from something Narcle said a long time ago, not positive though.
jakobr
2010-07-04 20:12:27
thanks, it's very good, I'm running it right now,
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v.2;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: xtnc; |
|Location: Bank; |
|Total Logs Banked: 27; |
|Total Loads Done: 1; |
|Experience Gained: 4725; |
|Levels Gained: -69; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: ; |
|Location: Bank; |
|Total Logs Banked: 0; |
|Total Loads Done: 0; |
|Experience Gained: 0; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 12 min 10 sec; |
|__________________________________________________|
Oh and sometimes it logs out and doens't log in don't know why, help would be appreciated if someone could
jakobr
2010-07-04 20:13:28
I love this just a bug would be it logs me out sometimes
From: jakobr
I love this just a bug would be it logs me out sometimes
I'm glad you like it. If you could post what the Debug box say's when it logs you out and describe the situation a little that would help me help you a lot.
P.S. Wait a few more loads before you post the proggy next time :p Thanks though!
I plan on having a new release for this sometime this week hopefully, depending on what kind of feedback I can get on bugs…which is slim to none at the moment..
ffcfoo
2010-07-06 00:56:06
From: jakobr
thanks, it's very good, I'm running it right now,
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v.2;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: xtnc; |
|Location: Bank; |
|Total Logs Banked: 27; |
|Total Loads Done: 1; |
|Experience Gained: 4725; |
|Levels Gained: -69; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: ; |
|Location: Bank; |
|Total Logs Banked: 0; |
|Total Loads Done: 0; |
|Experience Gained: 0; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 12 min 10 sec; |
|__________________________________________________|
Oh and sometimes it logs out and doens't log in don't know why, help would be appreciated if someone could
I agree, it logs out on the breaks and doesn't log back in also Jakobr, Use the edit button instead of posting again! I told you in another thread to use the edit button :fiery:
Here is where I told you:
http://villavu.com/forum/showthread.php?t=56488&page=4
From: ffcfoo
I agree, it logs out on the breaks and doesn't log back in
Does it do this every time or just sometimes?
I haven't really tested the single player breaking as I always use multiple players.
I'll try and get this fixed tomorrow as I have a couple other thing's that I changed too, so I should have a new version up tomorrow hopefully.
ffcfoo
2010-07-06 15:56:32
From: NCDS
Does it do this every time or just sometimes?
I haven't really tested the single player breaking as I always use multiple players.
I'll try and get this fixed tomorrow as I have a couple other thing's that I changed too, so I should have a new version up tomorrow hopefully.
Alright, It does it in singleplayer breaking I am not sure in Multiplayer I never tryed it.
From: ffcfoo
Alright, It does it in singleplayer breaking I am not sure in Multiplayer I never tryed it.
The script will only take breaks if one player remains active. I am running it right now to test it so hopefully any problems with it, I will have fixed today.
Updated!
Fixes/Additions:
*Minor bug fixes and updates
*Fixed SinglePlayerBreaks
*Did some organizing with the code
ffcfoo
2010-07-06 21:50:47
From: NCDS
Updated!
Fixes/Additions:
*Minor bug fixes and updates
*Fixed SinglePlayerBreaks
*Did some organizing with the code
Finally! Now I am going to test this out and post a proggy tomorrow because im going to run it while I sleep.
EDIT: You forgot something xD! Where is the members option huh?! Lol, Make sure you add it in next release, I am just going to add it for myself but you should really add members option for others :D
From: ffcfoo
Finally! Now I am going to test this out and post a proggy tomorrow because im going to run it while I sleep.
EDIT: You forgot something xD! Where is the members option huh?! Lol, Make sure you add it in next release, I am just going to add it for myself but you should really add members option for others :D
My bad, I really did mean to add that, just slipped my mind I guess :duh:
I look forward to a proggy though, it's been running for a little over 3 hours for me right now and it's been looking great to me so let me know how it goes for you!
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: ifex; |
|Location: Bank; |
|Total Logs Banked: 162; |
|Total Loads Done: 5; |
|Experience Gained: 28350; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: lost; |
|Total Logs Banked: 406; |
|Total Loads Done: 14; |
|Experience Gained: 71050; |
|Levels Gained: 79; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 4 hr 23 min 39 sec; |
|__________________________________________________|
Not entirely sure what happened to the first player, but the second one ended up in a random. Other wise everything seems to be working quite well!
ffcfoo
2010-07-07 00:12:56
From: NCDS
My bad, I really did mean to add that, just slipped my mind I guess :duh:
I look forward to a proggy though, it's been running for a little over 3 hours for me right now and it's been looking great to me so let me know how it goes for you!
Im running it right now. Running it for a long time so you gotta wait a while. 9:12 PM right now so about 9:00 AM you will have it. Maybe earlier I have no clue.
From: ffcfoo
Im running it right now. Running it for a long time so you gotta wait a while. 9:12 PM right now so about 9:00 AM you will have it. Maybe earlier I have no clue.
I just noticed something, in DeclarePlayers, change the second "with Players[0] do" to "with Players[1] do" I forgot to before I uploaded it.
ffcfoo
2010-07-07 01:44:22
From: NCDS
I just noticed something, in DeclarePlayers, change the second "with Players[0] do" to "with Players[1] do" I forgot to before I uploaded it.
Huh…. I never saw that xD nice find. But I am using single player though hehe.
From: ffcfoo
Huh…. I never saw that xD nice find. But I am using single player though hehe.
How's it running for you?
ffcfoo
2010-07-07 02:10:36
From: NCDS
How's it running for you?
Horrible! I cannot get it to run at ALL! It chopped trees until it was full then walked to bank then just stopped then logged out! Here is the Debug:
Disguising as: Cutting tree...
Disguising as:
Disguising as: Walking to bank...
Walking to Point(645, 25);
Disguising as: Arrived at Bank successfully.
Disguising as: Walking to bank...
** Warning in WalkTo: Failed to find point on mini map.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 1; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 min 48 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 1; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 min 52 sec; |
Status: |__________________________________________________|
Successfully executed.
Here is my player setup:
const
SMART_WORLD = 152; // World to load
SMART_MEMBER = True; // True = Members world
Bank = 0; //DO
NorthTree = 1; //NOT
SouthTree = 2; //EDIT
TreesFromBank = 3; //THESE
TreeToTree = 4; //LINES
TreesToBank = 5; //!!!
MM_BankFloor = 921931;
MM_DirtGround = 3758177; //3364196, 3953755
MM_TreeSymbol = 494860;
MM_SymbolOutline = 65536;
AxeEquipped = 0; //OR
TotalLogs = 0; //THESE
LoadsBeforeSwitch = 1; //ONES
YewOutlineCount = 85;
SinglePlayerBreak = True; // True to take breaks if only 1 player remains
BreakTime1 = 23; //Length of time to take a break is chosen randomly
BreakTime2 = 30; //between these 2 numbers. (in minutes)
Version = 'Beta v2.5;';
Stats_Link = 'http://scriptmanager.freehostia.com/submit.php';
Debug = True; //Set true for extensive debugging.
DebugLogOutline = True; // Set True if your having problems with the log counting
// then please post what 'LogOutline:' debugs on the script thread.
Your_Stats_UserID = '';
Your_Stats_Password = '';
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := '*********';
Pass := '******';
Nick := '***'; // 3-4 LOWERCASE letters from your username.
Active := True; // True = use this player.
Loc := 'NorthTree'; // Bank, SouthTree, NorthTree
Integers[TotalLogs] := 6000; //Total amount to cut
Integers[LoadsBeforeSwitch] := 6000; //Plus Random(4);
Booleans[AxeEquipped] := True; // True if equipped;
end;
{ with Players[1] do
begin
Name := '';
Pass := '';
Nick := ''; // 3-4 LOWERCASE letters from your username.
Active := False; // True = use this player.
Loc := 'Bank'; // Bank, SouthTree, NorthTree
Integers[TotalLogs] := 1000; //Total amount to cut
Integers[LoadsBeforeSwitch] := 2; //Plus Random(4);
Booleans[AxeEquipped] := False; // True if equipped;
end; }
SetArrayLength(PlayerReport, HowManyPlayers);
// SetPlayerNameTPAs;
end;
EDIT: Im using simba by the way if that is a problem.
From: ffcfoo
Horrible! I cannot get it to run at ALL! It chopped trees until it was full then walked to bank then just stopped then logged out! Here is the Debug:
Disguising as: Cutting tree...
Disguising as:
Disguising as: Walking to bank...
Walking to Point(645, 25);
Disguising as: Arrived at Bank successfully.
Disguising as: Walking to bank...
** Warning in WalkTo: Failed to find point on mini map.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 1; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 min 48 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 1; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 min 52 sec; |
Status: |__________________________________________________|
Successfully executed.
Here is my player setup: const
SMART_WORLD = 152; // World to load
SMART_MEMBER = True; // True = Members world
Bank = 0; //DO
NorthTree = 1; //NOT
SouthTree = 2; //EDIT
TreesFromBank = 3; //THESE
TreeToTree = 4; //LINES
TreesToBank = 5; //!!!
MM_BankFloor = 921931;
MM_DirtGround = 3758177; //3364196, 3953755
MM_TreeSymbol = 494860;
MM_SymbolOutline = 65536;
AxeEquipped = 0; //OR
TotalLogs = 0; //THESE
LoadsBeforeSwitch = 1; //ONES
YewOutlineCount = 85;
SinglePlayerBreak = True; // True to take breaks if only 1 player remains
BreakTime1 = 23; //Length of time to take a break is chosen randomly
BreakTime2 = 30; //between these 2 numbers. (in minutes)
Version = 'Beta v2.5;';
Stats_Link = 'http://scriptmanager.freehostia.com/submit.php';
Debug = True; //Set true for extensive debugging.
DebugLogOutline = True; // Set True if your having problems with the log counting
// then please post what 'LogOutline:' debugs on the script thread.
Your_Stats_UserID = '';
Your_Stats_Password = '';
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := '*********';
Pass := '******';
Nick := '***'; // 3-4 LOWERCASE letters from your username.
Active := True; // True = use this player.
Loc := 'NorthTree'; // Bank, SouthTree, NorthTree
Integers[TotalLogs] := 6000; //Total amount to cut
Integers[LoadsBeforeSwitch] := 6000; //Plus Random(4);
Booleans[AxeEquipped] := True; // True if equipped;
end;
{ with Players[1] do
begin
Name := '';
Pass := '';
Nick := ''; // 3-4 LOWERCASE letters from your username.
Active := False; // True = use this player.
Loc := 'Bank'; // Bank, SouthTree, NorthTree
Integers[TotalLogs] := 1000; //Total amount to cut
Integers[LoadsBeforeSwitch] := 2; //Plus Random(4);
Booleans[AxeEquipped] := False; // True if equipped;
end; }
SetArrayLength(PlayerReport, HowManyPlayers);
// SetPlayerNameTPAs;
end;
Try starting it from the bank and see if it runs better I guess. I have never run this in Simba yet, I wanted to get it fully stable in Scar first so if that doesn't work I would recommend using Scar for this script just until I get time to test it in Simba.
ffcfoo
2010-07-07 02:16:21
From: NCDS
Try starting it from the bank and see if it runs better I guess. I have never run this in Simba yet, I wanted to get it fully stable in Scar first so if that doesn't work I would recommend using Scar for this script just until I get time to test it in Simba.
Alright I will try it from the bank but if that doesn't work im going to try it in scar and let you know.
From: ffcfoo
Alright I will try it from the bank but if that doesn't work im going to try it in scar and let you know.
Ok, I'll check back in the morning before work.
Good luck!
ffcfoo
2010-07-07 02:38:10
From: NCDS
Ok, I'll check back in the morning before work.
Good luck!
Okay, I will have to try scar because this is not working at all for me when it banks.
Debug:
Disguising as: Cutting tree...
Disguising as:
Disguising as: Walking to bank...
Walking to Point(632, 20);
** Warning in WalkTo: MM_BankFloor returned 0 results.**
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 1; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 11 min 46 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 1; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 11 min 51 sec; |
Status: |__________________________________________________|
Successfully executed.
From: ffcfoo
Okay, I will have to try scar because this is not working at all for me when it banks.
Debug: Disguising as: Cutting tree...
Disguising as:
Disguising as: Walking to bank...
Walking to Point(632, 20);
** Warning in WalkTo: MM_BankFloor returned 0 results.**
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 1; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 11 min 46 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 28; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 4900; |
Status: |Levels Gained: 1; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 11 min 51 sec; |
Status: |__________________________________________________|
Successfully executed.
Ok, if that problem happens in Scar, it shouldn't, but if it does, then change line 569 to:
Tol := 8;
ffcfoo
2010-07-07 03:15:09
Okay so I tryed running this in scar and I got this error:
Failed when compiling
Line 270: [Error] (15538:1): Invalid number of parameters in script C:\Users\rac\Documents\scarprerelease\includes\SRL\SRL\Core\AntiRando
My SRL revision is: 42
i luffs yeww
2010-07-07 03:34:38
ffcfoo
2010-07-07 03:38:31
From: i luffs yeww
^ Repo is http://villavu.com/repositories/srl-opendev
Thanks. Im retarded xD
EDIT: Actually this does work for simba, It was because I was minimizing smart to tray with a program I got, that made it screw up all the time so yeh it all works for simba!
From: ffcfoo
Thanks. Im retarded xD
EDIT: Actually this does work for simba, It was because I was minimizing smart to tray with a program I got, that made it screw up all the time so yeh it all works for simba!
Glad to hear it! So, everything is working well for you now then?
ffcfoo
2010-07-07 19:16:54
From: NCDS
Glad to hear it! So, everything is working well for you now then?
Nope got 1 more problem! This script says "Disguising as Cutting Tree's" in debug way to fast that causes lag! Need to fix that to :D
EDIT: I put a
wait(3000)
right in between this:
repeat
Disguise('Cutting tree...');
wait(3000);
if ClickContinue(True, False) then
That got rid of the lagg!
EDIT: Im still getting that one error "Couldn't find the bank". Im going to try what you said by changing the tolerance.
EDIT: Another error!! It still didn't work! I am using simba btw.
Debug:
Disguising as: Cutting tree...
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 23 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 23 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 23 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 23 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 23 points.
MM_TreeSymbol returned 0 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 10 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: Nick; |
Status: |Location: lost; |
Status: |Total Logs Banked: 10; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 1750; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 min 3 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: Nick; |
Status: |Location: lost; |
Status: |Total Logs Banked: 10; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 1750; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 min 7 sec; |
Status: |__________________________________________________|
Successfully executed.
I am not even minimizing it! I even opened simba, run the script, waited till smart popped up, stopped the script, waited for smart to load, started script, minimized simba to tray, then just left it alone and played xbox!
EDIT: Apparently my video settings wasnt on safe mode so I don't know if that was it. Let's see if it works now.
EDIT: So far so good. It works good. Been running for almost an hour. Proggy Soon!
EDIT: Proggy!:
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: NICK; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 196; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 34300; |
Status: |Levels Gained: -72; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 19 min 20 sec; |
Status: |__________________________________________________|
It stopped automatically for some reason.
From: ffcfoo
EDIT: Apparently my video settings wasnt on safe mode so I don't know if that was it. Let's see if it works now.
EDIT: So far so good. It works good. Been running for almost an hour. Proggy Soon!
EDIT: Proggy!: Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: NICK; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 196; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 34300; |
Status: |Levels Gained: -72; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 19 min 20 sec; |
Status: |__________________________________________________|
It stopped automatically for some reason.
Much better :)
As far as the lag goes, you can just comment out that line if you want rather than add a wait. It doesn't lag in Scar because it doesn't keep printing it to the debug box, it just changes the title bar.
As for "stopping automatically", I think I may have messed something up in the player switching, not sure if it would effect single player or not as I'm not even sure if that's the problem yet, but I will figure it out tomorrow.
Celebrating my birthday a bit for the rest of tonight ;)
ffcfoo
2010-07-07 23:38:02
From: NCDS
Much better :)
As far as the lag goes, you can just comment out that line if you want rather than add a wait. It doesn't lag in Scar because it doesn't keep printing it to the debug box, it just changes the title bar.
As for "stopping automatically", I think I may have messed something up in the player switching, not sure if it would effect single player or not as I'm not even sure if that's the problem yet, but I will figure it out tomorrow.
Celebrating my birthday a bit for the rest of tonight ;)
Thanks, Happy Birthday btw! Have fun!
EDIT: Okay I just ran it again this morning and I woke up with Google Chrome Popped up with tons and tons of pages of set new recovery questions! I checked SMART and it was in the lobby and has only ran for 21 mins! I went in runescape and went to see where my player was at and he was just at the North tree with almost a full inventory? What wen't wrong there?
EDIT: Another proggy but it stopped automatically again, im just going to give you more of the Debug:
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 41 points.
MM_TreeSymbol returned 31 points.
Clicking Point(617, 42);
Disguising as: Arrived at North Tree successfully.
** Warning in ChopTree: Failed to find tree.**
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to South Tree..
MM_SymbolOutline returned 53 points.
MM_TreeSymbol returned 31 points.
Clicking Point(626, 125);
Disguising as: Arrived at South Tree successfully.
** Warning in ChopTree: Failed to find tree.**
Waiting 12 seconds for tree..
Waiting 12 seconds for tree..
Waiting 12 seconds for tree..
Waiting 12 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 41 points.
MM_TreeSymbol returned 31 points.
Clicking Point(617, 42);
Disguising as: Arrived at North Tree successfully.
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to South Tree..
MM_SymbolOutline returned 53 points.
MM_TreeSymbol returned 31 points.
Clicking Point(625, 126);
Disguising as: Arrived at South Tree successfully.
Disguising as: Cutting tree...
Disguising as:
Disguising as: Walking to bank...
Walking to Point(632, 16);
** Warning in WalkTo: MM_BankFloor returned 0 results.**
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: nick; |
Status: |Location: lost; |
Status: |Total Logs Banked: 224; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 39200; |
Status: |Levels Gained: -73; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 19 min 8 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: nick; |
Status: |Location: lost; |
Status: |Total Logs Banked: 224; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 39200; |
Status: |Levels Gained: -73; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 19 min 13 sec; |
Status: |__________________________________________________|
Successfully executed.
From: ffcfoo
Thanks, Happy Birthday btw! Have fun!
EDIT: Okay I just ran it again this morning and I woke up with Google Chrome Popped up with tons and tons of pages of set new recovery questions! I checked SMART and it was in the lobby and has only ran for 21 mins! I went in runescape and went to see where my player was at and he was just at the North tree with almost a full inventory? What wen't wrong there?
EDIT: Another proggy but it stopped automatically again, im just going to give you more of the Debug:
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 41 points.
MM_TreeSymbol returned 31 points.
Clicking Point(617, 42);
Disguising as: Arrived at North Tree successfully.
** Warning in ChopTree: Failed to find tree.**
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to South Tree..
MM_SymbolOutline returned 53 points.
MM_TreeSymbol returned 31 points.
Clicking Point(626, 125);
Disguising as: Arrived at South Tree successfully.
** Warning in ChopTree: Failed to find tree.**
Waiting 12 seconds for tree..
Waiting 12 seconds for tree..
Waiting 12 seconds for tree..
Waiting 12 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 11 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 10 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 9 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 8 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 7 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 6 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 5 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 4 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 3 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 2 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 1 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
Waiting 0 seconds for tree..
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 41 points.
MM_TreeSymbol returned 31 points.
Clicking Point(617, 42);
Disguising as: Arrived at North Tree successfully.
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
Disguising as: Cutting tree...
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to South Tree..
MM_SymbolOutline returned 53 points.
MM_TreeSymbol returned 31 points.
Clicking Point(625, 126);
Disguising as: Arrived at South Tree successfully.
Disguising as: Cutting tree...
Disguising as:
Disguising as: Walking to bank...
Walking to Point(632, 16);
** Warning in WalkTo: MM_BankFloor returned 0 results.**
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: nick; |
Status: |Location: lost; |
Status: |Total Logs Banked: 224; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 39200; |
Status: |Levels Gained: -73; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 19 min 8 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: nick; |
Status: |Location: lost; |
Status: |Total Logs Banked: 224; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 39200; |
Status: |Levels Gained: -73; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 19 min 13 sec; |
Status: |__________________________________________________|
Successfully executed.
I have no idea what happened the first time with google chrome, that is wierd.
For the second time, change line 569 to
Tol := 10;
I still have it set to 6 for the version I'm using and haven't had any problems but that's really the only thing that could be making it mess up really.
Let me know if the problem persists and I'll update the color and tol together for you and see if that works.
Thanks for all the feedback :)
ffcfoo
2010-07-08 14:16:19
From: NCDS
I have no idea what happened the first time with google chrome, that is wierd.
For the second time, change line 569 to
Tol := 10;
I still have it set to 6 for the version I'm using and haven't had any problems but that's really the only thing that could be making it mess up really.
Let me know if the problem persists and I'll update the color and tol together for you and see if that works.
Thanks for all the feedback :)
Alright I will post feedback! Btw why do you keep saying line 569? It is blank on that line? Don't you mean line 571?
EDIT: Okay I gotta finish my script but here is another debug:
Disguising as: Cutting tree...
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to South Tree..
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 15 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 75; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 13125; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 25 min 45 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 75; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 13125; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 25 min 54 sec; |
Status: |__________________________________________________|
Successfully executed.
Try to fix this okay ;)
From: ffcfoo
Alright I will post feedback! Btw why do you keep saying line 569? It is blank on that line? Don't you mean line 571?
EDIT: Okay I gotta finish my script but here is another debug:
Disguising as: Cutting tree...
** Warning in ChopTree: Failed to find tree.**
Disguising as:
Disguising as: Walking to South Tree..
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
MM_SymbolOutline returned 1147 points.
MM_TreeSymbol returned 0 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 15 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 75; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 13125; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 25 min 45 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: lost; |
Status: |Total Logs Banked: 75; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 13125; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 25 min 54 sec; |
Status: |__________________________________________________|
Successfully executed.
Try to fix this okay ;)
You made edit's remember? so your lines are different.
I guess I'll see if I can get some time today to put this in Simba and get it running properly. The Scar version works really well for me though.
ffcfoo
2010-07-08 15:59:44
From: NCDS
You made edit's remember? so your lines are different.
I guess I'll see if I can get some time today to put this in Simba and get it running properly. The Scar version works really well for me though.
Lol, :duh: I forgot I made edits xD Would you like me to help you with anything else?
From: ffcfoo
Lol, :duh: I forgot I made edits xD Would you like me to help you with anything else?
Just keep testing and posting what goes wrong if anything and I'll do what I can to keep fixing it.
It's much appreciated.
ffcfoo
2010-07-08 16:31:35
From: NCDS
Just keep testing and posting what goes wrong if anything and I'll do what I can to keep fixing it.
It's much appreciated.
Tell me when you released a new version of the script so I can test it.
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: lifex; |
|Location: lost; |
|Total Logs Banked: 136; |
|Total Loads Done: 5; |
|Experience Gained: 23800; |
|Levels Gained: -78; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 81; |
|Total Loads Done: 3; |
|Experience Gained: 14175; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 3 hr 30 min 3 sec; |
|__________________________________________________|
The current version is running quite well for me.
I'm trying to focus more of my time on MSI right now. I plan to port this script into MSI as soon as we can work everything out with it, meaning I probably wont be updating this much until it is in MSI, then it will obviously be kept up to date 100%.
I will most likely keep this working until it is fully functional in MSI, but no promises.
ffcfoo
2010-07-12 01:31:41
From: NCDS
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: lifex; |
|Location: lost; |
|Total Logs Banked: 136; |
|Total Loads Done: 5; |
|Experience Gained: 23800; |
|Levels Gained: -78; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 81; |
|Total Loads Done: 3; |
|Experience Gained: 14175; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 3 hr 30 min 3 sec; |
|__________________________________________________|
The current version is running quite well for me.
I'm trying to focus more of my time on MSI right now. I plan to port this script into MSI as soon as we can work everything out with it, meaning I probably wont be updating this much until it is in MSI, then it will obviously be kept up to date 100%.
I will most likely keep this working until it is fully functional in MSI, but no promises.
Gotcha! I will run this on scar and see if it all works out so we know it is because the script works well with scar and not simba.
From: ffcfoo
Gotcha! I will run this on scar and see if it all works out so we know it is because the script works well with scar and not simba.
Yeah, I'm going to do my best to keep this working well until it's fully implemented in MSI, so we'll see how that goes :rolleyes:
fanboy
2010-07-12 17:01:33
ummm i don't think the script is supposed to do this it may have been user error because i don't see anything in script that would do this but even if it was just my bad :duh: thought this would be a little funny for ppl to see
and since i closed script it erased proggy……. but heres about what it was about 400 logs cut not sure about the time but great script!!! so far no bugs except for that one mess up by me :p but other than that great job!
From: fanboy
ummm i don't think the script is supposed to do this it may have been user error because i don't see anything in script that would do this but even if it was just my bad :duh: thought this would be a little funny for ppl to see
and since i closed script it erased proggy……. but heres about what it was about 400 logs cut not sure about the time but great script!!! so far no bugs except for that one mess up by me :p but other than that great job!
Yeah, I've never seen it do that before :p
Thanks for running it though, try and keep the proggy next time ;)
fanboy
2010-07-12 21:24:15
ok heres a proggy sorry it tooks so long but ppl kept talking to me and i had to stop the scritpt several times becasue they would start saying hes a bot :p the only bug well not really bug but error i see is on the proggy
[BANANA]Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: lost; |
Status: |Total Logs Banked: 95; |
Status: |Total Loads Done: 3; |
Status: |Experience Gained: 16625; |
Status: |Levels Gained: -82; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 94; |
Status: |Total Loads Done: 3; |
Status: |Experience Gained: 16450; |
Status: |Levels Gained: 82; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 12 min 48 sec; |
Status:[/BANANA]
if you look at levels gained it says 82 thats my actual lvl :p i gained 1 lvl other than that i love the script at one point though i was confused on why it logged and then i read debug box MOD Found! i love that great job on this script
EDIT: forgot to mention this was a manual stop
From: fanboy
ok heres a proggy sorry it tooks so long but ppl kept talking to me and i had to stop the scritpt several times becasue they would start saying hes a bot :p the only bug well not really bug but error i see is on the proggy
[BANANA]Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: lost; |
Status: |Total Logs Banked: 95; |
Status: |Total Loads Done: 3; |
Status: |Experience Gained: 16625; |
Status: |Levels Gained: -82; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 94; |
Status: |Total Loads Done: 3; |
Status: |Experience Gained: 16450; |
Status: |Levels Gained: 82; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 12 min 48 sec; |
Status:[/BANANA]
if you look at levels gained it says 82 thats my actual lvl :p i gained 1 lvl other than that i love the script at one point though i was confused on why it logged and then i read debug box MOD Found! i love that great job on this script
EDIT: forgot to mention this was a manual stop
Thanks :)
The LevelsGained bug is on SRL's end I believe. The GetXP function just doesn't result correctly everytime.
As long as this is being used, I guess I'll keep it working nicely until I get it into MSI.
Thanks again!
You know what? I haven't logged in to RuneScape in like half a year, but I'll test this. Just for you :).
Edit: :(
SRL Compiled in 31 msec
SMART Initialized.
Loaded: Server 167, Members: False, Signed: True, Super Detail: False.
Successfully compiled (2874 ms)
Line 1: [Warning] (1:1): "and True" is not needed in script C:\Users\Kyle\Documents\nc.scar
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 47, Members: False, Signed: True, Super Detail: False.
Welcome to Runescape.
K Wollaston
LogOutline: 74;
LogOutline: 74;
Counted 0 logs in inventory.
MM_DirtGround returned 104 points.
Walking to Point(626, 142);
MM_SymbolOutline returned 87 points.
MM_TreeSymbol returned 31 points.
Walking to Point(596, 133);
** Warning in ChopTree: Failed to find tree.**
** Warning in ChopTree: Failed to find tree.**
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
LogOutline: 74;
LogOutline: 74;
Counted 0 logs in inventory.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Successfully executed
From: Sex
You know what? I haven't logged in to RuneScape in like half a year, but I'll test this. Just for you :).
Edit: :(
SRL Compiled in 31 msec
SMART Initialized.
Loaded: Server 167, Members: False, Signed: True, Super Detail: False.
Successfully compiled (2874 ms)
Line 1: [Warning] (1:1): "and True" is not needed in script C:\Users\Kyle\Documents\nc.scar
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 47, Members: False, Signed: True, Super Detail: False.
Welcome to Runescape.
K Wollaston
LogOutline: 74;
LogOutline: 74;
Counted 0 logs in inventory.
MM_DirtGround returned 104 points.
Walking to Point(626, 142);
MM_SymbolOutline returned 87 points.
MM_TreeSymbol returned 31 points.
Walking to Point(596, 133);
** Warning in ChopTree: Failed to find tree.**
** Warning in ChopTree: Failed to find tree.**
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
MM_SymbolOutline returned 2 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
LogOutline: 74;
LogOutline: 74;
Counted 0 logs in inventory.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Successfully executed
I really don't understand why this works so well for some, and so bad for others.
I would say restart and try it again and see how it goes.
I'm trying to keep MSI as my top priority, but I can probably find some time tomorrow to make some updates/additions to this. :)
Thank you for testing it though!
I'm pretty sure I just got an idea to prevent the problem you had from happening again :stirthepot:
ffcfoo
2010-07-12 22:36:01
I had a proggy but I exited it out on scar lols. But scar works good for me until it wen't to the evil bobs random and that is where it failed so I got like 500 logs but proggy got exited. Sorry. But tonight I will run it again and give you a proggy!
fanboy
2010-07-12 23:24:11
it only gave me that message when i had the player out of the bank
From: ffcfoo
I had a proggy but I exited it out on scar lols. But scar works good for me until it wen't to the evil bobs random and that is where it failed so I got like 500 logs but proggy got exited. Sorry. But tonight I will run it again and give you a proggy!
Glad to hear it's working better for you :)
and yes, our(SRL's) random solvers need some work. Perhaps I can get to that once I finish implementing Mining in MSI, and I would also like to add a couple other features to this first.
Thanks for the feedback though guy's it is greatly appreciated :)
I'm going to do my best to help you guy's get those pixels ;)
ffcfoo
2010-07-13 01:17:04
From: NCDS
Glad to hear it's working better for you :)
and yes, our(SRL's) random solvers need some work. Perhaps I can get to that once I finish implementing Mining in MSI, and I would also like to add a couple other features to this first.
Thanks for the feedback though guy's it is greatly appreciated :)
I'm going to do my best to help you guy's get those pixels ;)
Good, plus you gotta get this 100% working for simba to ;)
From: ffcfoo
Good, plus you gotta get this 100% working for simba to ;)
I gotta get it working 100% in General, which really shouldn't take much at all.
I'll work on it in Simba tomorrow though so I should be able to get that taken care of ;)
ffcfoo
2010-07-13 09:52:53
From: NCDS
I gotta get it working 100% in General, which really shouldn't take much at all.
I'll work on it in Simba tomorrow though so I should be able to get that taken care of ;)
Okay well I ran it last night but something wen't wrong and I tried it over and over again and it still didn't work. I was using scar all latest versions of srl and scar and whenever it goes to bank, it get's lost! I'm going to run it and when it is done getting logs I am going to see why it does that and give feedback.
EDIT: I guess it did work… Here is a quick proggy that I stopped myself:
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: PEDOMUTHAF******BEAR!; |
|Location: Bank; |
|Total Logs Banked: 28; |
|Total Loads Done: 1; |
|Experience Gained: 4900; |
|Levels Gained: -74; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 10 min 4 sec; |
|__________________________________________________|
fanboy
2010-07-13 10:29:25
this is for SCAR????? LOL ive been using it in Simba and its working perfectly!!!
the only thing i could say that could be added is like press a key and a text box comes up and u can enter message
…. ummmm i think thats it :p great script ive had no problems with it
OH! like ive seen in some mining scripts maybe you could add like a sensor so that when it senses more than xx ammount of people it logs and switches worlds
From: fanboy
this is for SCAR????? LOL ive been using it in Simba and its working perfectly!!!
the only thing i could say that could be added is like press a key and a text box comes up and u can enter message
…. ummmm i think thats it :p great script ive had no problems with it
For some people it seems to work great, and not so much for others for whatever reason.
I plan on adding that ;) Perhaps I can do it when I work on this later today.
ffcfoo
2010-07-14 11:12:22
From: fanboy
this is for SCAR????? LOL ive been using it in Simba and its working perfectly!!!
the only thing i could say that could be added is like press a key and a text box comes up and u can enter message
…. ummmm i think thats it :p great script ive had no problems with it
OH! like ive seen in some mining scripts maybe you could add like a sensor so that when it senses more than xx ammount of people it logs and switches worlds
Uh-mm are you sure that it works in Simba because I have tried everything to get it working and it doesn't. I have to use Scar to make it run good. Also NCDS thanks for the +rep :D
fanboy
2010-07-14 17:42:59
yep im using it in simba if you want i can post a screen shot
i luffs yeww
2010-07-14 17:46:27
:p It's not like crazy if something works in both Simba and SCAR. Most everything can. And if not, it takes only a few minutes to "fix" it.
ffcfoo
2010-07-14 18:43:23
From: fanboy
yep im using it in simba if you want i can post a screen shot
Lol, I be leave you. But some reason it doesn't work for me in Simba :O It only works for me in scar.
fanboy
2010-07-14 20:44:30
From: ffcfoo
Lol, I be leave you. But some reason it doesn't work for me in Simba :O It only works for me in scar.
lol complete opposite i can't get it to run very well in SCAR
ok this happened to me a while ago and has yet to happen again but just thought id mention it. it got lost on the way to bank where the coffins are.
also the only other thing ive noticed that happens every so often is when it goes to click on the tree more towards the entrance to the trees it sometimes misses and just stands there untill the tree is cut downand then goes over to the next tree
alsso the best proggy ive had before a mod was found :P was about 2 hrs
Single player (Breaking, etc.) is working well :) :
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: lost; |
|Total Logs Banked: 274; |
|Total Loads Done: 10; |
|Experience Gained: 47950; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 2 hr 41 min 5 sec; |
|__________________________________________________|
ffcfoo
2010-07-19 17:27:01
From: NCDS
Single player (Breaking, etc.) is working well :) :
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: lost; |
|Total Logs Banked: 274; |
|Total Loads Done: 10; |
|Experience Gained: 47950; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 2 hr 41 min 5 sec; |
|__________________________________________________|
So you updated :D
From: ffcfoo
So you updated :D
I've been making little tweaks here and there, nothing major though.
Perhaps I'll upload a new version tonight or tomorrow. I'm a tad preoccupied with MSI at the moment ;)
fanboy
2010-07-19 18:39:34
From: NCDS
I've been making little tweaks here and there, nothing major though.
Perhaps I'll upload a new version tonight or tomorrow. I'm a tad preoccupied with MSI at the moment ;)
Yay can't wait to see the update :D
ffcfoo
2010-07-19 20:51:49
From: NCDS
I've been making little tweaks here and there, nothing major though.
Perhaps I'll upload a new version tonight or tomorrow. I'm a tad preoccupied with MSI at the moment ;)
Sucks that you gotta put MSI before this script!
From: ffcfoo
Sucks that you gotta put MSI before this script!
But I made a commitment ;)
Eventually this script will be in MSI once we get a calibration system down.
I'm doing my best to keep up with everything, but with a full time job, a son, girlfriend, plus multiple projects here, my time is pretty spread out.
However, you've been very helpful with your feedback so I will reward you in return, so long as I can trust you, just give me a little time ;)
Updated to my latest version which has proven to be quite reliable to me :)
No real changes just a few tweaks here and there as this was not a planned release. However, as it was requested, and I have made several small tweaks since the last update, I'll keep you guy's with an up to date version.
fanboy
2010-07-20 19:49:20
best proggy so far had to stop manually to lol i think its because i had nothing else running in the back ground so no lag but i had to actually get it lost intentionally to get the proggy
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 588; |
Status: |Total Loads Done: 21; |
Status: |Experience Gained: 102900; |
Status: |Levels Gained: -85; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: lost; |
Status: |Total Logs Banked: 182; |
Status: |Total Loads Done: 6; |
Status: |Experience Gained: 31850; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 hr 29 min 49 sec; |
Status: |__________________________________________________|
From: fanboy
best proggy so far had to stop manually to lol i think its because i had nothing else running in the back ground so no lag but i had to actually get it lost intentionally to get the proggy
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 588; |
Status: |Total Loads Done: 21; |
Status: |Experience Gained: 102900; |
Status: |Levels Gained: -85; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: lost; |
Status: |Total Logs Banked: 182; |
Status: |Total Loads Done: 6; |
Status: |Experience Gained: 31850; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 hr 29 min 49 sec; |
Status: |__________________________________________________|
Very nice :)
I'll add to the first post.
ffcfoo
2010-07-20 22:57:52
From: fanboy
best proggy so far had to stop manually to lol i think its because i had nothing else running in the back ground so no lag but i had to actually get it lost intentionally to get the proggy
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.5;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 588; |
Status: |Total Loads Done: 21; |
Status: |Experience Gained: 102900; |
Status: |Levels Gained: -85; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: pie; |
Status: |Location: lost; |
Status: |Total Logs Banked: 182; |
Status: |Total Loads Done: 6; |
Status: |Experience Gained: 31850; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 5 hr 29 min 49 sec; |
Status: |__________________________________________________|
Oh yeah! I am going to try to get 10 hours in on this script. Im going to have the best proggy :D
From: ffcfoo
Oh yeah! I am going to try to get 10 hours in on this script. Im going to have the best proggy :D
The more the merrier ;)
Universe
2010-07-21 13:37:52
Man, NCDS, this isn't working for me. The bot just stays at one tree.. and cuts it half of the time.. No proggie sorrry :(
From: Universe
Man, NCDS, this isn't working for me. The bot just stays at one tree.. and cuts it half of the time.. No proggie sorrry :(
That is really, really weird. I've never heard of anyone having that problem.
Make sure you have everything setup correctly and everything is up to date.
ffcfoo
2010-07-21 18:29:41
From: NCDS
That is really, really weird. I've never heard of anyone having that problem.
Make sure you have everything setup correctly and everything is up to date.
What the! It won't work for me neither! I don't know what happens but I said this a while ago and it just starts cutting tree's and then it stops and then it does nothing until it goes to the lobby and then it just spams my internet with the recovery questions page!
From: ffcfoo
What the! It won't work for me neither! I don't know what happens but I said this a while ago and it just starts cutting tree's and then it stops and then it does nothing until it goes to the lobby and then it just spams my internet with the recovery questions page!
That makes no sense, I'll re-upload it right now. Just download it again.
fanboy
2010-07-22 12:08:39
lol random i don't know if this was just lag but i have the script set up to start in bank and when it loaded it was at south tree and instead of logging out since it wasn't at bank it began running to bank and then ran back and began chopping :D
oh also not sure if you know or not but sometimes on the south tree it misses the tree and remains there untill its cut down. which is bad in a way if there isn't anyone there because it could potentially remain logged in for quite a while with the anti-ban
ffcfoo
2010-07-23 09:47:23
You know since I got tiny7 now I think Simba will run more smoothly because on windows xp I had so much shit on there it wasn't even funny! So now I got an empty system that is really fast so I will see if it runs and if it does then it was just my computer, i'm voting more it was my computers fault not the scripts.
ldubindaclub
2010-07-24 13:15:52
[PHP]
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ren; |
Status: |Location: lost; |
Status: |Total Logs Banked: 74; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 12950; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 28 min 43 sec; |
Status: |__________________________________________________|[/PHP]
This is the best run i could get
Simba, latest everything.
It wont work ! :(
From: ldubindaclub
[PHP]
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ren; |
Status: |Location: lost; |
Status: |Total Logs Banked: 74; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 12950; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 28 min 43 sec; |
Status: |__________________________________________________|[/PHP]
This is the best run i could get
Simba, latest everything.
It wont work ! :(
I believe there was an update yesterday/today, could have messed something up. When I get home tomorrow I'll check it out.
ffcfoo
2010-07-25 17:42:00
From: ldubindaclub
[PHP]
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ren; |
Status: |Location: lost; |
Status: |Total Logs Banked: 74; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 12950; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 28 min 43 sec; |
Status: |__________________________________________________|[/PHP]
This is the best run i could get
Simba, latest everything.
It wont work ! :(
Exactly what happens to me!
From: ffcfoo
Exactly what happens to me!
A little more specific? He just said it wouldn't work for very long.
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: lifex; |
|Location: lost; |
|Total Logs Banked: 162; |
|Total Loads Done: 6; |
|Experience Gained: 28350; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 189; |
|Total Loads Done: 6; |
|Experience Gained: 33075; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 3 hr 14 min 55 sec; |
|__________________________________________________|
Got that from Friday. I'm hopefully doing to make some updates today.
ffcfoo
2010-07-25 17:55:55
From: NCDS
A little more specific? He just said it wouldn't work for very long.
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.5;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: lifex; |
|Location: lost; |
|Total Logs Banked: 162; |
|Total Loads Done: 6; |
|Experience Gained: 28350; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 189; |
|Total Loads Done: 6; |
|Experience Gained: 33075; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 3 hr 14 min 55 sec; |
|__________________________________________________|
Got that from Friday. I'm hopefully doing to make some updates today.
Your using v2.5 xD Plus I am going to run it right now and see what happens.
My 2.5 = your 2.6 ;)
Let me know how it goes.
ffcfoo
2010-07-25 18:18:44
From: NCDS
My 2.5 = your 2.6 ;)
Let me know how it goes.
Okay, I found the problem. It finds the tree then miss clicks it and then it says it's cutting it which it is not and then it does that untill you log out to the lobby then it just opens tons of recovery question pages for some reason but doesn't matter. So yeah you should make it where if it miss clicks a tree then click it again xD I just solved your problem hehe.
It miss clicks every time? or just sometimes?
That's been a known *random* problem, never logged me out though. I just have to change the ChopTree algorithm a little, I should have time today.
ffcfoo
2010-07-25 18:23:45
From: NCDS
It miss clicks every time? or just sometimes?
That's been a known *random* problem, never logged me out though. I just have to change the ChopTree algorithm a little, I should have time today.
It happens sometimes but that doesn't cut it. If it missed the tree then it won't click it again :P
From: ffcfoo
It happens sometimes but that doesn't cut it. If it missed the tree then it won't click it again :P
Yes I know.
I hopefully just fixed it with this:
P := RandomRange(Round(Length(MDAr[i]) * 0.25), Length(MDAr[i]));
I'll test in a few minutes and see if it still does it ever.
This script seems so messy and old to me now >.<
ffcfoo
2010-07-25 18:33:48
From: NCDS
Yes I know.
I hopefully just fixed it with this:
P := RandomRange(Round(Length(MDAr[i]) * 0.25), Length(MDAr[i]));
I'll test in a few minutes and see if it still does it ever.
This script seems so messy and old to me now >.<
Messy and old? xD then sort your code and update it! ^_^
EDIT: Here is a proggy. It missclicked and then when it wen't to the lobby it excuted: [PHP]Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 56; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 9800; |
Status: |Levels Gained: -76; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 26 min 22 sec; |
Status: |__________________________________________________|
Successfully executed.[/PHP]
In the ChopTree function, Replace the " p := RandomRange(" line with:
P := RandomRange(Round(Length(MDAr[i]) * 0.25), Length(MDAr[i]));
and that should solve your mis clicking problems.
The more I look though this the more I want to change.
I'll get around to it soon enough ;)
ffcfoo
2010-07-25 18:47:52
From: NCDS
In the ChopTree function, Replace the " p := RandomRange(" line with:
P := RandomRange(Round(Length(MDAr[i]) * 0.25), Length(MDAr[i]));
and that should solve your mis clicking problems.
The more I look though this the more I want to change.
I'll get around to it soon enough ;)
Alright I will try it and give feedback.
EDIT: We have a winner :D! Been running it for an hour now and no problems! I think you should upload it with this change. Nice job :D I will post proggy when I get to 5 hours. Also I am running this in simba and it works great!
EDIT: Got's another problem to be solved!
Disguising as: Walking to bank...
Disguising as: Arrived at Bank successfully.
Counted 0 logs in inventory.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Screenshot of: Found Abyssal Teleport random 50 Minutes and 12 Seconds
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
'Eye count: 0'
'Gray count: 0'
'Pink count: 3'
'Arm count: 1'
'Found unique! Arm in South.'
***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
Banking failed.
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 140; |
Status: |Total Loads Done: 5; |
Status: |Experience Gained: 24500; |
Status: |Levels Gained: -77; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 50 min 16 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: | Abysses Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 140; |
Status: |Total Loads Done: 5; |
Status: |Experience Gained: 24500; |
Status: |Levels Gained: -77; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 50 min 21 sec; |
Status: |__________________________________________________|
Successfully executed.
After the random was solved it wen't to the inventory and checked the logs then it said Nexplayer then executed because I put only 1 player.
Roycroft
2010-07-31 03:42:50
Im such a total noob at this, like really, when you say this..lace Charters in the Bank, at the SouthTree, or NorthTree. Just be sure to set your .Loc in DeclarePlayers accordingly.
Fill out DeclarePlayers; and run the script! could you give me idea on what i should put? like post a code?
From: ffcfoo
Alright I will try it and give feedback.
EDIT: We have a winner :D! Been running it for an hour now and no problems! I think you should upload it with this change. Nice job :D I will post proggy when I get to 5 hours. Also I am running this in simba and it works great!
EDIT: Got's another problem to be solved!
Disguising as: Walking to bank...
Disguising as: Arrived at Bank successfully.
Counted 0 logs in inventory.
Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
Possible Random: Bee Keeper. Identifying by music.
Possible Random: Pillory. Identifying by music.
Possible Random: Abyssal Teleport. Identifying by music.
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Screenshot of: Found Abyssal Teleport random 50 Minutes and 12 Seconds
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
'Eye count: 0'
'Gray count: 0'
'Pink count: 3'
'Arm count: 1'
'Found unique! Arm in South.'
***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
Banking failed.
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Counted 28 logs in inventory.
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 140; |
Status: |Total Loads Done: 5; |
Status: |Experience Gained: 24500; |
Status: |Levels Gained: -77; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 50 min 16 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: | Abysses Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Thanks for using the script.
Post the Proggy!
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v2.6;; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 140; |
Status: |Total Loads Done: 5; |
Status: |Experience Gained: 24500; |
Status: |Levels Gained: -77; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 50 min 21 sec; |
Status: |__________________________________________________|
Successfully executed.
After the random was solved it wen't to the inventory and checked the logs then it said Nexplayer then executed because I put only 1 player.
I too have seen this a few times but I'm not quite sure whats causing it. I'll most likely mess with it today and upload something new. Thanks for the info, and glad it's working better for you now :)
From: Roycroft
Im such a total noob at this, like really, when you say this..lace Charters in the Bank, at the SouthTree, or NorthTree. Just be sure to set your .Loc in DeclarePlayers accordingly.
Fill out DeclarePlayers; and run the script! could you give me idea on what i should put? like post a code?
Just put your player in the Edgeville bank and press play ;)
Roycroft
2010-07-31 15:43:18
From: NCDS
Just put your player in the Edgeville bank and press play ;)
I do that, but all it does is load your client and dosen't do anything. Any suggestions?
Heavenguard
2010-07-31 16:04:02
From: Roycroft
I do that, but all it does is load your client and dosen't do anything. Any suggestions?
you probably didnt set your smart to work right. let it load smart, then press Disable smart, then manually go to the options menu[for runescape ofcourse] and set the graphics to Safe mode, Fixed screen, brightness up, and all other miscelanous things down.
if that doesn't work try to see if you can post what it said in the debug box. if its an error im sure NCDS put a simple message for the matter.
By tomorrow at the latest I should have an update for this, which will include the tree finding update.
Sorry for the wait but there is quite a bit in there I'm unhappy with and trying to change it all takes a little while ;)
Roycroft
2010-07-31 16:57:33
ok now it just dosent do anything, i press play and this is what i get.

Uploaded with
ImageShack.us
ffcfoo
2010-07-31 17:19:30
From: Roycroft
ok now it just dosent do anything, i press play and this is what i get.

Uploaded with ImageShack.us
Uhm? New client detected? Are you setting that little cross hair on Scar to smart window? If you are do not do that. Once smart loads up Don't Touch Anything!
Btw, You got an old version of scar. Update it.
i luffs yeww
2010-07-31 17:55:41
He's also using a really old version of SMART. I think he's using SRL #42, as well. :p Which would explain a lot.
http://villavu.com/forum/showthread.php?t=47714
Roycroft
2010-08-01 23:11:54
From: i luffs yeww
He's also using a really old version of SMART. I think he's using SRL #42, as well. :p Which would explain a lot.
http://villavu.com/forum/showthread.php?t=47714
Ok, i did the code to make sure simba was working properly and this is what i got.

Uploaded with
ImageShack.us
sk80rdie76
2010-08-01 23:32:53
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.6;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick:; |
|Location: Bank; |
|Total Logs Banked: 84; |
|Total Loads Done: 3; |
|Experience Gained: 14700; |
|Levels Gained: -100; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 34 min 9 sec; |
|__________________________________________________|
randomly stopped in the bank
From: sk80rdie76
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.6;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick:; |
|Location: Bank; |
|Total Logs Banked: 84; |
|Total Loads Done: 3; |
|Experience Gained: 14700; |
|Levels Gained: -100; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 34 min 9 sec; |
|__________________________________________________|
randomly stopped in the bank
Post the debug please? :)
Also, sorry for the wait guy's but tomorrow I will definitely have uploaded a new version of this.
sk80rdie76
2010-08-02 00:22:22
From: NCDS
Post the debug please? :)
Also, sorry for the wait guy's but tomorrow I will definitely have uploaded a new version of this.
was no debug
marksteele
2010-08-02 04:20:10
ill post a prog in a bit, but it works fine in simba for me
Update!
8-2-2010 - Beta v2.7 released (SCAR)
Fixes/Additions:
*Optimized Tree cutting
Check first post, re-download, let me know how it goes :)
I have a lot of code optimizing I want to do with this so expect big thing's to come for this sometime in the near future :)
fumaor
2010-08-05 00:27:20
From: NCDS
Update!
8-2-2010 - Beta v2.7 released (SCAR)
Fixes/Additions:
*Optimized Tree cutting
Check first post, re-download, let me know how it goes :)
I have a lot of code optimizing I want to do with this so expect big thing's to come for this sometime in the near future :)
Works perfectly
From: fumaor
Works perfectly
I'm glad :)
Expect a new upload sometime next week. It wont be everything I want to do right now, but should be a good portion of it.
goshko
2010-08-07 03:06:23
Compelling Error
Line 373
File: Globals.scar
Type Mismatch
From: goshko
Compelling Error
Line 373
File: Globals.scar
Type Mismatch
Update your SRL?
goshko
2010-08-08 14:39:49
yeah i tried that. but when i open up SCAR and go to options, there isn't a choice to do an auto update thing

what i should do?
sk80rdie76
2010-08-08 16:59:04
get the SVN release
goshko
2010-08-08 22:10:15
alright, i got it to start, but nothing happens after SMART starts up. SCAR says something about it being 3 minutes and runescape is not yet ready. what am i doing wrong!?!?!
Disable SMART, switch to safe mode and color at brightest, then enable SMART and it should work. If not, then do that, then restart everything and you should be good.
goshko
2010-08-09 02:44:17
the smart starts and everything, after i disable it and log myself in, but it doesn't chop yews. it clicks on options like every 2 seconds and then clicks on some random spot, usually up the way im facing. like if im facing north, it clicks farther up north. so i tried changing the way im facing and right now it's bringing me to the grand exchange…sorry i don't know what im doing, it's been awhile since i've scripted.
From: goshko
the smart starts and everything, but it doesn't chop yews. it clicks on options like every 2 seconds and then clicks on some random spot. right now it's bringing me to the grand exchange…
Very, very weird. Make sure you have everything up to date. If your using Simba, try Scar as I've not yet tested this with Simba, though some people can get it to work in Simba.
Otherwise, I'll check it out tomorrow I guess. Nearly 3am now
goshko
2010-08-09 03:08:37
From: NCDS
Very, very weird. Make sure you have everything up to date. If your using Simba, try Scar as I've not yet tested this with Simba, though some people can get it to work in Simba.
Otherwise, I'll check it out tomorrow I guess. Nearly 3am now
im using scar. i haven't even checked simba out yet. and i uninstalled scar, went to freddy1990.com and got the newest version of scar and updated srl so i should have the latest version. but thank you for your help, i appreciate it. and if you didn't notice, i edited my last post and added more detail so you might get a better idea of what's going on.
You need to get the Scar through SVN.
Look here:
http://villavu.com/forum/showthread.php?t=58039 ;)
I'll get this over to Simba this week, it's long past due.
goshko
2010-08-09 12:23:40
wow. it works. you're amazing man. thank you so much
Petsaw
2010-08-10 14:04:24
I've had troubles getting it to compile.. it doesn't even click. it always says, "unknown identifier" or "begin expected in line 13" WTH AM I DOING WRONG"?
Are you using Scar 3.23 from SVN?
Make sure your SRL is up to date.
This script has no compiling error's so if neither of those solve your problem then post the script as your trying to run it?
rpg711
2010-08-10 22:03:42
Just using this script to substitute for MSI for the few days the pathing won't work… nice script. only thing is the Waiting XX seconds for tree… or Disguising as: XXXXXXX(cutting tree, etc) shows up way too often, and often leads to annoying hanging. Of course it still works, but I think it uses up an unnecessary amount of CPU resources(task manager reports simba at 91% CPU usage)
I know I'm using simba, which is technically unsupported this release, but it's not so much a problem as it is an annoyance(if the user were not using a virtual box, which contains the usage to a percentage of the CPU, it could get quite annoying)
From: rpg711
Just using this script to substitute for MSI for the few days the pathing won't work… nice script. only thing is the Waiting XX seconds for tree… or Disguising as: XXXXXXX(cutting tree, etc) shows up way too often, and often leads to annoying hanging. Of course it still works, but I think it uses up an unnecessary amount of CPU resources(task manager reports simba at 91% CPU usage)
I know I'm using simba, which is technically unsupported this release, but it's not so much a problem as it is an annoyance(if the user were not using a virtual box, which contains the usage to a percentage of the CPU, it could get quite annoying)
You can feel free to comment the code out for now, but other than that, there's really nothing I can do until I port this to Simba.
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.7;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: lifex; |
|Location: Bank; |
|Total Logs Banked: 189; |
|Total Loads Done: 7; |
|Experience Gained: 33075; |
|Levels Gained: -81; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 162; |
|Total Loads Done: 6; |
|Experience Gained: 28350; |
|Levels Gained: 0; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 3 hr 45 min 18 sec; |
|__________________________________________________|
Still work's good.
I've started re-writing part's of this, and I'm doing it all in Simba so expect a new release of this soon :)
Edit:
Last night's run:
__________________________________________________
| |
| NCDS' Edgeville Yew Chopper! |
| Version: Beta v2.7;; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: lifex; |
|Location: lost; |
|Total Logs Banked: 159; |
|Total Loads Done: 5; |
|Experience Gained: 27825; |
|Levels Gained: -81; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Nick: sare; |
|Location: Bank; |
|Total Logs Banked: 567; |
|Total Loads Done: 21; |
|Experience Gained: 99225; |
|Levels Gained: -81; |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Time Running: 7 hr 49 min 42 sec; |
|__________________________________________________|
Thing's are coming along nicely :)
otisboy1
2010-08-19 15:45:33
compiling error line 549-Type mismatch
any idea how to fix this?
well i ran it in scar 3.22 insted of 3.25 beta and that worked so nvm
From: otisboy1
compiling error line 549-Type mismatch
any idea how to fix this?
Make sure your running it in Scar svn release and have up to date SRL.
I should have the Simba/updated version posted by early next week hopefully.
otisboy1
2010-08-19 17:22:41
cool thanks for the help got it up and running but now i cant get it chopping im sorry if this is annoying,
i loaded it it just clicks my graphics setting repetedly and leads me to nowhere land and i tried loading smart disabling setting graphics at the lowest possible with highest brightness and then restarting script but it still does the same thing
From: otisboy1
cool thanks for the help got it up and running but now i cant get it chopping im sorry if this is annoying,
i loaded it it just clicks my graphics setting repetedly and leads me to nowhere land and i tried loading smart disabling setting graphics at the lowest possible with highest brightness and then restarting script but it still does the same thing
Post your debug?
Updated!
9-1-2010 - v3.0 released (Simba)
Updates:
*Re-wrote most everything (Now working with Simba!)
*Added support for hatchet anywhere in Inv or equipped.
*Updated/Optimized most methods used.
Please be sure to post any problems/bugs you run into as soon as possible. I'm going to upload another version of this in a couple days as I'm going to try and get some of the listed features added. Hopefully, with your feedback, I can work out any bugs by then.
Enjoy.
Aristos
2010-09-01 18:09:47
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: fat; |
Status: |Location: NorthTree; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ; |
Status: |Location: Bank; |
Status: |Reason: ; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 min 35 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: |
www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active…
All players not active!
Thanks for using the script.
Post the Proggy!
it always loggs out for noo reason :( im using simba btw
From: Aristos
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: fat; |
Status: |Location: NorthTree; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ; |
Status: |Location: Bank; |
Status: |Reason: ; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 min 35 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active…
All players not active!
Thanks for using the script.
Post the Proggy!
it always loggs out for noo reason :( im using simba btw
Could you please post the debug prior to the progress report?
Something is most likely set up wrong.
DeActivatePlayer(False, Failed to chop a full load.);
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: rock; |
Status: |Location: lost; |
Status: |Reason: Failed to chop a full load.; |
Status: |Total Logs Banked: 84; |
Status: |Total Loads Done: 3; |
Status: |Experience Gained: 14700; |
Status: |Levels Gained: 1; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 51 min 34 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
Not bad, not bad at all.
Thanks, would you mind posting a few more lines of what came out before the proggy so I can see exactly what went wrong?
Disguising as: Walking to trees..
Disguising as: Arrived at trees successfully.
Waiting 26 seconds for tree..
Disguising as: Cutting tree...
Disguising as: Walking to North Tree..
Disguising as: Arrived at North Tree successfully.
Disguising as: Cutting tree...
No SRL update / Plugins update available!
No Reflection update
It's just that then another proggy.
hmm..I don't really see how that would make the script set you in active?
Like I said before, there are surely a couple bugs still in it so if you see anything that doesn't look right, please let me know.
Aristos
2010-09-01 22:26:11
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Cont [True] URL [http://scriptmanager.freehostia.com/submit.php]
Intitializing Player: fat;
Welcome to Runescape.
Hatchet is equipped.
Disguising as: Walking to trees..
Disguising as: Arrived at trees successfully.
Disguising as: Cutting tree...
Disguising as: Walking to North Tree..
Disguising as: Arrived at North Tree successfully.
Waiting 10 seconds for tree..
Disguising as: Walking to South Tree..
Disguising as: Arrived at South Tree successfully.
Waiting 3 seconds for tree..
Disguising as: Walking to North Tree..
Disguising as: Arrived at North Tree successfully.
Waiting 27 seconds for tree..
Disguising as: Cutting tree...
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
DeActivatePlayer(False, Failed to chop a full load.);
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: fat; |
Status: |Location: lost; |
Status: |Reason: Failed to chop a full load.; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 2 min 29 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
same thing happened. moving from tree to tree. first cutting southern tree then it moved to northern tree and when it started cutting the northern tree the bot logged off.
i also have another problem. in declareplayers i had to erase the part that say :
with Players[1] do
begin
Name := '';
Pass := '';
Nick := ''; // 3-4 LOWERCASE letters from your username.
Active := True; // True = use this player.
Loc := 'Bank'; // Bank, SouthTree, NorthTree
Integers[TotalLoads] := 20; //Total amount to cut
Integers[LoadsBeforeSwitch] := 6; //Plus Random(4);
end;
because it gave me this problem:
SMART Initialized.
Loaded: Server 38, Members: False, Signed: True, Super Detail: False.
Error: Out Of Range at line 95
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
File[C:\Simba\Includes\SRL\Logs\SRL Log 01-09-10 8.txt] has not been freed in the script, freeing it now.
Would you mind setting the 'Debug' constant to 'True' and running it again, then post the debug for me please? That will give me a bit more information on whats going on.
For the DeclarePlayers issue, I'm assuming your only using 1 player? In which case you would usually comment out the second player, but deleting it works fine too :p
Aristos
2010-09-01 23:27:06
SMART Initialized.
Loaded: Server 118, Members: False, Signed: True, Super Detail: False.
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Cont [True] URL [http://scriptmanager.freehostia.com/submit.php]
Intitializing Player: fat;
Welcome to Runescape.
Hatchet is equipped.
Disguising as: Walking to trees..
MM_DirtGround returned 217 points.
Walking to Point(618, 139);
MM_SymbolOutline returned 72 points.
MM_TreeSymbol returned 31 points.
Walking to Point(596, 116);
Disguising as: Arrived at trees successfully.
Disguising as: Cutting tree...
N_FindMSObjects(); Failed to find Object.
N_FindMSObjects(); Failed to find Object.
ChopTree Failed to find tree.
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
Counted 2 logs in inventory.
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
DeActivatePlayer(False, Failed to chop a full load.);
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: fat; |
Status: |Location: lost; |
Status: |Reason: Failed to chop a full load.; |
Status: |Total Logs Banked: 2; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 350; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 min 27 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
Successfully executed.
There :( still have the same problem.
From: Aristos
SMART Initialized.
Loaded: Server 118, Members: False, Signed: True, Super Detail: False.
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Cont [True] URL [http://scriptmanager.freehostia.com/submit.php]
Intitializing Player: fat;
Welcome to Runescape.
Hatchet is equipped.
Disguising as: Walking to trees..
MM_DirtGround returned 217 points.
Walking to Point(618, 139);
MM_SymbolOutline returned 72 points.
MM_TreeSymbol returned 31 points.
Walking to Point(596, 116);
Disguising as: Arrived at trees successfully.
Disguising as: Cutting tree...
N_FindMSObjects(); Failed to find Object.
N_FindMSObjects(); Failed to find Object.
ChopTree Failed to find tree.
Disguising as: Walking to North Tree..
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
MM_SymbolOutline returned 0 points.
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
Counted 2 logs in inventory.
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
DeActivatePlayer(False, Failed to chop a full load.);
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: fat; |
Status: |Location: lost; |
Status: |Reason: Failed to chop a full load.; |
Status: |Total Logs Banked: 2; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 350; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 min 27 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
Successfully executed.
There :( still have the same problem.
Ok, so the problem is, is that it's failing to find the northern tree's symbol on the minimap. Thing is, that shouldn't happen unless for some reason your not facing north?
You could try changing line 591 from:
if Length(Arr) < 10 then
to:
if Length(Arr) < 5 then
and see if that changes anything. Otherwise, I'll look into it more tomorrow but it's getting late and I have work in the morning.
Good luck
JiveTonto@Gmail.com
2010-09-05 15:35:17
wot find my dragon hachet so having to use rune =(
From: JiveTonto@Gmail.com
wot find my dragon hachet so having to use rune =(
It will support that very soon ;)
JiveTonto@Gmail.com
2010-09-05 18:11:11
if you want u can use my account,would like it to be supported asap so i can get off these dam willows ( i hate useing rune….its just so common )
From: JiveTonto@Gmail.com
if you want u can use my account,would like it to be supported asap so i can get off these dam willows ( i hate useing rune….its just so common )
If you would like to PM me details, it would take < 1 minute :)
JiveTonto@Gmail.com
2010-09-05 19:23:18
sent
Updated!
9-6-2010 - v3.1 released (Simba)
Updates:
*Added Dragon hatchet support
Thanks to JiveTonto for letting me use his account for a minute.
JiveTonto@Gmail.com
2010-09-06 15:44:28
will run now =D
*Edit failed on banking every time and once on finding the tree tpa
can even get a load =(
From: JiveTonto@Gmail.com
will run now =D
*Edit failed on banking every time and once on finding the tree tpa
can even get a load =(
Are you sure your settings are correct? I'm running it right now and it's working quite well.
If you would like, you can pick your own colors for the bank booth and the trees and put them in their respective array in LoadMSObject on line 302. Remember to try and use 'unique' colors though.
JiveTonto@Gmail.com
2010-09-06 17:54:59
yer colours are alg,and im pritty sure its all good,do u have a members account?
not at the moment. Usually I do tough.
JiveTonto@Gmail.com
2010-09-06 19:02:26
Im letting mine run out as on that account i lent you im going for 99wc now… then a bit of smithing so it will be 40mills worth of steel bars then ill make members again to make some cannon balls +D
From: JiveTonto@Gmail.com
Im letting mine run out as on that account i lent you im going for 99wc now… then a bit of smithing so it will be 40mills worth of steel bars then ill make members again to make some cannon balls +D
Well turns out my run stopped on the second load due to failing at the bank as well, so I updated my colors and am running now. I plan to watch it for a bit and make sure everything is working well, then I'll upload any changes I make.
JiveTonto@Gmail.com
2010-09-06 20:07:00
sweet will be waiting =D ( back to drayer at the mean time) only a nother 100k willows to go till 99 >.<
Ok, updated the bank record and thing's are going quite well :)
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ifex; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 189; |
Status: |Total Loads Done: 7; |
Status: |Experience Gained: 33075; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 1 hr 53 min 3 sec; |
Status: |__________________________________________________|
JiveTonto@Gmail.com
2010-09-07 08:17:39
will give her a wherl now
edit*banking is mint now,but it wasnt doing any anti ban or anything to stop my dude from logging out while he was cutting,so he kept logging out and glitching
From: JiveTonto@Gmail.com
will give her a wherl now
edit*banking is mint now,but it wasnt doing any anti ban or anything to stop my dude from logging out while he was cutting,so he kept logging out and glitching
re-download ;)
9-7-2010 - v3.3 released (Simba)
Updates:
*Optimized Banking
*Numerous tweaks to make thing's run smoother
JiveTonto@Gmail.com
2010-09-07 17:42:48
back to failing to bank lol,wont bank one load for me on 3.3 opens th bank but does not deposit
From: JiveTonto@Gmail.com
back to failing to bank lol,wont bank one load for me on 3.3 opens th bank but does not deposit
Ok, now try.
I've made a few more tweaks. I really am not sure why it won't deposit for you though? what does the debug say when that happens?
If you don't mind, set the 'Debug' constant to true and run the script, and then post what it say's if you continue to have problems with this version.
JiveTonto@Gmail.com
2010-09-07 18:26:49
ok now over this scrit,sorry but every time now its somethign else.e,g it wont run it to the trees form the bank or will log out after a tree finishes.your more than welcome to use my account and try it but its just so redicouly unstable for me,
not saying it will be for everyone but it is being a cunt for me
sorry =(
From: JiveTonto@Gmail.com
ok now over this scrit,sorry but every time now its somethign else.e,g it wont run it to the trees form the bank or will log out after a tree finishes.your more than welcome to use my account and try it but its just so redicouly unstable for me,
not saying it will be for everyone but it is being a cunt for me
sorry =(
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ifex; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 27; |
Status: |Total Loads Done: 1; |
Status: |Experience Gained: 4725; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: sare; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 16 min 16 sec; |
Status: |__________________________________________________|
Just had it go through a load and it worked perfectly fine.. :confused:
I have absolutely no idea why it is giving you so many problem's. I haven't even changed anything with the walking since the script was released and I've never heard of it failing for anyone.
I plan to continue work on this though so hopefully next update thing's will work better for you.
Be sure you have everything updated though.
Your feedback so far has been greatly appreciated :)
JiveTonto@Gmail.com
2010-09-07 19:14:24
>im sorry just needed a little vent shit in real life was anoying me<
ill continue to test it as this does look to be a good script,and yer everythign is up to date,i have a smither and a nother woodcutter running atm in the background so i dont think my simba or srl or reflection is out of date
9-21-2010 - v3.4 released (Simba)
Updates:
*Random updates to work with the recent RS update
As of right now I will keep this script updated enough to work efficiently, but my 100% priority is MSI right now.
I will keep this working until it is added to MSI, but most likely wont be adding any more features.
Still feel free to make suggestions etc. but no guarantees they will be added at this point.
gerver
2010-09-22 15:28:21
i think i found a bug :
Disguising as: Walking to trees..
** Warning in function WalkTo(Index: Integer): Boolean;: Failed to find MM_DirtGround color.**
Disguising as:
DeActivatePlayer(False, Failed to walk to tree's.);
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.3; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: chef; |
Status: |Active: False; |
Status: |Location: Bank; |
Status: |Reason: Failed to locate hatchet.; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: chaudar; |
Status: |Active: True; |
Status: |Location: lost; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 36 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 2 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
big d210
2010-09-27 17:46:53
Bot wont bank my yews, it just stops with my bank open then eventually logs out, everything else works excellenty.
From: big d210
Bot wont bank my yews, it just stops with my bank open then eventually logs out, everything else works excellenty.
Post the debug?
I'm assuming one of the recent updated changed the Black list count for the Yew logs, as that's how the script identifies them to bank them.
I'll check it out here in just a minute.
Edit: The outline count is the same, so that debug would be awfully helpful in fixing this ;)
big d210
2010-09-28 10:05:18
** Warning in function FindTreeSymbolTPA(x1, y1, x2, y2: Integer): TPointArray;: Failed to find TreeSymbol.**
Disguising as:
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
LogOutline: 85;
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: |
www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
DeActivatePlayer(False, Failed to chop a full load.);
Status: __________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.3; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: less; |
Status: |Active: False; |
Status: |Location: lost; |
Status: |Reason: Failed to chop a full load.; |
Status: |Total Logs Banked: 17; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 2975; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ; |
Status: |Active: True; |
Status: |Location: Bank; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 7 min 11 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: |
www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
NextPlayer
SwitchToPlayer(PlayerNo: 1, Active: False);
Welcome to Runescape.
all this happens, and it attempts to log in my other character which i do not have, so it does nothing
rushton16
2010-09-29 09:31:40
Does this script recognise dragon hatchet? because if i have the hatchet either equipped or in my inventory it says failed to find hatchet. however if i wear a rune hatchet the script works perfectly
Failpailirl
2010-10-06 08:04:12
I will make sure to test this out on friday when i get my computer back, and after i install simba, ect. and i will post dem proggies
otavioafm
2010-10-07 18:31:53
Nice script man =)
From: otavioafm
Nice script man =)
Does it still work? :o
realrocker00
2010-10-07 21:27:19
Ill try it out! :)
golumpa
2010-10-11 18:32:34
maybe a bank pin feature would be helpful to most people
i luffs yeww
2010-10-11 19:55:02
Unless this for some reason uses a custom bank method, you can just add Players[x].Pin := '1234';, where x is the player number and 1234 is the pin. It has to be a string (be between the two apostrophes).
Big Tom
2010-10-21 14:40:39
If the script fails to bank like 30 minutes in, is this a problem with the script or is there something that Im doing wrong?
It's a problem with the script as it hasn't been updated in quite some time. I'm honestly quite shocked it still works really at all.
The colors for the bank booth just need to be updated most likely. Go ahead and do it if you'd like, otherwise check out MSI. This script is included in MSI now, that's why I don't update it ;)
Edit:
Nevermind, this script still runs great for me. Just ran for a little over 3 hours before I stopped it.
Eaturself
2010-11-01 18:17:48
It wont go sometimes :( It says that it gets held up at line 95 sometimes and others it just checks my inventory, etc. and then logs out. I'm only using one player, is that the problem?
From: Eaturself
It wont go sometimes :( It says that it gets held up at line 95 sometimes and others it just checks my inventory, etc. and then logs out. I'm only using one player, is that the problem?
I doubt that's the problem. If you want to post the debug I can tell you what's wrong and how to fix it.
Otherwise if your not looking to do that, I recommend you to use MSI. This script is now included in MSI as well as many others, which is why I stopped developing this one ;)
Eaturself
2010-11-01 18:34:12
__________________________________________________
Status: | |
Status: | NCDS' Edgeville Yew Chopper! |
Status: | Version: Beta v3.3; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: xem; |
Status: |Active: False; |
Status: |Location: Login Failed; |
Status: |Reason: Failed to login.; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ; |
Status: |Active: False; |
Status: |Location: Bank; |
Status: |Reason: ; |
Status: |Total Logs Banked: 0; |
Status: |Total Loads Done: 0; |
Status: |Experience Gained: 0; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 3 min 35 sec; |
Status: |__________________________________________________|
Theres the thing :P sorry I'm extremely new to this, how might I use MSI?
Eaturself
2010-11-01 19:10:14
Awesome! Thank you very much, but could you possibly give me a sample script though, this looks actually pretty fun to learn I just wanna get past the language barrier
the smith400
2010-11-02 00:42:09
aaaaaaaaaaaaaaaaaaaaawesome script :)
only one little problem. lamps. i cant bank it and the script won't chose a skill
[PHP]Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Active: False; |
Status: |Location: Bank; |
Status: |Reason: LoadsBeforeSwitch completed; |
Status: |Total Logs Banked: 335; |
Status: |Total Loads Done: 12; |
Status: |Experience Gained: 58625; |
Status: |Levels Gained: 1; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: |Nick: ***; |
Status: |Active: False; |
Status: |Location: Bank; |
Status: |Reason: Failed to bank; |
Status: |Total Logs Banked: 84; |
Status: |Total Loads Done: 2; |
Status: |Experience Gained: 14700; |
Status: |Levels Gained: 0; |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | |
Status: | Time Running: 3 hr 27 min 58 sec; |
Status: |__________________________________________________|
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: |
www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 4 |
Status: | Beekeepers Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/[/PHP]
enisdude
2010-11-20 05:42:02
I havent seen a place where you can enter your pin