SRL Archive - OSR Help

FindNormalRandoms;


ownedlikenoob

2010-06-15 16:44:00

When I call this procedure it just starts clicking the inventory tab. and gets stuck repeating that.

Does this happen to any1 else?

Rich

2010-06-15 16:59:25

Are you sure that it is FNR doing this, and not something you have scripted?

Narcle

2010-06-15 16:59:59

Are you at revision 534 (current)?

Awkwardsaw

2010-06-15 17:00:37

it may be findrewardbox in findnormalrandoms. the only thing i can think of :p

Rich

2010-06-15 17:02:42

Update your SRL to the latest Dev rev and see if that does it for you.

ownedlikenoob

2010-06-15 18:29:16

From: R1ch
Update your SRL to the latest Dev rev and see if that does it for you.


Yea I'm updated. I just did an svn on my SRL file. and it was up to date. Unless I am using the wrong repository… What is the current Repository now?

Wanted

2010-06-15 18:34:30

From: ownedlikenoob
Yea I'm updated. I just did an svn on my SRL file. and it was up to date. Unless I am using the wrong repository… What is the current Repository now?


http://villavu.com/repositories/srl-opendev/

ownedlikenoob

2010-06-15 18:54:48

From: IceFire908
http://villavu.com/repositories/srl-opendev/


Then yea it's up to date,

Narcle

2010-06-15 18:57:39

Check your script for a GameTab being called to much. I believe FNR switch's to GameTab(tab_Inv) to check for a random. I've had this problem before as well. Pain to find a fix sometimes. Is it just click Invy tab or is it tabbing to another before?

Tim0suprem0

2010-06-15 20:07:06

I had this problem as well, so I used FindNonInventoryRandoms.

ownedlikenoob

2010-06-15 21:58:28

From: Narcle
Check your script for a GameTab being called to much. I believe FNR switch's to GameTab(tab_Inv) to check for a random. I've had this problem before as well. Pain to find a fix sometimes. Is it just click Invy tab or is it tabbing to another before?


I don't use that procedure, but I do use Hoverskill. Maybe that is why,

ownedlikenoob

2010-06-21 13:40:41

From: Tim0suprem0
I had this problem as well, so I used FindNonInventoryRandoms.


I put that there instead of FindNormalRandoms and it is still doing it… lol I don't know why now….