Bad Boy JH
2010-06-15 01:50:26
How do I find the doors with reflection. I believe that all doors have a unique ID, which also changes when doors are open or shut. The only problem I have is that I don't know how to get the IDs, also when I have the ID, how should I open the door?
mormonman
2010-06-15 02:07:39
offsets with compass set a certain direction…unless we randomly decide to hook models…but that probably won't happen anytime soon.
Narcle
2010-06-15 03:03:01
(Once you get the IDs to open)
TileToMS(DoorTile, ModX, ModY, Height);
ModX is 0.1 to 0.9 same with ModY, depends what side it is on for these.
North = 0.5, 0.9
East = 0.9, 0.5
South = 0.5, 0.1
West = 0.1, 0.5
I believe.
(actually the smallest is 1/512) ~0.00195 - ~0.99805
Bad Boy JH
2010-06-15 04:06:45
how do i get the IDs though?
Capricorn
2010-06-16 17:50:43
T := GetMe;
Writeln(GetObjectAt(Me.Tile.X + 1, Me.Tile.Y)
Or something along that way is another way to get ID's in Simba instead of using RSBot.
Bad Boy JH
2010-06-17 07:16:06
I tried basically running a script that Got ALL ids, and then waited 5 seconds so i could open the door, and then got all IDs again, then did a InIntArr to see if any IDs changed, and none had…