SRL Archive - OSR Help

question about detectability from the mouse.


fre

2010-06-01 14:45:36

I heard somewhere that jagex can see if your mouse is moving or not.

This is a problemo because I detect trees the following way.

The downpoint of this is that my mouse needs to be on that specific Tile
before it can see if the option exists
So the mouse moves to the middle of the tree ALOT of time.
Will this be detectable by jagex?

[php]
Function R_TreeChoppedDown(Tree:TTile):boolean;
begin
MMouseToMS(Tree,5); //mouves mouse to a tile with a randomization
if OptionExists('Chop') then
Result:= false;
if OptionExists('Examine Tree Stump') then
Result:= true;
FreDebug('Tree is chopped down')
end;
[/php]

Frement

2010-06-01 14:49:38

Just keep the mouse on the same spot and wait for the option to disappear.

Sex

2010-06-01 14:49:38

Trees are different objects when they are already chopped down. Just detect the ones that aren't chopped.

fre

2010-06-01 16:04:41

From: Frement
Just keep the mouse on the same spot and wait for the option to disappear.


That is the thing.
My script/function to detect if the tree works perfect.
But the question is if it is a GOOD UNDETECTABLE (almsot) function?

ShowerThoughts

2010-06-01 16:53:57

You could also use uptext, the only problem is if you do this with each tree for like more than 1 hour it's kind of obvious you're botting; If they check for it.

i luffs yeww

2010-06-01 16:54:59

>_> People worry too much. I've said this many times, but if you over do it to try and make it completely undetectable, you're just hurting yourself. You'll end up making it very unhuman-like and will get caught. It's like lying; if you try really hard to think of the best story, you'll most likely get caught. If you just act nonchalan about it (because it's not a big deal), you'll most likely be fine.

/thread.

fre

2010-06-02 05:13:36

From: i luffs yeww
>_> People worry too much. I've said this many times, but if you over do it to try and make it completely undetectable, you're just hurting yourself. You'll end up making it very unhuman-like and will get caught. It's like lying; if you try really hard to think of the best story, you'll most likely get caught. If you just act nonchalan about it (because it's not a big deal), you'll most likely be fine.

/thread.


No offence, but this is bullshit.
If you dont put random movement in your mouse.
And if you click at the same tile, or coordinate over and over again you are screwed.

Again no offence, i am glad that you replied.

Bad Boy JH

2010-06-02 08:51:18

No he means getting every little thing randomed, and everything antiban, I think he is saying Antiban is like oxygen, too little and you are screwed, but too much and you're just as screwed…

marpis

2010-06-02 09:53:51

I'm not sure what's the problem here, your function that detects the tree works perfect, and the problem is something about moving mouse?
If it's constantly hovering Tree stump then it might be detectable and should be fixed, since it's a very easy fix. If you're just concerned that the area where the mouse moves is too small and can be detected, then it's no worries, little randomness is enough. Mostly humans click and move their mouse in the center of the tree anyway.

fre

2010-06-02 16:11:36

From: marpis
I'm not sure what's the problem here, your function that detects the tree works perfect, and the problem is something about moving mouse?
If it's constantly hovering Tree stump then it might be detectable and should be fixed, since it's a very easy fix. If you're just concerned that the area where the mouse moves is too small and can be detected, then it's no worries, little randomness is enough. Mostly humans click and move their mouse in the center of the tree anyway.


Thx for this revealing explenation.
i got a random of 10, that means the mouse moves to a random position
5 pixels above,under,left or right of the original coordinate.
And i hoovers over this position alot.

like once every 5-10 seconds while waiting for a tree to be cut.
I ll add the script if anyone is interested in looking a bit deeper into it.

The script is far from done.
I just added the raw structures with the procedures.
It is fully functional tought.

i luffs yeww

2010-06-02 16:58:01

I've been stuck in a random, spinning the compass for three hours. And I've made some bad scripts that moused over trees constantly and I didn't realize. I never use a randomness of more than two. Your function is fine, MMouse(x, y, 2, 2); will suffice. And it doesn't need to be extravagant, unless you're doing it merely for recognition, then go all out. :p