Knuzcano
2007-02-04 23:25:47
yeah, its my first script :P
Thanks to:
Junior - Helped me find my missing identifiers
Customizable autofighter for the popular game Monster&Me (click that to see the game :D)
Able to change:
Time between fights
Number of fights before healing
Type of healing item used
Future plans:
Heal pets
Tells how many fights you have had
Fight detection(right now it just clicks Fight every XX seconds (you set the seconds))
Smaller BMPs
Only load neccesary BMPs (will not load Amrita wine BMP if you use pain-easing dew) (DONE!)
suggestions and feedback please
heres the script, instructions are in the comments in the beginning
EDIT:
OMG finally updated after almost 6 months.
I switched some variables around, to make it only load the BMP of the healing item you chose.
In doing that, not only did I lower the lag from large bitmaps, i managed to completely drop 25 lines of coding :)
I have no way to test it at the moment, I just moved and i'm on my dad's laptop so i have to redownload the game.
After I redownload it, I can complete my Future Plans section
Thanks to:
Junior - Helped me find my missing identifiers
Customizable autofighter for the popular game Monster&Me (click that to see the game :D)
Able to change:
Time between fights
Number of fights before healing
Type of healing item used
Future plans:
Heal pets
Tells how many fights you have had
Fight detection(right now it just clicks Fight every XX seconds (you set the seconds))
Smaller BMPs
Only load neccesary BMPs (will not load Amrita wine BMP if you use pain-easing dew) (DONE!)
suggestions and feedback please
heres the script, instructions are in the comments in the beginning
EDIT:
OMG finally updated after almost 6 months.
I switched some variables around, to make it only load the BMP of the healing item you chose.
In doing that, not only did I lower the lag from large bitmaps, i managed to completely drop 25 lines of coding :)
I have no way to test it at the moment, I just moved and i'm on my dad's laptop so i have to redownload the game.
After I redownload it, I can complete my Future Plans section
program AutoFightV2;
//Made by Knuzcano Knuzcano @ gawab.com
//I take requests, except for Runescape
var a,b,c,t,x,y,fight,itembag,healingitem,iX,human,ok: integer;
{Instructions:
Set Resolution to 1280 x 1024
Turn on AutoFight!! Click Command, then click AutoFight
Must be set to the Ferocious Skin or script will not function!!
Click System(S), move down to Skin, and click Ferocious}
procedure load;
Begin
t :=10000 //This is the time it takes before you win a Battle
//Time your party fighting about three or four enemies at once
//and round up by about three seconds
//add a 000 to the end of that, and put it in place of 10000
//example: t :=10000 is 10 seconds, 8000 is 8 seconds
a :=2; //this is the type of healing item you wish to use
//0=Stanching Grass
//1=Healing Powder
//2=Pain-Easing Dew
//3=Amrita Wine
//If you have no healing items, dont worry, it will still function
c :=50;//this is the ammount of battles before you want to heal
//Edit nothing below here
//Edit nothing below here
//Edit nothing below here
b :=0
Fight := BitmapFromString(23, 7, 'z78DACD924B0AC0200C05AFA4' +
'C618B38C5AEF7FA442B31154D07EA09B2C1EF3641274D15528EED' +
'52952B0569DCFC91913496216A6540E8F109006649B788B2680B6' +
'C466AEB66FED9A10B24B46134C64A2B4C9CC4419608F1834D12D7' +
'A72E63648AE8D7AFF95EE2EF9F5FBAF99FCE626F7FEC9BAC9096B' +
'8EE589');
itembag := BitmapFromString(18, 15, '27584238775A36765B3877' +
'5A14131136615039604E2758423A765C37785A38775C131315376' +
'04E385D4B2C3A2367643B5B592688833F2758423A765C38745830' +
'351E332518375E493A614F27573F38775C3A765A314B3222190A3' +
'5342024220B94915CE3DD89A9A34FA4A24D27584236775931543E' +
'4C4D253A301523161037594826554135745724322134331466633' +
'05043216B6737DADC88BAB15489843358562327584238775C4244' +
'2C81804098965B4D4D291507001401000501022C2A119F9D52B8B' +
'568999555958E46B2AD517D7626302C0724180C27584238775842' +
'593D7A743A9E9D5AD6D88F807E4B3F3921352D165450218E8645C' +
'8C26CCCC86FA49D42776F1A292C0F1D2A201B392D27584237775C' +
'3A7257575A2BABA35BE3DE8DD3D17CA4A1527974306863214F491' +
'5626224AAA74A888631302E071424191A3127192F23275842377A' +
'5936765B315D444C4D23918E4B98984E85853D635D213E3C0B474' +
'6186C6A3164612C5150182E2B0C182315142B21162D2527584239' +
'755C39785B377357100F0D1A24191B1E1317190E13190F0507066' +
'5622DDDDB84A9A55C68601F39370E1F170019291E1B3027275842' +
'3A765D36765B36755A1212122C4C3D253D30142920131A1216130' +
'2414012918C4A86813F514B19272405221D091E18081C27172758' +
'4238775A37775C3A765C11110F31554B2948380F19101E1C07686' +
'6297F7A382425051D190027260A3C3A143A38114745151E1B0C27' +
'58423A765C37765939785D1214133659451D221B3D3D19726E2EC' +
'2BD6B9D9950322C082C290852501D6E69296761257D7B3187833A' +
'27584238775A37775C38775A15151722231349441A8D8C3ACAC77' +
'AD5CE7E716E292A25053C370F78742D8A8533A09A509F9C4BADA8' +
'5427584236775936785C3B70522115075E5B24A5A045C8C576E5E' +
'09CC2BD615A581D434017827D3BB8B3578C862EA49D59D3CE7AB1' +
'AE5127584237775C3B735A282C136D6B32BAB65BCAC373E3DFA2D' +
'BD78DBBB4666260236A6730CECA6FC7C25C958E3DBBB76DDAD584' +
'CDC7712758423A765A2C3820645E2ABDBC62C3BC6BE0DC9CE0DD9' +
'AD7D485C8C578ACAA5786813DC2BD61B1AC50B9B172D7D38AD8D2' +
'86D5CF81');
iX := BitmapFromString(14, 20, 'z78DAED934B8EE5200C45B7E42F' +
'D8439BCFFE97D44E52AFF4927AB3568FAA41B29081937B8D03080' +
'DA82600D7D45A31381860AD8F2835AFDDD799634AEDE0D71A2B2F' +
'7516A091D1E609408DE67E1B4024342A76DAA0C292E00A6A283DA' +
'CA19AB9C1327486DEC1B8084221A2D8F29B096437E63590890384' +
'9734488D26087DDBBC9DD156EC2238E5F13D1F6F3A0762DD82DBF' +
'96B944A55C0D6BBDC76474F1BA5B3592F02D178304B39B4BA55BB' +
'EC423FC9EF19C4BA1B5581F40DB34FA74BD5834964D05BF684AA8' +
'92650552F3F54639ABA233B86A3BBC5846DE1EB647EF29E86B6AA' +
'3ED415F810FD9389CD293A0EDFA984D1074058065E4EEFCCE3658' +
'9BC9797E31DEF4EB93CDEDE0577D840EA4923C0FB76B93AE7C154' +
'455C2E010FA72BA4B4CD145CC5B9D599467D8A007B75D6C97CEA9' +
'CAFEABD9EC446306AD1AC54E5E072BA8793A7CDC70BB67DF69296' +
'CD77A6563BAC2F5F559D8CD357B20C9E93E7184B44A6ACC57BEA1' +
'AB74E031DAD7DF28E71FC7438CEE8786412D77726CEF5227A65EA' +
'1F91A3AE67CC335FF19D69CB3DF6DFC78B59FAB0BAFD1F0C42458' +
'EFFF1B7C53F45C3682E');
human := BitmapFromString(43, 15, 'z78DA333030B630363718254' +
'7C951124C3A3ABA98BAB951AE663404465A08E0D2855F25848D4B' +
'0D7E9720AB21C67662CCA46708902A4E0BBB880F5B5C24E569801' +
'2715AD845FF5C40B938B5E265688500EDEC1ABA213018D200ED52' +
'26317651370D8C92A3E4C8240191572A1B');
ok := BitmapFromString(27, 3, 'z78DA333030B6303637C04B3A3AB' +
'A98BAB92193F85512631A797A29378D3CF753D734FC6AA86517B2' +
'08004993678A');
if(a=0) then
healingitem := BitmapFromString(18, 7, 'z78DACD91C10E84300844' +
'7F89A154E1D8A8FFFF4B3B14B327D7DD785A929A46983714449E0' +
'4A41904DE77B862090DD3A3F5A158A17116B9E6C1DAF9C7D5C4BF' +
'405D9D4C313249EE0ABAF0260E6AD34BC90E6D30DD092D2624551' +
'AA7CB76E3C22C2BB1B2DB86318CA4585AB0FFF262367B985EE0BB' +
'8259B0521BC920B95CCAF18A7FD6205571901C4E8FA2D5342EBBB' +
'254F9982A7AB19E8733B60F93DFB237676F73F278BFDA7FDC9DD7' +
'84F37BAFAA2DCBDC813C0D93BF8B1767159383');
if(a=1) then
healingitem := BitmapFromString(11, 11, 'z78DA65515BB243' +
'2108DB9220207E8A8FFD2FE9463D6D6FA77C64986842508BD6D62' +
'AD1F35A2E3D0EAEB59A2E30A10B4C1BBBBF4C261DCA29254F4F79' +
'1FE0ABCC8303DADA37B60DDBE130FBB4E498DDC873E29AFED53DC' +
'5FD78DDBF8889E5E619539ACFDAF94EF7D43FF377596E70C616E5' +
'620C8BB050613717AE362C33996A83839EFC92BE8A6BA9161B0B6' +
'E16454F5755E8E9F7A9964C2E24FC16C227D7DC33E1804BE4EAD3' +
'3BB079C760AE820CB30A18F38E2470FE3F5D18DA4A4E1DEF423BE' +
'DDBE1F18196CAC01664843C7B16325A55F6EE6CF96A5F5BECCC79' +
'6F1150212D18A8286D15322267D36A25AF3222D4059BE6AF87704' +
'E7073C6BCF438D3FD6DB01678436EA34E17655569BF2F0995D007' +
'8FF620FA174F8913FC0F9B7ECBE9E8BE509E7E6783160ED8E5E17' +
'FEA0F5DD29B8E');
if(a=2) then
healingitem := BitmapFromString(1, 12, '00000000000000000000000' +
'0000000000000102818739263D6BE5294C3AD94DBFF6BBACE');
if(a=3) then
healingitem := BitmapFromString(5, 7, '313842C6C7D64A494A0808080' +
'0040063657B8C92A59496A5636573313839949AA5C6C3CEE7EBEF' +
'EFEFF7B5B6C69CA2ADCECFD6FFFFFFFFFBFFBDC3C69C9AA5C6C7C' +
'EFFFFFFF7F7FFB5B6BD9C9AA5C6C7CEFFFFFFF7F7FFB5B6BD9C9E' +
'A5C6CBCEFFFFFFFFF7FFBDBABD');
end;
procedure heal;
begin
if(FindBitmap(itembag,x,y)) then
begin
MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
Wait(100)
ClickMouse(x,y,true);
Wait(300)
end;
Begin
if(FindBitmap(healingitem,x,y)) then
begin
MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
Wait(100)
Clickmouse(x,y,true);
end;
if(findbitmap(human,x,y)) then
begin
MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
wait(100)
Clickmouse(x,y,true);
end;
if(findbitmap(ok,x,y)) then
begin
MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
wait(100)
Clickmouse(x,y,true);
end;
if(FindBitmap(iX,x,y)) then
begin
MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
wait(100)
Clickmouse(x,y,true);
end;
end;
end;
Begin
load;
wait(500)
repeat
if(FindBitmap(fight,x,y)) then
wait(1000)
Begin
repeat
repeat
if(FindBitmap(fight,x,y)) then
wait(1000)
MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
Wait(100)
ClickMouse(x,y,true);
wait(t)
b := b + 1;
until(b >=c)
begin
Heal;
B :=0
end;
until(false)
end;
until (isfkeydown(8))
end.