Sir R. M8gic1an
2010-05-26 12:54:36
Here's a couple of ideas..
AK:
- smelting
- crafting (gold & silver)
- Tanning hides
Varrock:
- GE Yew cutting
- VEM
Misc + Draynor:
- Super Heater
- Alcher
- Teleporter
- Draynor Fisher
— (emphasis on anti-ban / undetectability)
Fighter (general)
- Mage
- Range
- Meelee
- - Must include:
- - - Eating
- - - Resting (faster HP healing)
- - - Arrow Picking up
- - - Autocast
- - - Defensive modes
- - - Atk Mode
- - - Str Mode
- - - Prayer Usage
- - - >= 5 Monsters as library. (Must use a monster / object library)
Here's the thinking behind this decision:
- AK = money makers + smelting + crafting
- VK = WC + Mining + $$
- Misc + Draynor = Magic + Fishing + Lots of antiban & undetectability development
- Fighter = Fighting skills; When finished walks should be easy to add and make it bank at several places.
I'm thinking teams of up to 4 people. 1 Month for development (1 week planning, 2 weeks scripting, 1 week tweaking).
Devs will be allowed to join. No pluggins.
The difficulty of every option seems about even to me. The misc option we will need to be more harsh about, not something that just does the job, it'll need to be done to perfection.
What do you guys think?
If this goes well, at the end of the competition, MSI will already be one hell of a script.
Also, there will be a maximum of two teams per 'script'. First come first serve.
~RM
AK:
- smelting
- crafting (gold & silver)
- Tanning hides
Varrock:
- GE Yew cutting
- VEM
Misc + Draynor:
- Super Heater
- Alcher
- Teleporter
- Draynor Fisher
— (emphasis on anti-ban / undetectability)
Fighter (general)
- Mage
- Range
- Meelee
- - Must include:
- - - Eating
- - - Resting (faster HP healing)
- - - Arrow Picking up
- - - Autocast
- - - Defensive modes
- - - Atk Mode
- - - Str Mode
- - - Prayer Usage
- - - >= 5 Monsters as library. (Must use a monster / object library)
Here's the thinking behind this decision:
- AK = money makers + smelting + crafting
- VK = WC + Mining + $$
- Misc + Draynor = Magic + Fishing + Lots of antiban & undetectability development
- Fighter = Fighting skills; When finished walks should be easy to add and make it bank at several places.
I'm thinking teams of up to 4 people. 1 Month for development (1 week planning, 2 weeks scripting, 1 week tweaking).
Devs will be allowed to join. No pluggins.
The difficulty of every option seems about even to me. The misc option we will need to be more harsh about, not something that just does the job, it'll need to be done to perfection.
What do you guys think?
If this goes well, at the end of the competition, MSI will already be one hell of a script.
Also, there will be a maximum of two teams per 'script'. First come first serve.
~RM