ShowerThoughts
2010-05-21 18:12:43
Hey,
I just want to help you guys not getting detected, recently a lot of people came to notice that reporting is the key to banning, I can't 100% verify that; but it's important fact.
Now lately we split it to a few important aspects.
- Antiban
- Autoresponding <– this is a hot subject
- Fix the Anti-Randoms <– Important subject.
Now you will think if we make a nice script and the above aspects are fixed I am safe…. right?
People might have noticed the fact that your army plays runescape very 1 for 1 for 1 for 1; procedure/move.
For example:
Your player has to walk to the bank.
The scripts uses its uberl33t search4dimensionaltpasplitpie squarerootroadfindingthing function.
It clicks, waits till the flag is gone, uses his function again; waits till the flag is gone.
Look people might have noticed this before, but no one is changing their script by this. I think people should use FFlags a lot more( I know it makes the walking harder but the script overall better and even faster and a lot less detectable!) and people should make the scripts doing more check for everything and nothing(xD). Doing multiple things at the time!
Just my 2 cents.
ps.
If needed FFlag(distance); Should be fixed.(it might be working perfectly not sure).
ps2. my english sucks
greetz,
I just want to help you guys not getting detected, recently a lot of people came to notice that reporting is the key to banning, I can't 100% verify that; but it's important fact.
Now lately we split it to a few important aspects.
- Antiban
- Autoresponding <– this is a hot subject
- Fix the Anti-Randoms <– Important subject.
Now you will think if we make a nice script and the above aspects are fixed I am safe…. right?
People might have noticed the fact that your army plays runescape very 1 for 1 for 1 for 1; procedure/move.
For example:
Your player has to walk to the bank.
The scripts uses its uberl33t search4dimensionaltpasplitpie squarerootroadfindingthing function.
It clicks, waits till the flag is gone, uses his function again; waits till the flag is gone.
Look people might have noticed this before, but no one is changing their script by this. I think people should use FFlags a lot more( I know it makes the walking harder but the script overall better and even faster and a lot less detectable!) and people should make the scripts doing more check for everything and nothing(xD). Doing multiple things at the time!
Just my 2 cents.
ps.
If needed FFlag(distance); Should be fixed.(it might be working perfectly not sure).
ps2. my english sucks
greetz,