RMB/PM(Rimmy Miner Banker/PowerMiner)
XcanadamanX
2007-02-04 13:11:44
RMB/PMThis is only beta it works pretty good
has a few bugs…finding bank(maybe because my comp is to slow now?)
Features- automining-mines the correct ore for the level you are at. set this with leveltocopper and leveltoiron once it gets to level to iron it will keep doing iron.
-there is other features but can't remember right now.
Some of the things like the bitmapmasks are from wizzys powerminer…mining proc is all mine…same with walking.
Future versions- better walking(done can be improved more though)…
more failsafes…
option to only powermine(done)…
autoresponder(private(might release only to mems but i might not))…
when all players are inactive it makes them active and tries to find location if it doesnt find where it is it goes to lumby and walks to fally(done but walking to fally could be better).
Bugs- on my computer if you start in mine it goes to bank but if you start in bank it wont find bank after mining? if someone can look at it and see something wrong plz tell me.
I will make this a free script after I get this out of beta stage
i guess ill have to explain better now.
ok you have to start in either first bankslot in fally of at the rocks in the center of rimmy mine.

watch it for one round. make sure it gets the right rock color. if it does not click the correct rock place. you might have to change the world. oh ya and make sure you log in then log out for the best performance.
DAMN forgot wizzups indenting.:rolleyes:
Wizzup?
2007-02-05 02:31:04
Looks good, a bit more indenting maybe.
By the way!
The RockColor is a stable color, you don't have to pick it everytime. :)
Nice Script. Even global stats are in there. :)
Very nice :) Good job.. ill test later.
SubiN
2007-02-05 06:24:07
Finally people starts posting scripts in Members Section . Anyways i am gonna do this in a second i will get back to u with the results tommorow.
XcanadamanX
2007-02-05 07:53:41
ok thanks guys. ya i figured that out wizzup? but i didnt know how to put it in but i think i have an idea. i can do that indenting np! thanks for testing guys!
SubiN
2007-02-06 00:47:50
sAD NEWS :( - it dosent work for me !
XcanadamanX
2007-02-06 07:50:56
does it do anything?? and can u give a bit more info please.
SubiN
2007-02-07 21:11:32
it just goes to the edge of the screen - thats it.
XcanadamanX
2007-02-08 07:56:52
uhhhh…are you in bank or mine? and whats it say in the debug?
Mjordan
2007-02-16 12:51:53
looks good man. ill try it out after i get my guys off Sumilions and Wizzups? miners.
XcanadamanX
2007-02-16 17:12:08
ok thanks..
Mjordan
2007-02-16 20:26:23
do you need anyone to test this? cause id be more than happy to.
XcanadamanX
2007-02-16 20:31:14
yes i need people to test this. i will post an updated one once i fix some bugs.
Thanks!:)
Mjordan
2007-02-16 20:34:22
ok, well i guess ill wait till you post the update then :)
XcanadamanX
2007-02-17 20:34:06
ok it'll probably be up tomorrow. its more stable then the last one. it will be more stable once i can get the mm actually straight but until then its still pretty good. im adding powermining function right now. you'll have to test that out. im not going to have a chance to. thanks again.
XcanadamanX
2007-02-18 13:36:47
sorry for double post but its been :D updated:D so test it out! its way better than last beta. heres a proggy i got for today. my ma stopped it. couldve gone way longer.
----------------------------------------------
You are using RMB/PM made by Xcan
Version: Beta.
----------------------------------------------
Ores Mined : 269
Worked for 1 Hours, 12 Minutes and 34 Seconds
Mining 223 Ores Per Hour
----------------------------------------------
0 = F; Mined: 0 Ores; M lvl:0 Loc:
1 = T; Mined: 0 Ores; M lvl:0 Loc:
2 = T; Mined: 0 Ores; M lvl:0 Loc:
3 = T; Mined: 134 Ores; M lvl:51 Loc:Bank
4 = F; Mined: 108 Ores; M lvl:45 Loc:Lost
5 = T; Mined: 27 Ores; M lvl:44 Loc:Bank
6 = T; Mined: 0 Ores; M lvl:0 Loc:
7 = F; Mined: 0 Ores; M lvl:0 Loc:
----------------------------------------------
and look at this:
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| [url]www.villu-reborn.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
in an hour no randoms…thats how human like it is lol.
cause
2007-02-18 15:10:24
I think I will test this. I only have 1 guy to spare at the moment but, lets see then shall we?
XcanadamanX
2007-02-18 15:14:43
sounds good. post with your results please and thank you!
cause
2007-02-18 17:13:09
Alright, script is 80% good. Heres a breakdown:
1. Starts off in bank, opens up bank then closes even when no ores in inv. (really don't care, just thought I'd mention)
2. Walks fine, except I had it on unsigned applet, and it started to load the next bit of map, while it tried to click for the next radial walk, that messed it up but that was the only time that happened.
3. WORSE BIT, gets to the mine, sometimes clicks way out to the left, out of the mine area. Other times, just sits in the middle with "mining" in debug. If i help it along, and click near the iron rocks, its works perfect.
4. Walks back fine
5. (this only happened to me the 1st two times I ran the script, other times fine) it says found DTM and right clicks around the bank, sometimes on people, sometimes on the wall. The last couple of times of ran it, i thought your bank idea was sweet, lowering the screen, then clicking in the middle :).
6. SOMETIMES when I run it when starting in the mine, the mouse moves in short choppy movements on an angle up-left and then contines along the edge of the runescape screen in this movement.
about this big of movement a time: /—-/—-/—-/—etc…
But besides that, I like it quite a bit :)
XcanadamanX
2007-02-18 17:30:46
2. i have it on signed applet so i never encounter this problem.
ill look into it.
3. thats because it gets the rock color at the first time it goes to the mine. if it gets a bad color it doesnt do anything. ill talk to tara about it.
4. thats the most stable part of my script right now.
5.i think i fixed it in the one im using. it doesnt actually click in the middle it looks for the closest brown color to the center. thanks.:)
6. thats because of bad rock color. does it do that right near the mine symbol?
thanks for your imput. i will be fixing these things that you have mentioned.
it will be way more stable once we get a good function to get the actual mm straight. right now the mm moves a ton! thanks again!
edit: to fix the rock color problem your just have to go into autocolor.scar and change the generic color of findrockcolor to "5395537" it works after that.
cause
2007-02-18 21:39:10
Great, how come you use signed applet when you have more than 1 guy? (Uid eh?) Thanks for the reply, I will be eagerly looking forward to next release. :)
XcanadamanX
2007-02-18 21:54:10
ya i delete the uid after every use. im glad someone already wants to use it.:D the next release will probably be next weekend. i take a long time to do things and get them the way i want them. i think what i might do is use tara's auto rock color in my script but change the generic color in it so that everyone that uses this doesnt have to change the generic color. good idea?
Mjordan
2007-02-18 23:31:10
sounds like its comming along good, im hopefully gonna be able to try this 2morrow and give some input on it. i cant wait till you get it running good!
Killerdou
2007-02-19 05:46:03
im gonna try this out:), ill tell you how it went later
XcanadamanX
2007-02-19 07:53:48
sounds good!:D
edit: added tara's findrockcolor in my script and changed generic color so rock color finding should be fixed. use beta2.01 it should work better. ill have another update by the end of next week(hopefully)
cause
2007-02-19 11:28:51
Sweetness, I'll see if it can do more that 1 trip now :)
you update banking?
XcanadamanX
2007-02-19 14:26:10
i might have. i dont quite remember. all as it was anyway if i didnt fix it was use isuptextmulti instead of isuptext.
cause
2007-02-19 18:46:35
ok, got some funky results (:P). didnt walk far enough to bank, stopped half way up fally road said didnt find DTM looking for symbol, so I helped it to the bank, where it decided to right click on each rock and hit cancel (like trying to drop but deciding to cancel on half way through) the rock finding (finding iron in mine) worked 1/4 times but there were people there. Maybe add world switching (least amount of people with UID deletion)?
XcanadamanX
2007-02-19 18:50:15
trying to fix the stopping halfway up the road now. what do you mean rock finding like on mm or on ms? did it eventually find the bank?
edit:
-going to be working on a make mm actually north not compass this week. probably going to take up most of the week.
-update banking
-rock finding
-walking to mine
those are the things i hope to accomplish in the next beta(yes still beta)
cause
2007-02-19 18:54:25
Ok, hey, whats your MSN?
EDIT: NEVERMIND I CAN'T Follow simple profile clicking directions! no directions ftw!
XcanadamanX
2007-02-19 18:56:26
[email]ryguy@sympatico.ca[/email]
Killerdou
2007-02-20 07:42:50
it always seems to get stuck with the walking… somewhere, most i had was 1 load without helping:(, usually the mining symbel is not on the minimap(its like half a minimap away) so it cant find rock color and the whole script gets ****** up, but sometimes it works but it will get stuck on the way back, maybe the new updated version will work…
XcanadamanX
2007-02-20 08:03:39
hmm…never had that problem before…is the lines on the mm not even close to straight?
XcanadamanX
2007-02-22 17:01:47
From: XcanadamanX
trying to fix the stopping halfway up the road now. what do you mean rock finding like on mm or on ms? did it eventually find the bank?
edit:
-going to be working on a make mm actually north not compass this week. probably going to take up most of the week.
-update banking
-rock finding
-walking to mine
those are the things i hope to accomplish in the next beta(yes still beta)
i dont know if ill be able to make mm actually north…walking to mine
will be fixed. i dont remember what i was going to fix on rock finding(please help jog my mem). pretty sure i fixed banking.
P.S. Sorry about the double post.
cause
2007-02-22 20:08:28
You were going to fix walking from the middle of the mine pit, over to the iron (please :D)
XcanadamanX
2007-02-22 20:25:31
that should be fixed if the rock color is correct. ill check whats wrong but im sure i fixed it last version.:confused:
cause
2007-02-23 20:15:38
Uh, well it sometimes works, about 50% of the time.
XcanadamanX
2007-02-23 22:09:37
hmmm…whats it do the other 50%?
cause
2007-02-24 23:46:04
clicks off somewhere else, usually out of the mine pit towards teh road. I haven't used this in about a week or so, but I'll try it out a bit tomorrow.
XcanadamanX
2007-02-25 14:50:27
ahhh….just had a newer version. then i put it on here forgot to take out passwords and stuff. then i deleted it from here and i over wrote it with an older one:fiery::fiery::fiery::fiery::mad:
cause
2007-02-26 11:11:14
Lol, ouch. Don't worry, I didn't download. (I sure hate it when my n00by little friends, [or my bro's friends] think my auto fleet is so ub3r, then, while I'm showing them how the script works, they look at my passwords and steal my guys :O!)
XcanadamanX
2007-02-26 17:33:18
thats gay. but i had some new features on my new one but they were kinda spurr of the moment so i dont remember what they were or how i did them.
XcanadamanX
2007-03-16 19:43:00
updated. but taken out for the time being since it has some bugs:(