SRL Archive - Bugs

LoggedIn


bbri06

2010-05-12 00:30:37

I was testing my script that I am working on when I noticed that the LoggedIn function was giving me a false result about 1/10 times(complete estimate)when I was actually logged in to the game.

The script runs around barbarian village/edgeville area if that is important.

i luffs yeww

2010-05-12 01:05:50

Where you are doesn't matter. It checks for the white color in the Report Abuse area. If you right click and it gets covered up, it should fail. Otherwise, you should be fine.

Baked0420

2010-05-12 07:57:13

surely there's gotta be a better way of checking if you are logged in so we can get closer to 0% false positives.

lordsaturn

2010-05-12 17:20:44

You could just add another getcolor for a different static portion of the screen if you want to failsafe, simplest and best way tbh