SRL Archive - Help

Chances of being banned for an auto clicker?


bomanred7

2010-04-19 16:04:00

So I'm a lv 129 and i really dont wanna be banned for the first time using a autoer that is simply an auto clicker, so if it just clicks to high alc while i do so work or what, and i don't run it all day what are the chaces of being banned?

Blumblebee

2010-04-19 16:10:33

high if it's simply an autoclicker. Low (ish) if it's an actual script using a bot of some kind.

bomanred7

2010-04-19 16:38:03

weird, what do you mean a bot? And how do you acctually get caught? If someone sees you and reports the behavior, or dose rs have some sorrta ingame detection system?

Blumblebee

2010-04-19 16:40:53

they do have an ingame detection system, and although being reported flags your account, to the best of my knowledge, you don't need to be reported to be banned (I'm like 99.99% sure of that). An autoclicker clicks the same area continuously. A script/bot has antiban, antirandoms, randomness etc to make it more human-like and less likely of a ban.

bomanred7

2010-04-19 17:20:49

alright thanks, makes since now, well I have been using just an autoclicker for 2 hours now with the only randomthing that it has is changes the time intraval between clicks sometimes, but i might as well stop haha, I don't think it's safe anymore haha!

Sir R. M8gic1an

2010-04-19 17:22:56

From: bomanred7
alright thanks, makes since now, well I have been using just an autoclicker for 2 hours now with the only randomthing that it has is changes the time intraval between clicks sometimes, but i might as well stop haha, I don't think it's safe anymore haha!


Make sure that it doesn't always click the same pixel…

~RM

bomanred7

2010-04-19 17:42:56

From: Rasta Magician
Make sure that it doesn't always click the same pixel…

~RM


so it looks for where you click rather than the time bettwen each click or both?

Sir R. M8gic1an

2010-04-19 17:43:38

From: bomanred7
so it looks for where you click rather than the time bettwen each click or both?


Both, as far as we know.

~RM

i luffs yeww

2010-04-19 18:22:56


{.include SRL/SRL.scar}
var
x, y: Integer;
begin
SetupSRL;
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
Mouse(x, y, 0, 0, True);
Wait(100 + Random(500));
Mouse(x, y, 0, 0, True);
Wait(1750 + Random(500));
until(False);
end.

That's what I used for alching. And for string jewelry (which I'm going to be doing from 84-90 mage, already got up to 84 mage from simple scripts like the one above, and a curser, still about the same length), it's just a little longer due to banking. But really, it's no big deal. Just be around when you auto, and check it every once in awhile. And always use randomness. ^^

Good luck.

Timer

2010-04-19 18:38:46

From: i luffs yeww

{.include SRL/SRL.scar}
var
x, y: Integer;
begin
SetupSRL;
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
Mouse(x, y, 0, 0, True);
Wait(100 + Random(500));
Mouse(x, y, 0, 0, True);
Wait(1750 + Random(500));
until(False);
end.

That's what I used for alching. And for string jewelry (which I'm going to be doing from 84-90 mage, already got up to 84 mage from simple scripts like the one above, and a curser, still about the same length), it's just a little longer due to banking. But really, it's no big deal. Just be around when you auto, and check it every once in awhile. And always use randomness. ^^

Good luck.


Fail!


{.include SRL/SRL.scar}
var
x, y: Integer;
begin
SetupSRL;
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
Mouse(x, y, 3, 3, True);
Wait(100 + Random(500));
Mouse(x, y, 3, 3, True);
Wait(1750 + Random(500));
until(False);
end.

i luffs yeww

2010-04-19 18:44:58

Not for an alcher. :) It was clicking in the same spot because that's how people alch. They don't move within a nine pixel area to alch.

MylesMadness

2010-04-19 18:50:24

they dont click the same spot at all…

i luffs yeww

2010-04-19 21:01:53

Every person I know does. They make the item in the same spot as it is to initiate the alchemy, and then they just click that one spot. A lot of people also just press 5.

aran armath

2010-04-19 22:31:59

{.include SRL/SRL.scar}
var
i, q, x, y: Integer;
begin
SetupSRL;
i := 1;
repeat
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
Mouse(x, y, 0, 0, True);
Wait(100 + Random(500));
Mouse(x, y, 0, 0, True);
Wait(1750 + Random(500));
q := random(5)
until(i = q);
until(False);
end.

Thats what I would have it do, just to have a little more random movement of the mouse. Think about it, with a mouse you are bound to move the mouse a little every now and again, its just natural. With optical mouses they detect smaller movements then with a mouseball. Now that I say that lets fix that script a little more.

{.include SRL/SRL.scar}
var
z, c, i, q, x, y: Integer;
begin
SetupSRL;
i := 1;
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
z := x+random(2);
c := y+random(2);
repeat
Mouse(z, c, 0, 0, True);
Wait(100 + Random(500));
Mouse(z, c, 0, 0, True);
Wait(1750 + Random(500));
q := random(5)
until(i = q);
until(False);
end.

i luffs yeww

2010-04-20 00:01:49

That's doing the same thing, just getting two different pixels. :p It won't do z := x + Random(2) or c := y + Random(2) unless i = q. ;)

Dgby714

2010-04-20 04:06:37


program Alcher;
{.include SRL/SRL.scar}

var
x, y: Integer;

begin
SetupSRL;
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
Mouse(x, y, 2 * Random(2), 2 * Random(2), True);
Wait(100 + Random(500));
Mouse(x, y, 2 * Random(2), 2 * Random(2), True);
Wait(1750 + Random(500));
until(False);
end.

Daniel

2010-04-20 05:07:32

From: Dgby714

program Alcher;
{.include SRL/SRL.scar}

var
x, y: Integer;

begin
SetupSRL;
MouseBox(584, 255, 590, 261, 1);
GetMousePos(x, y);
repeat
Mouse(x, y, 2 * Random(2), 2 * Random(2), True);
Wait(100 + Random(500));
Mouse(x, y, 2 * Random(2), 2 * Random(2), True);
Wait(1750 + Random(500));
until(False);
end.

Random(2) = 0 or 1.

2 * 0 = 0
2 * 1 = 2

is that what you were trying to achieve? :S

Frement

2010-04-20 05:10:13

From: i luffs yeww
Every person I know does. They make the item in the same spot as it is to initiate the alchemy, and then they just click that one spot. A lot of people also just press 5.


I also tilt my mouse upside down so it doesnt move at all, then i just click.

aran armath

2010-04-20 11:00:45

From: i luffs yeww
That's doing the same thing, just getting two different pixels. :p It won't do z := x + Random(2) or c := y + Random(2) unless i = q. ;)


I know it won't, I wrote it like that on purpose. Its so the mouse moves a little bit, based upon the first mouse click. Doesn't change every click but ever few. Just giving you another way to move the mouse a bit.

Dgby714

2010-04-20 14:32:09

[QUOTE=Dan's The Man;703642]Random(2) = 0 or 1.

2 * 0 = 0
2 * 1 = 2

is that what you were trying to achieve? :S[/QUOTE]

yes… 50% chance of a random(3) being added to x and y =)

g0tp0t

2010-04-26 12:21:23

i think that would mean the mouse would jump a pixel, and that is unhuman, but all you need is:


const
WT = 1000
numclicks

begin
while not ismousebuttondown(true) do wait(10)
while ismousebuttondown(true) do wait(10)
getmousepos(ox,oy)
for i := 1 to numclicks do
begin
wait(WT+random(100));
getmousepos(x,y)
if abs(ox-x) > 3 or abs(oy-y) > 3 then
mouse(ox,oy,1,1,true)
else
mouse(x,y,0,0,true)
end;
end;


i did this in the quick reply box since i dont have scar on this computer ;). it might not compile, if it doesnt then sdomeone can just repost it fixed, lol. it will wait for you to click once and release on the spot then it will repeat at that spot every second