Sir R. M8gic1an
2010-04-14 18:10:34
Now let's give members something to do. If you haven't yet had a nights sleep between the release of MSI and reading this thread, please catch some sleep before you do read it :)
Next in line… We have the miner.
What do we need for it?
From: Coh3n
Let's just go through a full load.
- Login and setup player
- Requires pickaxe TItem records (I think they're already there). We may want to think about adding Dragon hatchet/pickaxe.
- Walking to the mine
- Requires a certain amount of walk points. We have to be careful that the reflection path and color path have the same amount of points, otherwise the hybrid walking system won't work. We should also take advantage of the location and use the same points for multiple paths where possible. This can easily be done by just adding WALK_VE_MINE_1 or whatever to the WALK_VE_TREES_1 case. I think this can be done for the first two points.
- New constants added to Globals.scar, Debug.scar, and any other necessary functions/files.
- At the mine
- A LOC_VE_MINE constant added where needed.
- The general object finding is covered, we just need the specific mining functions (see Woodcutting.scar) for an idea of what's needed.
- I don't think it would be such a bad idea to look at YoHoJo's PMS as it seems to get a lot of long reports.
- Walking to the bank
- Basically the same things as walking to the mine. We can reuse 2 or 3 points I think.
- Banking
- TItem records for all the supported rocks. I'm not sure of all the rocks included in the VE mine, but I'm assuming we'll also support power mining so we may as well make records for all the ores (or up to coal, I'm not sure who would powermine mith+).
- Stats vars need to be added (this is just a reminder for the devs :))
If you decide to take on one of these tasks, feel free to make a new thread to keep things organized. :)
- banking
- walking
- mining
- walking back
- banking
How many of these things are already taken care of by the core?
What new BMPs and DTMs do we need?
How will we do the walk? TPA walking again?
How will we find the rocks? Is it already covered by the MSI object finding routines?
What colors do we need to gather?
and let the planning…. begin!
~RM
