radiclerobby
2010-03-21 02:14:44
how to make my own reading char function kind of like uptext but for a differnt game i can get all the bitmask's for this or whatever i need to do it but i need your guy's help to get this done if you wana help me you can add my msn : [email]robby_b_ware@hotmail.com[/email]
- Make your font (create bitmaps of all the letters and symbols and name them according to their ASCII codes.
- Put it in SCAR's font directory and name it a name of your choice.
- At the beginning of your script (or when using the font), use LoadChars2 and use the path of the font as the path parameter. Be sure to assign a variable to the result of the function.
- At the end of your script (or when done using the font), use FreeChars2 and use your font variable that you assigned earlier as the i parameter.
You can then use GetTextAtEx and functions like that with your loaded font by just using your font variable for the chars parameters.
radiclerobby
2010-03-22 04:24:34
ASCII codes ?? wtf are those lmfao
EDIT: nevermind found it out might need help though if i do ill post here
edit2:how do i use this proc
IsTextAtEx(x, y: Integer; S: string; Tolerance: Integer; Chars: Integer; CheckShadow, CheckOutline: Boolean; MinSpacing, MaxSpacing: Integer; TextColor: Integer)
radiclerobby
2010-03-22 05:06:57
nice spam ?
edit: also ive noticed in the runescape fonts they are mask's should i use mask's or regular color bitmaps :|
radiclerobby
2010-03-23 07:09:27
bump is anyone gunna help me?
Heavenguard
2010-03-23 16:41:06
maybe MSN would be a better way to get help for these things =/. I can only guess that a handfull of us know how to do these things xD.
Edit : IRC is also a good place.
i luffs yeww
2010-03-23 17:42:52
:/ Sorry to say, but this isn't easy at all. Good luck. :)
radiclerobby
2010-03-23 18:03:37
thread can be locked or closed zephyrsfury helped me via msn he's awesome <333