Stevee
2010-03-16 08:51:35
Mouse(x, y, randomx, randomy, boolean);
My (small) suggestion.
Mouse(x, y, randomx, randomy, boolean, [offsetx], [offsety]);
[ ] Meaning optional.
What this does is, after you click, it moves the mouse slightly (very small wait, if any). This is because, as a human, odds are when you click something the mouse is moved. You don't just drag the mouse to an object, have it stop perfectly, then click it without moving it. I mean, it's possible, but improbable. The same thing I suggest could be achieved with MMouse(x, y, 0, 0); Mouse(x, y, 2, 2, true);.
Filling in the offsets with 0 or not filling them in at all will use no offset.
My (small) suggestion.
Mouse(x, y, randomx, randomy, boolean, [offsetx], [offsety]);
[ ] Meaning optional.
What this does is, after you click, it moves the mouse slightly (very small wait, if any). This is because, as a human, odds are when you click something the mouse is moved. You don't just drag the mouse to an object, have it stop perfectly, then click it without moving it. I mean, it's possible, but improbable. The same thing I suggest could be achieved with MMouse(x, y, 0, 0); Mouse(x, y, 2, 2, true);.
Filling in the offsets with 0 or not filling them in at all will use no offset.