SRL Archive - RS has been updated.

3 March 2010 Hit Point Changes (Constitution)


grats

2010-03-03 14:43:48

http://services.runescape.com/m=news/newsitem.ws?id=2709&dir=n&allcat=false

Basically hitpoints are by 10's now so if it's lvl 11 you have 110 hitpoints lvl 15 you got 150 hitpoints etc..

I guess they're lifepoints now too :f:



also huge upgrades for iron smelting

http://services.runescape.com/m=news/newsitem.ws?id=2725&dir=p&allcat=false


and the login screen was changed

and! the 4th upgrade for today…

some strange rock stuff to lvl our skills more

http://services.runescape.com/m=news/newsitem.ws?id=2717&dir=p&allcat=false

Floor66

2010-03-03 14:47:54

That HP upgrade is rubbish! You just have 10x more HP and deal 10 more dmg! The only thing is that you can deal damage more often. I mean, if your LP is 700, and the other guy's max hit is 450, he won't hit that all the time. He can still hit 5's on you :p
So it takes longer to fight now. Yay!

weequ

2010-03-03 15:01:24

Hmm i hope they thought about smite too…(actually i hope they didn't) :D

Sabzi

2010-03-03 15:05:57

They want to make the numbers bigger to look cooler. Sounds a very noobish way of making the game fancier for me. It's okay then in other games you hit bigger and have more hp but that wasn't just a multiplication of the numbers. :frusty:

Gu3st...

2010-03-03 15:06:34

I actually kinda likes the HP->LP update..

weequ

2010-03-03 15:16:21

Lol they made this so 3 levels wouldnt always hit 0s and get bored. Atleast thats what they said..

spart300

2010-03-03 15:21:04

Lol that seems to make sense. Well in a way I would like to see me hit over 100. It seems quite exciting.

crimsonwind

2010-03-03 15:21:28

hp update is a dumb update

RAM

2010-03-03 15:22:34

meh……
What Constitutes the Change?
by Mod Mark 03-Mar-2010


Why have we made this change?

We have often felt that the early levels of RuneScape are quite tough to understand and learn, and have been consistently working on improvements to the initial part of the game for the last two years or so.
One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier.
Equally, when a new player was hit by a monster, they only had 10 hitpoints to absorb that hit. The minimum damage we can do to that player is 1, which was 10% of their total hitpoints - a hit too big for someone learning the game.
With this change, we can allow low-level player to take hits more appropriate for their level, and deal small amounts of damage instead of seeing so many zeros.

Why change the name of the skill?

The term 'hit points' is a term associated with typical pen-and-paper roleplaying games. Traditionally, it’s a mechanic that allows a player to track how many hits they can take before they die. When we realised that our hitpoints mechanic needed to be changed, we didn’t want to confuse our players by using the same term to describe something else, so decided to remove the old term completely.

Are there any other benefits to the change?

We can start to use the skill itself in quests and skill updates. The problem we had with the skill being the same at the total hits a player could take was that we could never really affect the skill itself. This change allows us to add things like Constitution potions, which could increase your maximum life points but not actually heal you, or add a weapon that drains your opponent’s Constitution stat as well as doing damage to them. It really opens up lots of new design opportunities that were previously unavailable. If you have any ideas on how we can use the Constitution stat, please let us know on the forums.

Is this the new skill you were talking about?

No! We are still working on the new skill; this is not it.


mormonman

2010-03-03 15:22:52

From: Sabzi
They want to make the numbers bigger to look cooler. Sounds a very noobish way of making the game fancier for me. It's okay then in other games you hit bigger and have more hp but that wasn't just a multiplication of the numbers. :frusty:


you can hit inbetween multiples of ten… such as 5 or 13 or etc.

slackeru

2010-03-03 15:23:54

From: Floor66
That HP upgrade is rubbish! You just have 10x more HP and deal 10 more dmg! The only thing is that you can deal damage more often. I mean, if your LP is 700, and the other guy's max hit is 450, he won't hit that all the time. He can still hit 5's on you :p
So it takes longer to fight now. Yay!


Very good point.

I guess Jagex is just wannabe WoW and other MMORPG with more hp and dmg.
F*ck Jagex and their stupid and weird updates that messes up our lovely and sexy scripts… This downtime was just unecessary:fiery::fiery::fiery:

119 players online? JMods?

grats

2010-03-03 16:48:27

From: Sabzi
They want to make the numbers bigger to look cooler. Sounds a very noobish way of making the game fancier for me. It's okay then in other games you hit bigger and have more hp but that wasn't just a multiplication of the numbers. :frusty:


I agree.. I liked the low numbers it was nice


From: bi a op
Very good point.

I guess Jagex is just wannabe WoW and other MMORPG with more hp and dmg.
F*ck Jagex and their stupid and weird updates that messes up our lovely and sexy scripts… This downtime was just unecessary:fiery::fiery::fiery:

119 players online? JMods?


Yeah the 1 time I play legit they go down for upgrades for like 10 whole minutes wtf..

and I saw it when there were 2 people online lool

spart300

2010-03-03 20:29:45

Lol yeah I saw that too, 2-3 players online. I said to myself "I would lov to be able to sign on and find those 2 ppl(jmods hopefully) and be like..HI!!!! -run away-" lol i dont know why I think it would of been funny. But on a serious note..it does seem like they are trying to copy of WoW and stuff. Quite pathetic. But the worst update for our lovely sexy scripts is the new login page. right now no script can get through it :(

i luffs yeww

2010-03-03 20:35:21

:p Not completely true. You can make a blind click log in function, and from what I've seen it'd work 100% of the time. But don't worry. It'll be a few hours before it's all back up and running, I'm sure. :p

legendaryhero90

2010-03-03 23:04:24

life points? that's sounds familiar.

(it's time to D-d-d-d-d-duel!)*

*Yugioh reference*

i luffs yeww

2010-03-03 23:05:24

I lol'd.

-=uber*1337=-

2010-03-03 23:14:36

From: legendaryhero90
life points? that's sounds familiar.

(it's time to D-d-d-d-d-duel!)*

*Yugioh reference*


:wowzers: ROFL!


It is funny to see lvl 20s hitting 30 on a goblin lol.

Sandstorm

2010-03-03 23:32:27

From: mormonman
you can hit inbetween multiples of ten… such as 5 or 13 or etc.


Decimals. It's still multiplication of ten, unless I'm mistaken, and I may very well be.

~Sand

Coh3n

2010-03-03 23:40:44

From: legendaryhero90
life points? that's sounds familiar.

(it's time to D-d-d-d-d-duel!)*

*Yugioh reference*

That was the greatest show ever (excluding Dragonball of course)

Main

2010-03-03 23:47:48

Scar ain't down, just log in yourself:)

grats

2010-03-04 02:49:12

From: Sandstorm
Decimals. It's still multiplication of ten, unless I'm mistaken, and I may very well be.

~Sand


Yeah… but you can get 5's and 11's and stuff

basically it's like you can hit 0.1's now LOL…. or 1.1's or 5.2's

From: Coh3n
That was the greatest show ever (excluding Dragonball of course)


I vouch dragonball greatest show ever

senrath

2010-03-04 03:00:40

Well, depending on how damage was calculated previously, this could actually speed things up. If fractional damage was floored previously (ie, 4.8 would become a 4), you'll do more damage now.

marpis

2010-03-04 03:26:14

I love it, cause now even +1 strength bonus or strength level counts.

JPHamlett

2010-03-04 07:35:27

lol the price of iron bars is gonna plummet because its not as rare anymore

Markus

2010-03-04 10:48:36

Iron bars at 420 each are ridiculous anyways, it was time for them to drop.
What happened to the days they were 200ea? They've been like that for *years*.

Main

2010-03-04 15:16:44

Jagex said they were gonna fix the fact that foods are only 1/2 and 1/3..1/4
now they are making each and every hit more effective..

Narcle

2010-03-04 15:51:50

This is a neat little change. It should of been something like this to begin with. The low numbers you were hitting before were pathetic. Very little difference in noticing if the gear you acquired is actually helping you, or that strength lvl you just got is doing anything. Actually makes the fighting system a little more dynamic like it should be.