SRL Archive - RS3 Outdated / Broken Scripts

[SRL] Blumblebee's Edgeville Fisher


Blumblebee

2010-03-02 22:28:10

blumblebee's
EdgeVilleFisher

current version: 0.02

—————– Set-Up —————–
  • Player Information (set up) on line 78.
  • Start your player in Edgeville Bank.
  • Have your fishing rod and feathers in your first two spots please (or atleast in the 10 slots of the inventory)
  • This script must be run in SCAR (3.20+). This is not compatible in Simba, it currently has some procedures that are used specifically for SCAR. A Simba compatible version will come out soon, sorry for the inconvenience.




change log

pub.beta - Initial release. Primarily released for bug testing and tweaking.
Entire script functionality completed, extra's are not present (examples being powerfishing)




Top Progress Reports
blumblebee:
[php] _______________________
/=======================
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 518 || 340 ==|
|=========================|
|==—Current–Player—==|
|== ********* ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 33 ==|
|==———————==|
|== Hour = 2 ==|
|== Min = 10 ==|
|== Sec = 48.77 ==|
|_________________________| [/php]

griff721:
[PHP] _______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 938 || 680 ==|
|=========================|
|==—Current–Player—==|
|== ******* ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 64 ==|
|==———————==|
|== Hour = 4 ==|
|== Min = 5 ==|
|== Sec = 12.29 ==|
|_________________________|[/PHP]


Bug Report
  • Sometimes goes back and forth between symbols. Script Adjusts itself accordingly after. status: fixing
  • Report bugs for more fixes to occur.



i luffs yeww

2010-03-02 22:30:58

"This script must be run in SCAR (3.20+)."

:o Isn't 3.23 the only working version for uptext?

Blumblebee

2010-03-02 22:35:41

From: i luffs yeww
"This script must be run in SCAR (3.20+)."

:o Isn't 3.23 the only working version for uptext?


Figured I'd issue a warning anyways considering it will crash your SCAR if it's run in anything below.

noidea

2010-03-07 23:04:25

Cool script, bro! Port it to Simba!

Biskit

2010-03-08 04:32:10

For me, if i start in the bank and run the script it will think its at the fishing spot because of the water icons and will keep alternating between the 2 of them and if i start it at the fishing spot it thinks its at the bank and just keeps going south

Dgby714

2010-03-08 06:17:53

Here =) (Didn't test it in simba though but it compiles)

nikos

2010-03-08 09:56:23

looking forword to testing this one out probably later today

Blumblebee

2010-03-08 11:23:37

From: Biskit
For me, if i start in the bank and run the script it will think its at the fishing spot because of the water icons and will keep alternating between the 2 of them and if i start it at the fishing spot it thinks its at the bank and just keeps going south


hmmm, I'm terribly sorry, it shouldn't. I'll look at the code quick, but that should definatly not happen :redface: I'll fix and recommit in a sec.

From: Dgby714
Here =) (Didn't test it in simba though but it compiles)


thanks :)

E: changed the script so that you must start in the bank. Calibration obviously wasn't working so I reverted version.

proof version works:

[php] _______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 16 || 10 ==|
|=========================|
|==—Current–Player—==|
|== ********* ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 1 ==|
|==———————==|
|== Hour = 0 ==|
|== Min = 3 ==|
|== Sec = 26.65 ==|
|_________________________|[/php]

Griff

2010-03-08 18:31:29

[PHP] _______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 938 || 680 ==|
|=========================|
|==—Current–Player—==|
|== ******* ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 64 ==|
|==———————==|
|== Hour = 4 ==|
|== Min = 5 ==|
|== Sec = 12.29 ==|
|_________________________|[/PHP]

Ran well, stopped by the dungeon symbol.

HumanSymphony

2010-03-08 21:09:31

I get this error

Line 14: [Error] (14:11): Unknown identifier 'SmartIsKeyDown' in script D:\Users\Baller McJenkinz\Desktop\SCAR\Includes\SRL\SRL\misc\Smart.scar

help? :p

Bionicle

2010-03-08 21:11:02

From: HumanSymphony
I get this error

Line 14: [Error] (14:11): Unknown identifier 'SmartIsKeyDown' in script D:\Users\Baller McJenkinz\Desktop\SCAR\Includes\SRL\SRL\misc\Smart.scar

help? :p


Move da plugins.

HumanSymphony

2010-03-08 21:16:35

From: bionicle1800
Move da plugins.

ok fixed that now this :p
Line 1: [Error] (1:1): Unexpected end of file in script D:\Users\Baller McJenkinz\Desktop\SCAR\Includes\SRL\SRL\misc\Smart.scar


edit: oopz nvm different script, different problem :p this script now runs :D

magixx

2010-03-15 14:19:00

it doesn't run that great, if it arrive @ fishing spot and then he's gonna fish, right after that logs out :
player inactive, next player. wtf?

Blumblebee

2010-03-15 15:38:48

From: magixx
it doesn't run that great, if it arrive @ fishing spot and then he's gonna fish, right after that logs out :
player inactive, next player. wtf?


someone messaged me about this just recently, apparently my colors are off again for feather detection, I'll fix it in a bit.

Mrbanana

2010-03-16 00:17:51

That was me, hehe, cant wait till ya fix it. ^_^

Blumblebee

2010-03-22 17:03:23

alright, so I've decided to put some effort in and update the script.

if I could receive a screen shot of a character gaining a fishing level (doesn't have to be a specific level or anything) that would be awesome. I'll have a new version up in an hour or less and i will add gained level support once i get a pic.

Sabzi

2010-03-22 17:39:43

bmp was too big

Blumblebee

2010-03-22 17:42:46

From: Sabzi
bmp was too big


luv you :)

edit:

updated to version 0.02.

updates include:

- a small fix to walking
- fixed checkFeather(): boolean
- added isLevelUp(): Boolean (has not been tested)
- added preformSleep();
- added new constant to deal with sleep times. Now Found under AntiBan_Percentage.
- removed Calibration (the func/proc's are still there but are commented out.

small progress report to show it works:

[php] _______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 30 || 22 ==|
|=========================|
|==—Current–Player—==|
|== blumblebee ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 2 ==|
|== Lvl + : 0 ==|
|==———————==|
|== Hour = 0 ==|
|== Min = 3 ==|
|== Sec = 59.25 ==|
|_________________________|[/php]

Mrbanana

2010-03-22 23:51:43

AWSOMEEEEEEEEEE Thanks :D


Will try and post proggie. :D

EDIT:

[PHP] _______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 70 || 60 ==|
|=========================|
|==—Current–Player—==|
|== username ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 5 ==|
|== Lvl + : 1 ==|
|==———————==|
|== Hour = 0 ==|
|== Min = 11 ==|
|== Sec = 41.18 ==|
|_________________________|
Found Bank Booth at: (350,184); Index 0
AutoColor = 15201769
length TPA = 57
Found pixel line at : (641,109)
Found Water TPA at : (656,149)
Clicking Point : (648,143)
Symbol Color = 1787389
oTPA[0].y = 110
pixel found at x = 622 and y = 236 at index 126
distance between symbol and wall = 35
adding onto the Y value for a more extended walking pattern.
adding a random value onto Y to quicken walking.
Successfully arrived at Barbarian Village. Fishing mode activated
Symbol color = 1787389
Symbol color = 1787389
Symbol color = 1787389
could not find correct fishing spot.
Symbol color = 1787389
Symbol color = 1787389
could not properly find fish symbol. Post error on thread.[/PHP]

Got stuck around the dungeon/cave sign on minimap.

Blumblebee

2010-03-23 01:13:45

From: Mrbanana
AWSOMEEEEEEEEEE Thanks :D


Will try and post proggie. :D

EDIT:

[PHP] _______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 70 || 60 ==|
|=========================|
|==—Current–Player—==|
|== username ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 5 ==|
|== Lvl + : 1 ==|
|==———————==|
|== Hour = 0 ==|
|== Min = 11 ==|
|== Sec = 41.18 ==|
|_________________________|
Found Bank Booth at: (350,184); Index 0
AutoColor = 15201769
length TPA = 57
Found pixel line at : (641,109)
Found Water TPA at : (656,149)
Clicking Point : (648,143)
Symbol Color = 1787389
oTPA[0].y = 110
pixel found at x = 622 and y = 236 at index 126
distance between symbol and wall = 35
adding onto the Y value for a more extended walking pattern.
adding a random value onto Y to quicken walking.
Successfully arrived at Barbarian Village. Fishing mode activated
Symbol color = 1787389
Symbol color = 1787389
Symbol color = 1787389
could not find correct fishing spot.
Symbol color = 1787389
Symbol color = 1787389
could not properly find fish symbol. Post error on thread.[/PHP]

Got stuck around the dungeon/cave sign on minimap.


I've had that issue for quite some time and I cannot figure it out. I'll take a good look at my code here and figure something out soon enough, thanks for the info.

Mrbanana

2010-03-23 01:44:22

Also it sometimes starts to walk to bank and when its just east of the bank it walks to symbol then logs out……

[PHP]inventory is full. Initiated walk to EdgeVille Bank.
already at the top Fishing Symbol. No movement required.
increasing failsafe marker
Found Tree Symbol. Breaking Walk Index
Walk to EdgeVille Bank failed. NextPlayer.[/PHP]


EDIT:
once went up top trying to go around river from bank, another went between the two water icons west of bank

Blumblebee

2010-03-23 10:57:53

From: Mrbanana
Also it sometimes starts to walk to bank and when its just east of the bank it walks to symbol then logs out……

[PHP]inventory is full. Initiated walk to EdgeVille Bank.
already at the top Fishing Symbol. No movement required.
increasing failsafe marker
Found Tree Symbol. Breaking Walk Index
Walk to EdgeVille Bank failed. NextPlayer.[/PHP]


EDIT:
once went up top trying to go around river from bank, another went between the two water icons west of bank


thanks :) walking is obviously more buggy than I had anticipated. All's well, I get to fixing it sooner or later (sooner than later)

yubinator

2010-03-23 18:38:57

Hey blumblebee! So I tried out your script and it ran well for a few loads, but then the walk procedure didn't work that well. It got stuck near the yew trees on the way to the fishing spots, and then on the way back it also could not reach the bank on a separate run. Here's my last proggy:
_______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 19 || 7 ==|
|=========================|
|==—Current–Player—==|
|== yua2010 ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 1 ==|
|== Lvl + : 0 ==|
|==———————==|
|== Hour = 0 ==|
|== Min = 3 ==|
|== Sec = 28.86 ==|
|_________________________|
Found Bank Booth at: (328,162); Index 0
AutoColor = 15724783
length TPA = 54
Found pixel line at : (626,100)
Found Water TPA at : (660,152)
Clicking Point : (643,136)
Symbol Color = 1787389
oTPA[0].y = 137
pixel found at x = 622 and y = 291 at index 154
distance between symbol and wall = 7
increasing failsafe marker
Successfully arrived at Barbarian Village. Fishing mode activated
Symbol color = 1787389
Symbol color = 1787389
Symbol color = 1787389
could not find correct fishing spot.
Symbol color = 1787389
Symbol color = 1787389
could not properly find fish symbol. Post error on thread.

Blumblebee

2010-03-23 19:07:56

From: yubinator
Hey blumblebee! So I tried out your script and it ran well for a few loads, but then the walk procedure didn't work that well. It got stuck near the yew trees on the way to the fishing spots, and then on the way back it also could not reach the bank on a separate run. Here's my last proggy:
_______________________
/=======================\
|== EdgeVille FlyFisher ==|
|=========================|
|== Trout || Salmon ==|
|==———————==|
|== 19 || 7 ==|
|=========================|
|==—Current–Player—==|
|== yua2010 ==|
|=========================|
|== Active: 1/1 ==|
|== Loads : 1 ==|
|== Lvl + : 0 ==|
|==———————==|
|== Hour = 0 ==|
|== Min = 3 ==|
|== Sec = 28.86 ==|
|_________________________|
Found Bank Booth at: (328,162); Index 0
AutoColor = 15724783
length TPA = 54
Found pixel line at : (626,100)
Found Water TPA at : (660,152)
Clicking Point : (643,136)
Symbol Color = 1787389
oTPA[0].y = 137
pixel found at x = 622 and y = 291 at index 154
distance between symbol and wall = 7
increasing failsafe marker
Successfully arrived at Barbarian Village. Fishing mode activated
Symbol color = 1787389
Symbol color = 1787389
Symbol color = 1787389
could not find correct fishing spot.
Symbol color = 1787389
Symbol color = 1787389
could not properly find fish symbol. Post error on thread.


thanks. The error seems to be the common trend as of recent, I'll get on fixing it asap. I've been attempting to do my own little reflection project to make the walking but it has yet to be successful, so I suppose I'll just do it properly with color :3

expect an update in a week or less.