SRL Archive - Reflection Discussion

Reflection (need your input)


JPHamlett

2010-02-23 17:42:38

Ok so i avhe got tiletoms working now using mmtoms it will be done, failsafes and all by saturday or sunday, if im not to busy, so heres what i need from you would you guys like to have reflection working but grounditems is broken or would you like for me to fix ground items before releasing








note, I have only tested the main parts soo i ahve no idea what works and what doesn't work as far as banking, inventory and stuff like that I will be working on that but this is all the main parts fixed for the most part and you could d the rest with color

Blumblebee

2010-02-23 17:44:29

i say just release. Allows more people to access and understand.

TRiLeZ

2010-02-23 17:46:00

Have you fixed TileToMM? Last time I checked, angles weren't taken into account.
I'm looking through a deob trying to find out how to get TileToMS working like it should.

JPHamlett

2010-02-23 17:47:32

From: TRiLeZ
Have you fixed TileToMM? Last time I checked, angles weren't taken into account.
I'm looking through a deob trying to find out how to get TileToMS working like it should.


ya i did

Runescapian321

2010-02-23 18:02:29

I'd say now, if you wish. If people see progress, it might encourage them to try and help finish it off, or at the very least start making some reflection scripts to release when it becomes stable. Others could also help test.

Basically, I don't see why not?

Gu3st...

2010-02-23 18:05:27

I agree with Tad :)
Would love to have reflection back on track (sort off)

Cartmann

2010-02-23 18:26:41

Could be kinda funny if Runescape choose to release a new engine update like Rtek5 :P hihi

Sex

2010-02-23 18:41:57

Has that not been released already O_o.

Awkwardsaw

2010-02-23 19:30:01

Could be kinda funny if Runescape choose to release a new engine update like Rtek5 :P hihi


;).

i luffs yeww

2010-02-23 20:03:47

Now. By the way, I've no idea what your original post said.. :/ Your punctuation and grammar is atrocious. And I say that in the kindest way possible. ;)

Nose Smasher

2010-02-23 20:45:38

Ultimately it's up to you, but I would say wait til everything is ready…

pyroryano

2010-02-23 22:30:27

If you release sooner that would allow other people to help fix what you haven't, I would assume.

Cartmann

2010-02-24 04:04:13

If you want plp to make a reflection script, and not some abomination between reflection and SRL, then WAIT releasing it, mwhat would be your ETA on it then, btw?

Baked0420

2010-02-24 05:52:23

if you release it now, you said you have all the main parts updated, and only small things will still need fixing? That means we will have our hooks completely up-to-date along with Reflection.Scar? Only the Reflection include will need some updating other than two above mentioned files? If so, I could offer any and all help to updating the reflection if you just posted all the procedures/functions that haven't been updated yet.

Runescape Pro

2010-02-24 11:26:01

I say now. But it's ultimately up to you. BTW, First to say this I believe: Thank you kind sir for working on getting reflection working. It would be awesome if you released it now.

Home

2010-02-24 12:03:44

Nice work guys! I would like to see reflection back very soon :) But take your time and of course it's up to you :)

Thanks!

GJ!

~Home

Dynamite

2010-02-24 12:10:22

I say now.
I want to help fix it.

JPHamlett

2010-02-24 15:52:41

well it loks like im gona release it this weekend cauae i have one more failsafe to add to tiletoms (thnx bumblebee for pointing it out)


but expect it on friday night

Lancelot074

2010-02-24 17:24:05

From: J_Pizzle
well it loks like im gona release it this weekend cauae i have one more failsafe to add to tiletoms (thnx bumblebee for pointing it out)


but expect it on friday night


Great job, please take your time. :)

Camaro'

2010-02-24 17:44:51

From: J_Pizzle
well it loks like im gona release it this weekend cauae i have one more failsafe to add to tiletoms (thnx bumblebee for pointing it out)


but expect it on friday night


Interesting, I'm very excited, Great job!:D

n3ss3s

2010-02-24 18:25:10

Hey! This is some cool shit! Now can someone fix reflection?

mormonman

2010-02-24 18:26:16

From: J_Pizzle
well it loks like im gona release it this weekend cauae i have one more failsafe to add to tiletoms (thnx bumblebee for pointing it out)


but expect it on friday night


How far along is your updater now?

JPHamlett

2010-02-24 18:42:02

From: mormonman
How far along is your updater now?


far enough to get the hooks need lol

i luffs yeww

2010-02-24 18:44:46

From: J_Pizzle
far enough to get the hooks need lol


wat

:/ I've no idea what that means..

senrath

2010-02-24 18:45:46

From: i luffs yeww
wat

:/ I've no idea what that means..


I assume he means "Far enough to get the hooks I need, laughing out loud."

mormonman

2010-02-24 18:47:04

From: J_Pizzle
far enough to get the hooks need lol


Do you really have all the NPC, Object(or animable/whatever you want to call it), and Interface stuff hooked, or are you still "borrowing" that? You can be honest and say that you only have like 12 hooks and they are the TileToMS and TileToMM ones.

i luffs yeww

2010-02-24 18:49:45

From: senrath
I assume he means "Far enough to get the hooks I need, laughing out loud."


Oh, so he just forgot himself. Thanks.

JPHamlett

2010-02-24 19:36:27

From: mormonman
Do you really have all the NPC, Object(or animable/whatever you want to call it), and Interface stuff hooked, or are you still "borrowing" that? You can be honest and say that you only have like 12 hooks and they are the TileToMS and TileToMM ones.


im borrowing some of them but the others i have hooked lol

Naike

2010-02-24 21:09:35

If I understood you correctly, you are using the SRL function MMToMS to convert the point from Minimap to Mainscreen?

Sorry to tell you bud, but that's not really reflection.

MMToMS is very inaccurate if I remember correctly, when I created it together with FindObjMM I had to use a 50x50 box from the point given from MMToMS.
If you use other vars in your calculation which makes it 100% accurate, then I'll be very impressed, as MMToMS itself, will not work.

Home

2010-02-25 03:42:15

From: Naike
If I understood you correctly, you are using the SRL function MMToMS to convert the point from Minimap to Mainscreen?

Sorry to tell you bud, but that's not really reflection.

MMToMS is very inaccurate if I remember correctly, when I created it together with FindObjMM I had to use a 50x50 box from the point given from MMToMS.
If you use other vars in your calculation which makes it 100% accurate, then I'll be very impressed, as MMToMS itself, will not work.


Hmm? Ohh, Just readed the first post, i use SRL's MMToMS Pretty much and yes it is not "That" accurate as needed of course it can be used.. But still..

GJ Anyways.


~Home

NiCbaZ

2010-02-25 04:53:53

From: i luffs yeww
wat

:/ I've no idea what that means..


You need special hooks to "grab" the data from the RS client.

grats

2010-02-25 04:58:00

From: Naike
If I understood you correctly, you are using the SRL function MMToMS to convert the point from Minimap to Mainscreen?

Sorry to tell you bud, but that's not really reflection.

MMToMS is very inaccurate if I remember correctly, when I created it together with FindObjMM I had to use a 50x50 box from the point given from MMToMS.
If you use other vars in your calculation which makes it 100% accurate, then I'll be very impressed, as MMToMS itself, will not work.


Does this mean he didn't fix reflection or it's still good to go O_O?

If anyone needs something tested or w/e PM me I try to help as much as I can

JPHamlett

2010-02-25 07:37:25

From: gratz
Does this mean he didn't fix reflection or it's still good to go O_O?

If anyone needs something tested or w/e PM me I try to help as much as I can


its still works its pretty acurate for me but im still wokring on failsafes and junk for it


edit im gonna redo tiletoms on staurday since im babysitting all day and hopefully release it then

Bad Boy JH

2010-02-26 02:33:05

I voted yes, but If it isn't ready, don't release it.
I voted yes because I feel it will boost this…dying community, something that I don't want to see happen…

Naike

2010-02-26 18:18:14

From: Bad Boy JH
I voted yes, but If it isn't ready, don't release it.
I voted yes because I feel it will boost this…dying community, something that I don't want to see happen…


Where are we dying?
As what I'm seeing, is that we're going upwards now?

Runescapian321

2010-02-26 18:50:25

From: Naike

As what I'm seeing, is that we're going upwards now?


Where do you see that? :p Personally, I think it's hard to judge either way.

As for reflection…. JP told me he didn't get it done yet, but he has all day tomorrow to work on it, so he says he should get it done then. I tried myself for about 4-5 hours today, and my sig illustrates the results.

Cartmann

2010-02-26 20:39:16

xD
IMMA FIX REFLECTION! - So i hope you're not in a hurry ;)

TRiLeZ

2010-02-26 22:30:23

Try using render data for TimeToMS; like RSBot does. I'm trying to figure out how to using reflection…

Method

2010-02-26 23:42:51

From: TRiLeZ
Try using render data for TimeToMS; like RSBot does. I'm trying to figure out how to using reflection…


Grab the instance of GraphicsToolkit that I labeled 'currentToolkit' in my refactored client, then the instance of the 'render data' class inside that one. From there, you'll be able to grab whatever variables you want.

turbobk

2010-02-26 23:45:43

Method, use your elite java knowledge to help fix reflection!

We luvvZ u! :D

TRiLeZ

2010-02-27 01:24:32

From: Method
Grab the instance of GraphicsToolkit that I labeled 'currentToolkit' in my refactored client, then the instance of the 'render data' class inside that one. From there, you'll be able to grab whatever variables you want.


Thanks Method! Time to find the GraphicsToolkit class in the obfuscated rs client then I will test. :)

Edit:
RenderData class: wp
Classes with a wp instance: es, bc, cv, sk

Now to find a static instance of one of the wp instances…

Edit2:
There are no static instances of any of the wp instances… time to look further

Instances of es: none
Instances of bc: dc, th, sf, qv, qe
Instances of cv: bc, sk
Instances of sk: cv

Bad Boy JH

2010-02-27 04:45:08

From: Naike
Where are we dying?
As what I'm seeing, is that we're going upwards now?

well…not dying persay…but we would have a stronger community if reflection was working.. we don't want what RSBot has, which isn't a community, but I would rather have a larger community, because many things in SRL are outdated/not working.