Baked0420
2010-02-21 16:15:13
SCRIPT STATUS: OUTDATED
LAST UPDATE: 2/21/10 3:55 P.M. (East Coast of U.S.)
VERSION: 0.15
Reqs: Latest SRL, and SCAR versions
I am releasing my newest script, and first one in a while (besides my g/e form). It makes unfinished potions.
I haven't tested it yet besides the DTM's and the right clicking on the potion in the chat box to make all, but it should in theory work, I just haven't tested it yet, so it's definitely not ready to just leave on overnight. I would watch it closely, make sure it doesn't do anything bot-like.
It has antirandoms/antiban, it withdraws any herb, so make sure the one you want it to use in the one in the most upper-left hand spot in bank, and same with vials of water, it might detect empty vials cause I made the tolerance 255 for unfinished potions, then realized I didn't need to detect them, I could just deposit all. Next release won't detect empty vials if it currently does, but just keep the herbs and vials of water you want to use in a tab without other herbs/vials or have them close to the top left before others. It switches players/takes breaks if one player is active.
You can set the constant Load if you want all players to do the same amount of loads, or you can set it individually in the declare players, it's Integers[0].
Set the world you want to auto in, which player to start with, which bank (arguments shown in script), how long to auto for taking a break (if only one player is active) with GameTimer, how long to sleep for with SleepTimer (also for one player).
It should tell you how many unfinished pots it's made, how many loads each player did, the total loads, exp gained, exp p/h, and how many randoms it's encountered.
If you want it to login to a random world each time set World to 0, otherwise set it to the world you want to auto in.
If you would like to use SMART take out the // on line 17.
If you find any bugs or have any suggestions please tell me so I can improve this script. Again, this is only the BETA version since I've never really tested it. Please post progress reports and tell me where/how it messed up. I can't really think of anything else, so I guess that's all, thanks.
EDIT:
LAST UPDATE: 2/21/10 3:55 P.M. (East Coast of U.S.)
VERSION: 0.15
Reqs: Latest SRL, and SCAR versions
I am releasing my newest script, and first one in a while (besides my g/e form). It makes unfinished potions.
I haven't tested it yet besides the DTM's and the right clicking on the potion in the chat box to make all, but it should in theory work, I just haven't tested it yet, so it's definitely not ready to just leave on overnight. I would watch it closely, make sure it doesn't do anything bot-like.
It has antirandoms/antiban, it withdraws any herb, so make sure the one you want it to use in the one in the most upper-left hand spot in bank, and same with vials of water, it might detect empty vials cause I made the tolerance 255 for unfinished potions, then realized I didn't need to detect them, I could just deposit all. Next release won't detect empty vials if it currently does, but just keep the herbs and vials of water you want to use in a tab without other herbs/vials or have them close to the top left before others. It switches players/takes breaks if one player is active.
You can set the constant Load if you want all players to do the same amount of loads, or you can set it individually in the declare players, it's Integers[0].
Set the world you want to auto in, which player to start with, which bank (arguments shown in script), how long to auto for taking a break (if only one player is active) with GameTimer, how long to sleep for with SleepTimer (also for one player).
It should tell you how many unfinished pots it's made, how many loads each player did, the total loads, exp gained, exp p/h, and how many randoms it's encountered.
If you want it to login to a random world each time set World to 0, otherwise set it to the world you want to auto in.
If you would like to use SMART take out the // on line 17.
If you find any bugs or have any suggestions please tell me so I can improve this script. Again, this is only the BETA version since I've never really tested it. Please post progress reports and tell me where/how it messed up. I can't really think of anything else, so I guess that's all, thanks.
EDIT:
***If it doesn't find your herb post which herb it is so I can test it or make a new one.***