Bad Boy JH
2010-02-20 05:20:39
I have major issues when creating walking procedures, such as the inability to use (D)DTMs, properly (I think moreso create them), I was wondering if an experienced scripter would be able to teach me.
2010-02-20 05:20:39
2010-02-20 07:37:08
2010-02-20 07:45:27
2010-02-20 08:00:57
2010-02-20 17:57:35
2010-02-20 18:04:53
2010-02-20 22:01:42
2010-02-20 23:26:13
2010-02-20 23:52:22
2010-02-21 00:33:34
From: MrWicked0
Thanks NCDS .
I saw TPA's in a script and I was like daaamn that looks clean and accurate but i havent been able to figure out how you come up with these "Coords" ill try some more tuts
2010-02-21 00:37:03
2010-02-21 00:41:15
2010-02-21 00:42:33
2010-02-21 00:43:04
From: MrWicked0
So if the locations dont change… wouldnt a DDTM work ?
2010-02-21 00:45:47
2010-02-21 00:49:53
From: MrWicked0
I would really like to use TPA's as they look like the best method but I cant seem to grasp the concept of how they work yet… maybe ill try looking it over tommorrow when its not 1am :P
2010-02-21 00:53:59
2010-02-21 01:04:36
From: MrWicked0
Well I know what an array is, I have a large background in programming in other languages but I dont understand where these "Coords" are coming from.. Its late now and I am running on few hours of sleep. This could be a reason lol.. But I have only been messing with SCAR for about 1 day… so Im trying to overload my brain with new knowledge lol ill stick with the DTM for tonight and try the TPA's tommorrow!
Its the TPoint.
Where are these X and Y Coords coming from? are they based on amount of pixels in a section of the screen? are the based upon colors found? say player dots, npc dots? etc..
I dont see where people are getting these coords(points) from.
2010-02-21 01:13:44
2010-02-21 01:59:01
2010-02-22 04:19:32

2010-02-22 04:46:05
2010-02-22 11:40:41
while FindWaterColor() <= 0 do
begin
mousebox() // random blind clicking (your walking on grass anyways)
//etc
end;