SRL Archive - Test corner

Mime Solver [BETA]


Naum

2010-02-19 13:11:35

Re-writing it


This is my mime solver which I'm still working on at the moment. For the time being it looks like it's on the home straight. The main reason behind why I made this is because the current Mime Solver doesn't seem to work, I think its predominantly to do with the plugin, but it could be the SCAR side also.

I've chosen to release it so that members can be generous enough to test it. Furthermore, it's not released to the masses because the code is messy (its got my comments all over it) and there may be a few bugs, which I may be unaware about, that have to be fixed. Through your testing I hope to accomplish, indeed that :).

As for how the solver works - I'll give you a textual breakdown.

  1. Solver detects the light (Mime_GetAnimations)
  2. The solver gets the pixel shifts every 4 shifts along 100msec time frames.
  3. This info is then put through length and range testing (so certain emotes can be found).
  4. It is then put through a second filter, this analyses the sequences and filters off the array
  5. Lastly it's put through the last filter (F_Refine), this uses past trends from data to get the best emote. If there's only one emote then it outputs that, if there are no results for past trends then it outputs a random one (not really groovy, I know :cartman:)
  6. This is then outputted and the solver moves the mouse over the suspected emote.

After extensive testing I think that the solver has 100% chance of getting out the random, however time is the critical issue here. So, 5-7/8 emotes are covered, a good 4 of them work perfectly. This places its precision of detecting an emote properly at around 70 - 85%. The main nuisances are the Laugh and Think :redface:. I hope to boost this to around 80%, as to keep it consistent. :)

However, I realised that the method of 'shifts' are pretty unstable as it all depends on the right timing. So I'm pretty sure after I've exhausted this method I'll probably use another one (hand detection sounds good ;)), hoping that it will carry much more reliability.

Thanks for bearing through my blunder with words. But it's not over yet, oh no, on the contrary it has just begun..:surprised:


How To Test
[INDENT]1. Specify the client
2. Press run, it might fail for the first emote detection as the light might be over the mime, etc.
3. Record what emotes it works at and what emotes it fails at, and what that emote was meant to be :D.
4. The solver is DELIBERATELY tweaked not to click on the emote, but rather to move the mouse over it. As through your gracious generosity you *might* be lovely enough to let me borrow the account :).
5. Paste all the debug stuff if the need arises :)[/INDENT]


Without further adieu, the solver.

program New;
{.Include SRL/SRL.Scar}
{.Include SRL/SRL/Misc/Debug.Scar}
{.Include SRL/SRL/Misc/Users.Scar}

CONST FORCEDEBUG = True; //Allow True for huge blocks of text.

Const
Glass_Wall = 0;
Laugh = 1;
Dance = 2;
Cry = 3;
Think = 4;
Glass_Box = 5;
Lean_On_Air = 6;
Climb_Rope = 7;

M_Length = (Climb_Rope +1);


Type TEmote = Record
LowerBound : Integer;
UpperBound : Integer;
Text : String;
Name : String;
End;

Type TEmoteArray = Array Of TEmote;

Var M_Emotes : TEmoteArray;
M_Array : TIntegerArray;
M_Interrogation : TEmoteArray;

Procedure LoadEmotes;
Begin
SetLength(M_Emotes, M_Length);

With M_Emotes[Glass_Wall] Do
Begin
LowerBound := 30; {130}
UpperBound := 351;
Text := 'all';
Name := 'Glass Wall';
End;

With M_Emotes[Laugh] Do
Begin
LowerBound := 360 {450};
UpperBound := 800;
Text := 'augh';
Name := 'Laugh';
End;

With M_Emotes[Dance] Do
Begin
LowerBound := 1124; {1424}
UpperBound := 9999; {1938}
Text := 'ance';
Name := 'Dance';
End;

With M_Emotes[Cry] Do
Begin
LowerBound := 340; {419}
UpperBound := 753;
Text := 'ry';
Name := 'Cry';
End;

With M_Emotes[Think] Do
Begin
LowerBound := 410; {499}
UpperBound := 771;
Text := 'hink';
Name := 'Think';
End;

With M_Emotes[Glass_Box] Do
Begin
LowerBound := 360; {360}
UpperBound := 1100;{787}
Text := 'ox';
Name := 'Glass Box';
End;

With M_Emotes[Lean_On_Air] Do
Begin
LowerBound := 355; {385}
UpperBound := 990; {912}
Text := 'ean';
Name := 'Lean On Air';
End;

With M_Emotes[Climb_Rope] Do
Begin
LowerBound := 485; {529}
UpperBound := 1098;
Text := 'limb';
Name := 'Climb Rope';
End;
End;


Const
F_Basic = 0;
F_Rough = 1;
F_Refine = 2;

Function InEmoteArr(Emotionn : TEmote; EmoteArr : TEmoteArray) : Boolean;
Var I : Integer;
Begin
For I := 0 To High(EmoteArr) Do
If (Emotionn.Name = EmoteArr[I].Name) Then
Begin
Result := True;
WriteLn(Emotionn.Name+' IS IN ARRY!');
Exit;
End;
End;


Function Mime_GetAnimations : Array [0..4] Of Integer;
Var TB : TBox;
TPA : TPointArray;
I : Integer;

Begin
ColorToleranceSpeed(0);
If FORCEDEBUG Then WriteLn('Detecting Spot light on mime');
Disguise('Detecting Spot light on mime');
TB := IntToBox(310, 96, 496, 292);
Repeat
Wait(15);
FindColorsTolerance(TPA, 4941189, TB.x1, TB.y1, TB.x2, TB.y2, 16);
Until(GetArrayLength(TPA) > 1500);
Wait(400); (*Wait(200)*)
If FORCEDEBUG Then WriteLn('Found spot light, starting animation detector');
Disguise('Found spot light, starting animation detector');
For I := 0 To 3 Do
Begin
Result[I] := PixelShift(TB, 100);
{If FORCEDEBUG Then} WriteLn(IntToStr(I)+' Shift = '+IntToStr(Result[I])+' px');
End;

Result[4] := SumIntegerArray(Result);
If FORCEDEBUG Then WriteLn('Animation Shift = '+IntToStr(Result[4]));
Disguise('Done');
End;

Procedure Mime_FilterAnimation(Var OutPut : TEmoteArray; FType : Integer; Sequence : TIntegerArray);
Var Len : Integer;
I, II : Integer;
TempArray : TEmoteArray;
TempTIA : TIntegerArray;
BLoop : Boolean;

Begin
Case FType Of

F_Basic : Begin
Len := 0;

For I := Glass_Wall To Climb_Rope Do
If InRange(Sequence[4], M_Emotes[I].LowerBound, M_Emotes[I].UpperBound) Then
Begin
Inc(Len);
SetLength(OutPut, Len);
Output[Len-1] := M_Emotes[I];
End;
End;

F_Rough : Begin
TempArray := OutPut;
OutPut := [];
Len := 0;
SetLength(TempTIA, 5);

For I := 0 To High(TempArray) Do
Begin
BLoop := False;
//If FORCEDEBUG Then WriteLn(TempArray[I].Name);

If FORCEDEBUG Then WriteLn('At GW');
If (TempArray[I].Name = 'Glass Wall') Then
If InRange(Sequence[4], M_Emotes[Glass_Wall].LowerBound,
M_Emotes[Glass_Wall].UpperBound) Then
Begin
TempTIA := Sequence;
QuickSort(Sequence);

If (Sequence[0] < 10) Or (Sequence[1] < 10) Then
For II := 0 To 3 Do
If TempTIA[II] < 53 Then
Begin
BLoop := True;
Break;
End;
If BLoop Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' GW');
Sequence := TempTIA
If FORCEDEBUG Then WriteLn('GW Added');
End;
Sequence := TempTIA;
End; {}

If FORCEDEBUG Then WriteLn('AT Laugh');
If InRange(Sequence[4], M_Emotes[Laugh].LowerBound, M_Emotes[Laugh].UpperBound) Then //Laugh
If (Sequence[1] + Sequence[2]) > 270 {353} Then {0 , 1}
If Not InEmoteArr(M_Emotes[Laugh], OutPut) Then
If TempArray[I].Name = 'Laugh' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' Laugh');
If FORCEDEBUG Then WriteLn('Laugh Added');
End;
{}
If FORCEDEBUG Then WriteLn('AT Cry');
If InRange(Sequence[4], M_Emotes[Cry].LowerBound, M_Emotes[Cry].UpperBound) Then //Cry
Begin
If SumIntegerArray([Sequence[0], Sequence[1]{, Sequence[3]}]) < Sequence[2] Then
If Sequence[2] > 150 {220} Then
If Not InEmoteArr(M_Emotes[Cry], OutPut) Then
If TempArray[I].Name = 'Cry' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' Cry');
If FORCEDEBUG Then WriteLn('Cry Added');
End;
End; {}

If FORCEDEBUG Then WriteLn('AT Dance');
BLoop := False; //Dance
If InRange(Sequence[4], M_Emotes[Dance].LowerBound,
M_Emotes[Dance].UpperBound) Then
For II := 1 To 3 Do
Begin
BLoop := Sequence[II] > 0;
If Not BLoop Then Break;
End;
If BLoop Then
If Not InEmoteArr(M_Emotes[Dance], OutPut) Then
If TempArray[I].Name = 'Dance' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' Dance');
If FORCEDEBUG Then WriteLn('Dance Added');
End; {}

If FORCEDEBUG Then WriteLn('AT Think');
If InRange(Sequence[4], M_Emotes[Think].LowerBound, M_Emotes[Think].UpperBound) Then //Think
If InRange(Sequence[3], 65, 130 {105}) Then
If InRange(Sequence[0], 35, 140{100}) Then
If Not InEmoteArr(M_Emotes[Think], OutPut) Then
If TempArray[I].Name = 'Think' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' Think');
If FORCEDEBUG Then WriteLn('Think Added');
End;
{}
If FORCEDEBUG Then WriteLn('AT GB');
If InRange(Sequence[4], M_Emotes[Glass_Box].LowerBound, M_Emotes[Glass_Box].UpperBound) Then //Glass Box
If (Sequence[1] < 20) Or (Sequence[1] > 350 {400}) Then
If Not InEmoteArr(M_Emotes[Glass_Box], OutPut) Then
If TempArray[I].Text = 'ox' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' GB');
If FORCEDEBUG Then WriteLn('Glass Box Added');
End; {}

If FORCEDEBUG Then WriteLn('AT LON');
If (TempArray[I].Name = 'Lean On Air') Then
If InRange(Sequence[4], M_Emotes[Lean_On_Air].LowerBound,
M_Emotes[Lean_On_Air].UpperBound) Then //Lean on Air
Begin
TempTIA := Sequence;
QuickSort(Sequence);
If ((Sequence[0] < 130) And InRange(Sequence[1], 9, 130)) Then
If ((Sequence[2] + Sequence[3]) > 300) Or (TempTIA[3] > 70) Then
If Not InEmoteArr(M_Emotes[Lean_On_Air], OutPut) Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' LON');
Sequence := TempTIA;
If FORCEDEBUG Then WriteLn('LON Added');
End;
Sequence := TempTIA;
End; {}

If FORCEDEBUG Then WriteLn('At CR');
If InRange(Sequence[4], M_Emotes[Climb_Rope].LowerBound,
M_Emotes[Climb_Rope].UpperBound) Then //Climb Rope
If (Sequence[0] + 15) < Sequence[1] Then
If Sequence[3] > 100 Then
If Not InEmoteArr(M_Emotes[Climb_Rope], OutPut) Then
If TempArray[I].Name = 'Climb Rope' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
WriteLn(OutPut[Len-1].Name+' CR');
If FORCEDEBUG Then WriteLn('CR Added'); {}
End;
End;

End;

F_Refine : Begin
TempArray := OutPut;
OutPut := [];

If InEmoteArr(M_Emotes[Cry], TempArray) And
InEmoteArr(M_Emotes[Think], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
Begin
Output := [M_Emotes[Cry]];
Exit;
End;

If InEmoteArr(M_Emotes[Laugh], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
Begin
Output := [M_Emotes[Laugh]];
Exit;
End;

If InEmoteArr(M_Emotes[Glass_Box], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
Begin
Output := [M_Emotes[Glass_Box]];
Exit;
End;

If Length(TempArray) = 1 Then
OutPut := [TempArray[0]];

If Length(TempArray) > 1 Then
Begin
OutPut := [TempArray[Random(High(TempArray))]];
WriteLn('More than 1 element in the array, picking random one :(');
End;
End;

End;
End;

Var M_F, M_I : Integer;

Begin
SetupSRL;
ActivateClient;
Wait(500);
MakeCompass('N');
FindNPCChatText('lick here to continue', ClickLeft);
{ If Not InRange(Trunc(Rs_GetCompassAngleDegrees), 355, 5) Then
ClickNorth(True); }

LoadEmotes;
Repeat
M_Array := Mime_GetAnimations;

For M_F := F_Basic To F_Refine Do
Begin
Mime_FilterAnimation(M_Interrogation, M_F, M_Array);
If FORCEDEBUG Then WriteLn('Output for filter: ' +IntToStr(M_F)+ ' =');
For M_I := 0 To High(M_Interrogation) Do
If FORCEDEBUG Then WriteLn(M_Interrogation[M_I].Name);

If FORCEDEBUG Then WriteLn('{------------}');
End;
Wait(2000 + Random(1000));
Try
FindNPCChatText(M_Interrogation[0].Text, Move);
Except WriteLn('Could NOT Identify'); End;
Until(False);

If (High(M_Interrogation) <> -1) Then
If FORCEDEBUG Then WriteLn(M_Interrogation[0].Name);
End.

SetColorSpeed2Modifiers(2.92, 1.09); // gloves
FindColorsTolerance(TPA, 12046517, 261, 77, 496, 292, 11);

{[
Cry if
Output for filter: 1 =
Cry
Think
Lean On Air
or
Output for filter: 1 =
Cry
Think
Lean On Air
Climb Rope ]

[
GlassBox if
Output for filter: 1 =
Cry
Glass Box (v)
Lean On Air (v)
or
Output for filter: 1 =
Glass Box (v)
Lean On Air (v)]

[
Laugh if
Output for filter: 1 =
Laugh (v)
Lean On Air (v)
Climb Rope (v)
or
Output for filter: 1 =
Laugh (v)
Think
Lean On Air (v) ]

[
LON if
Output for filter: 1 =
Cry
Lean On Air
Climb Rope
or
Output for filter: 1 =
Lean On Air
Climb Rope ]

Climb Rope if
Output for filter: 1 =
Laugh
Climb Rope


Think if
Output for filter: 1 =
Laugh (v)
Think (v)

Glass Wall Range = 137(91) - 351
Trend = 3s Shift is 0, less than 53 for one (but 2s or 3s shift is always 0)

Laugh Range = 468 - 781
Trend = 1s shift is rarely 0, 3s shift is 47 - 111,

Dance Range = 1524 - 1838
Trend = 0s shift is 39 - 131, 1s, 2s, 3s are always more than 0s

Cry Range = 419 - 653
Trend = 0s+1s+3s < 2s, 2s is always highest,

Think Range = 499 - 671
Trend = 3s is 65 - 105 (0s shift 35-100)

GlassBox Range = 443 - 687
Trend = 1s Shift is < 20, 2s Shift is the biggest

Lean On Air Range = 385 - 807
Trend = lowest two shifts are under 130,

Climb Rope Range = 529 - 1068
Trend = 0s shift < 1s shift, 3s Shift > 100

Glass Wall =
0s Shift is: 68
1s Shift is: 133
2s Shift is: 116
3s Shift is: 0
Total Shift is: 317

0s Shift is: 84
1s Shift is: 135
2s Shift is: 0
3s Shift is: 0
Total Shift is: 219

0s Shift is: 99
1s Shift is: 38
2s Shift is: 0
3s Shift is: 53
Total Shift is: 190

0s Shift is: 85
1s Shift is: 135
2s Shift is: 67
3s Shift is: 0
Total Shift is: 287

0s Shift is: 82
1s Shift is: 151
2s Shift is: 118
3s Shift is: 0
Total Shift is: 351

0s Shift is: 99
1s Shift is: 117
2s Shift is: 64
3s Shift is: 0
Total Shift is: 280

0s Shift is: 68
1s Shift is: 161
2s Shift is: 105
3s Shift is: 0
Total Shift is: 334

0s Shift is: 81
1s Shift is: 148
2s Shift is: 106
3s Shift is: 0
Total Shift is: 335


Laugh =
0s Shift is: 100
1s Shift is: 0
2s Shift is: 456
3s Shift is: 81
Total Shift is: 637

0s Shift is: 59
1s Shift is: 347
2s Shift is: 96
3s Shift is: 90
Total Shift is: 592

0s Shift is: 113
1s Shift is: 96
2s Shift is: 291
3s Shift is: 47
Total Shift is: 547

0s Shift is: 71
1s Shift is: 338
2s Shift is: 61
3s Shift is: 84
Total Shift is: 554

0s Shift is: 65
1s Shift is: 0
2s Shift is: 430
3s Shift is: 52
Total Shift is: 547

0s Shift is: 78
1s Shift is: 86
2s Shift is: 410
3s Shift is: 90
Total Shift is: 664

0s Shift is: 61
1s Shift is: 76
2s Shift is: 443
3s Shift is: 96
Total Shift is: 676

0s Shift is: 81
1s Shift is: 56
2s Shift is: 107
3s Shift is: 224
Total Shift is: 468

0s Shift is: 88
1s Shift is: 26
2s Shift is: 553
3s Shift is: 97
Total Shift is: 764


Dance =
0s Shift is: 89
1s Shift is: 437
2s Shift is: 513
3s Shift is: 631
Total Shift is: 1670

0s Shift is: 107
1s Shift is: 600
2s Shift is: 573
3s Shift is: 451
Total Shift is: 1731

0s Shift is: 65
1s Shift is: 561
2s Shift is: 534
3s Shift is: 526
Total Shift is: 1686

0s Shift is: 61
1s Shift is: 561
2s Shift is: 542
3s Shift is: 529
Total Shift is: 1693

0s Shift is: 84
1s Shift is: 535
2s Shift is: 637
3s Shift is: 342
Total Shift is: 1598

0s Shift is: 86
1s Shift is: 361
2s Shift is: 633
3s Shift is: 483
Total Shift is: 1563

0s Shift is: 113
1s Shift is: 354
2s Shift is: 684
3s Shift is: 373
Total Shift is: 1524

0s Shift is: 68
1s Shift is: 554
2s Shift is: 570
3s Shift is: 504
Total Shift is: 1696

0s Shift is: 131
1s Shift is: 609
2s Shift is: 497
3s Shift is: 532
Total Shift is: 1769

0s Shift is: 89
1s Shift is: 571
2s Shift is: 489
3s Shift is: 651
Total Shift is: 1800

0s Shift is: 85
1s Shift is: 570
2s Shift is: 505
3s Shift is: 654
Total Shift is: 1814

0s Shift is: 39
1s Shift is: 595
2s Shift is: 522
3s Shift is: 525
Total Shift is: 1681

0s Shift is: 82
1s Shift is: 551
2s Shift is: 556
3s Shift is: 530
Total Shift is: 1719

0s Shift is: 68
1s Shift is: 470
2s Shift is: 524
3s Shift is: 635
Total Shift is: 1697


Cry =
0s Shift is: 50
1s Shift is: 52
2s Shift is: 276
3s Shift is: 90
Total Shift is: 468

0s Shift is: 68
1s Shift is: 62
2s Shift is: 228
3s Shift is: 61
Total Shift is: 419

0s Shift is: 58
1s Shift is: 40
2s Shift is: 267
3s Shift is: 116
Total Shift is: 481

0s Shift is: 123
1s Shift is: 69
2s Shift is: 354
3s Shift is: 107
Total Shift is: 653

0s Shift is: 66
1s Shift is: 65
2s Shift is: 341
3s Shift is: 104
Total Shift is: 576

0s Shift is: 75
1s Shift is: 72
2s Shift is: 258
3s Shift is: 46
Total Shift is: 451

0s Shift is: 61
1s Shift is: 74
2s Shift is: 261
3s Shift is: 74
Total Shift is: 470

0s Shift is: 261
1s Shift is: 43
2s Shift is: 75
3s Shift is: 87
Total Shift is: 466

0s Shift is: 90
1s Shift is: 41
2s Shift is: 339
3s Shift is: 96
Total Shift is: 566


Think =
0s Shift is: 100
1s Shift is: 249
2s Shift is: 116
3s Shift is: 65
Total Shift is: 530

0s Shift is: 100
1s Shift is: 0
2s Shift is: 303
3s Shift is: 96
Total Shift is: 499

0s Shift is: 36
1s Shift is: 116
2s Shift is: 373
3s Shift is: 94
Total Shift is: 619

0s Shift is: 82
1s Shift is: 128
2s Shift is: 356
3s Shift is: 105
Total Shift is: 671

0s Shift is: 104
1s Shift is: 244
2s Shift is: 104
3s Shift is: 77
Total Shift is: 529


Glass Box =
0s Shift is: 43
1s Shift is: 468
2s Shift is: 55
3s Shift is: 121
Total Shift is: 687

0s Shift is: 76
1s Shift is: 0
2s Shift is: 305
3s Shift is: 101
Total Shift is: 482

0s Shift is: 135
1s Shift is: 0
2s Shift is: 285
3s Shift is: 81
Total Shift is: 501

0s Shift is: 76
1s Shift is: 0
2s Shift is: 325
3s Shift is: 68
Total Shift is: 469

0s Shift is: 78
1s Shift is: 17
2s Shift is: 331
3s Shift is: 115
Total Shift is: 541

0s Shift is: 113
1s Shift is: 0
2s Shift is: 259
3s Shift is: 97
Total Shift is: 469

0s Shift is: 55
1s Shift is: 0
2s Shift is: 314
3s Shift is: 74
Total Shift is: 443

0s Shift is: 69
1s Shift is: 0
2s Shift is: 292
3s Shift is: 95
Total Shift is: 456

0 Shift = 49 px
1 Shift = 480 px
2 Shift = 72 px
3 Shift = 85 px
Animation Shift = 686


Lean On Air =
0s Shift is: 62
1s Shift is: 65
2s Shift is: 106
3s Shift is: 574
Total Shift is: 807

0s Shift is: 103
1s Shift is: 129
2s Shift is: 69
3s Shift is: 235
Total Shift is: 536

0s Shift is: 98
1s Shift is: 115
2s Shift is: 231
3s Shift is: 335
Total Shift is: 779

0s Shift is: 70
1s Shift is: 109
2s Shift is: 146
3s Shift is: 60
Total Shift is: 385

0s Shift is: 53
1s Shift is: 67
2s Shift is: 115
3s Shift is: 215
Total Shift is: 450

0s Shift is: 79
1s Shift is: 94
2s Shift is: 219
3s Shift is: 338
Total Shift is: 730

0s Shift is: 90
1s Shift is: 65
2s Shift is: 247
3s Shift is: 356
Total Shift is: 758

0s Shift is: 234
1s Shift is: 153
2s Shift is: 124
3s Shift is: 69
Total Shift is: 580


Climb Rope =
0s Shift is: 73
1s Shift is: 389
2s Shift is: 166
3s Shift is: 170
Total Shift is: 798

0s Shift is: 92
1s Shift is: 83
2s Shift is: 173
3s Shift is: 181
Total Shift is: 529

0s Shift is: 81
1s Shift is: 211
2s Shift is: 211
3s Shift is: 111
Total Shift is: 614

0s Shift is: 48
1s Shift is: 213
2s Shift is: 211
3s Shift is: 460
Total Shift is: 932

0s Shift is: 50
1s Shift is: 91
2s Shift is: 126
3s Shift is: 105
Total Shift is: 372

0s Shift is: 91
1s Shift is: 336
2s Shift is: 153
3s Shift is: 214
Total Shift is: 794

0s Shift is: 172
1s Shift is: 193
2s Shift is: 161
3s Shift is: 112
Total Shift is: 638

0s Shift is: 84
1s Shift is: 191
2s Shift is: 203
3s Shift is: 475
Total Shift is: 953
}

This is an example of debug:

Successfully compiled (3815 ms)
New client targeted
Successfully compiled (3567 ms)
SRL Compiled in 16 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 129 px
1 Shift = 59 px
2 Shift = 114 px
3 Shift = 93 px
Animation Shift = 395
Output for filter: 0 =
Laugh
Cry
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Lean On Air
{------------}
Output for filter: 2 =
Lean On Air
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 77 px
1 Shift = 227 px
2 Shift = 83 px
3 Shift = 105 px
Animation Shift = 492
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Laugh
Think
Lean On Air
{------------}
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 58 px
1 Shift = 66 px
2 Shift = 241 px
3 Shift = 101 px
Animation Shift = 466
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
Cry Cry
Cry Added
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Laugh
Cry
Think
Lean On Air
{------------}
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Successfully executed
New client targeted
New client targeted
New client targeted
Successfully compiled (4024 ms)
SRL Compiled in 16 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 106 px
1 Shift = 312 px
2 Shift = 180 px
3 Shift = 221 px
Animation Shift = 819
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Climb Rope
{------------}
Output for filter: 2 =
Climb Rope
{------------}
Detecting Spot light on mime
Successfully executed
New client targeted
Successfully compiled (3546 ms)
SRL Compiled in 15 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 610 px
1 Shift = 2785 px
2 Shift = 60 px
3 Shift = 91 px
Animation Shift = 3546
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 98 px
1 Shift = 95 px
2 Shift = 240 px
3 Shift = 67 px
Animation Shift = 500
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
Cry Cry
Cry Added
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Cry
Think
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Cry
{------------}
Detecting Spot light on mime
Successfully executed


Credits:
Ferment, IceFire, HacknCrack1 for accounts
Marpis for PixelShift
Anyone else who gave hints or pointers :)

Thanks in advance to anyone who tests <3.

P.S due to :fiery:exams:fiery: approaching, progress and reply times might be painstakingly slow. However, there is not much (within legal boundaries) which I can do to prevent this.
Those interested in the progress on the maze solver can check here:
http://mazesolverthing.googlecode.com/svn/trunk/

TRiLeZ

2010-02-19 17:34:35


Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 77 px
1 Shift = 129 px
2 Shift = 4799 px
3 Shift = 75 px
Animation Shift = 5080
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 65 px
1 Shift = 269 px
2 Shift = 62 px
3 Shift = 85 px
Animation Shift = 481
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Laugh
Think
Lean On Air
{------------}
Think IS IN ARRY!
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 31 px
1 Shift = 0 px
2 Shift = 0 px
3 Shift = 270 px
Animation Shift = 301
Output for filter: 0 =
Glass Wall
{------------}
At GW
Glass Wall GW
GW Added
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Glass Wall
{------------}
Output for filter: 2 =
Glass Wall
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 40 px
1 Shift = 452 px
2 Shift = 95 px
3 Shift = 494 px
Animation Shift = 1081
Output for filter: 0 =
Glass Box
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box IS IN ARRY!
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Climb Rope
{------------}
Glass Box IS IN ARRY!
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 41 px
1 Shift = 94 px
2 Shift = 79 px
3 Shift = 94 px
Animation Shift = 308
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 65 px
1 Shift = 0 px
2 Shift = 0 px
3 Shift = 581 px
Animation Shift = 646
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box IS IN ARRY!
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box IS IN ARRY!
AT LON
At CR
Output for filter: 1 =
Glass Box
{------------}
Glass Box IS IN ARRY!
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 109 px
1 Shift = 43 px
2 Shift = 87 px
3 Shift = 101 px
Animation Shift = 340
Output for filter: 0 =
Glass Wall
Cry
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 98 px
1 Shift = 79 px
2 Shift = 0 px
3 Shift = 87 px
Animation Shift = 264
Output for filter: 0 =
Glass Wall
{------------}
At GW
Glass Wall GW
GW Added
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Glass Wall
{------------}
Output for filter: 2 =
Glass Wall
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 70 px
1 Shift = 566 px
2 Shift = 578 px
3 Shift = 408 px
Animation Shift = 1622
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Successfully executed
New client targeted
Successfully compiled (6316 ms)
SRL Compiled in 16 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 82 px
1 Shift = 522 px
2 Shift = 615 px
3 Shift = 90 px
Animation Shift = 1309
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 113 px
1 Shift = 0 px
2 Shift = 0 px
3 Shift = 114 px
Animation Shift = 227
Output for filter: 0 =
Glass Wall
{------------}
At GW
Glass Wall GW
GW Added
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Glass Wall
{------------}
Output for filter: 2 =
Glass Wall
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 67 px
1 Shift = 462 px
2 Shift = 85 px
3 Shift = 263 px
Animation Shift = 877
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box IS IN ARRY!
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Lean On Air
Climb Rope
{------------}
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Glass Box IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Glass Box ///////////////////<--- Should have been think
{------------}
Detecting Spot light on mime
Successfully executed

I'll test more later

WT-Fakawi

2010-02-19 18:06:38

Wow. I am in awe to see it's being done once again. Respect and humble gratitude.:garfield:

Naum

2010-02-20 05:58:22

-snip-

I'll test more later


Thank-you ever so much for testing :). I'll get to looking at it immediately. AFAIK the reason it wasn't 'think' was because it didn't get through the filter properly, that's the part I need to sort out.

Also, was the Glass Box and Think muddle-up the only main problem?

From: WT-Fakawi
Wow. I am in awe to see it's being done once again. Respect and humble gratitude.:garfield:


Thanks man :)

Coh3n

2010-02-20 17:44:48

Is this suppose to be 'IS IN ARRAY'?

WriteLn(Emotionn.Name+' IS IN ARRY!');
It all looks awesome. I would love to test it out when I get an account in the random. My army is training combat, but once it's up there, hopefully I can get them in some randoms and help out. :)

Gu3st...

2010-02-20 19:11:06

Good job Naum! :D
Keep up the good work! ^^,

Naum

2010-02-21 09:30:59

Thank-you zytex, I couldn't have done it without your help :).

Now, I got some time today and spent a while fiddling with some of the code, especially F_Refine. I would be pleased if someone could test to see whether or not it is better than the one in the first post:

program New;
{.Include SRL/SRL.Scar}
{.Include SRL/SRL/Misc/Debug.Scar}
{.Include SRL/SRL/Misc/Users.Scar}

CONST FORCEDEBUG = True; //Allow True for huge blocks of text.

Const
Glass_Wall = 0;
Laugh = 1;
Dance = 2;
Cry = 3;
Think = 4;
Glass_Box = 5;
Lean_On_Air = 6;
Climb_Rope = 7;

M_Length = (Climb_Rope +1);


Type TEmote = Record
LowerBound : Integer;
UpperBound : Integer;
Text : String;
Name : String;
End;

Type TEmoteArray = Array Of TEmote;

Var M_Emotes : TEmoteArray;
M_Array : TIntegerArray;
M_Interrogation : TEmoteArray;

Procedure LoadEmotes;
Begin
SetLength(M_Emotes, M_Length);

With M_Emotes[Glass_Wall] Do
Begin
LowerBound := 30; {130}
UpperBound := 351;
Text := 'all';
Name := 'Glass Wall';
End;

With M_Emotes[Laugh] Do
Begin
LowerBound := 260 {350};
UpperBound := 800;
Text := 'augh';
Name := 'Laugh';
End;

With M_Emotes[Dance] Do
Begin
LowerBound := 1124; {1424}
UpperBound := 9999; {1938}
Text := 'ance';
Name := 'Dance';
End;

With M_Emotes[Cry] Do
Begin
LowerBound := 340; {419}
UpperBound := 753;
Text := 'ry';
Name := 'Cry';
End;

With M_Emotes[Think] Do
Begin
LowerBound := 380; {499}
UpperBound := 771;
Text := 'hink';
Name := 'Think';
End;

With M_Emotes[Glass_Box] Do
Begin
LowerBound := 360; {360}
UpperBound := 1100;{787}
Text := 'ox';
Name := 'Glass Box';
End;

With M_Emotes[Lean_On_Air] Do
Begin
LowerBound := 300; {385}
UpperBound := 990; {912}
Text := 'ean';
Name := 'Lean On Air';
End;

With M_Emotes[Climb_Rope] Do
Begin
LowerBound := 485; {529}
UpperBound := 1198; {1098}
Text := 'limb';
Name := 'Climb Rope';
End;
End;


Const
F_Basic = 0;
F_Rough = 1;
F_Refine = 2;

Function InEmoteArr(Emotionn : TEmote; EmoteArr : TEmoteArray) : Boolean;
Var I : Integer;
Begin
For I := 0 To High(EmoteArr) Do
If (Emotionn.Name = EmoteArr[I].Name) Then
Begin
Result := True;
// If ForceDebug Then WriteLn(Emotionn.Name+' IS IN ARRAY!');
Exit;
End;
End;


Function Mime_GetAnimations : Array [0..4] Of Integer;
Var TB : TBox;
TPA : TPointArray;
I : Integer;

Begin
ColorToleranceSpeed(0);
If ForceDebug Then WriteLn('Detecting Spot light on mime');
Disguise('Detecting Spot light on mime');
TB := IntToBox(310, 96, 496, 292);
Repeat
Wait(15);
FindColorsTolerance(TPA, 4941189, TB.x1, TB.y1, TB.x2, TB.y2, 16);
Until(GetArrayLength(TPA) > 1500);
Wait(400); (*Wait(200)*)
If ForceDebug Then WriteLn('Found spot light, starting animation detector');
Disguise('Found spot light, starting animation detector');
For I := 0 To 3 Do
Begin
Result[I] := PixelShift(TB, 100);
{} If ForceDebug Then WriteLn(IntToStr(I)+' Shift = '+IntToStr(Result[I])+' px');
End;

Result[4] := SumIntegerArray(Result);
If ForceDebug Then WriteLn('Animation Shift = '+IntToStr(Result[4]));
Disguise('Done');
End;

Procedure Mime_FilterAnimation(Var OutPut : TEmoteArray; FType : Integer; Sequence : TIntegerArray);
Var Len : Integer;
I, II : Integer;
TempArray : TEmoteArray;
TempTIA : TIntegerArray;
BLoop : Boolean;

Begin
Case FType Of

F_Basic : Begin
Len := 0;

For I := Glass_Wall To Climb_Rope Do
If InRange(Sequence[4], M_Emotes[I].LowerBound, M_Emotes[I].UpperBound) Then
Begin
Inc(Len);
SetLength(OutPut, Len);
Output[Len-1] := M_Emotes[I];
End;
End;

F_Rough : Begin
TempArray := OutPut;
OutPut := [];
Len := 0;
SetLength(TempTIA, 5);

For I := 0 To High(TempArray) Do
Begin
BLoop := False;
// If ForceDebug Then WriteLn(TempArray[I].Name);

If ForceDebug Then WriteLn('At GW');
If (TempArray[I].Name = 'Glass Wall') Then
If InRange(Sequence[4], M_Emotes[Glass_Wall].LowerBound,
M_Emotes[Glass_Wall].UpperBound) Then
Begin
TempTIA := Sequence;
QuickSort(Sequence);

If (Sequence[0] < 10) Or (Sequence[1] < 10) Then
For II := 0 To 3 Do
If TempTIA[II] < 53 Then
Begin
BLoop := True;
Break;
End;
If BLoop Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' GW');
Sequence := TempTIA
If ForceDebug Then WriteLn('GW Added');
End;
Sequence := TempTIA;
End; {}

If ForceDebug Then WriteLn('AT Laugh');
If InRange(Sequence[4], M_Emotes[Laugh].LowerBound, M_Emotes[Laugh].UpperBound) Then //Laugh
If (Sequence[1] + Sequence[2]) > 270 {353} Then {0 , 1}
If Not InEmoteArr(M_Emotes[Laugh], OutPut) Then
If TempArray[I].Name = 'Laugh' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' Laugh');
If ForceDebug Then WriteLn('Laugh Added');
End;
{}
If ForceDebug Then WriteLn('AT Cry');
If InRange(Sequence[4], M_Emotes[Cry].LowerBound, M_Emotes[Cry].UpperBound) Then //Cry
Begin
If SumIntegerArray([Sequence[0], Sequence[1]{, Sequence[3]}]) < Sequence[2] Then
If Sequence[2] > 150 {220} Then
If Not InEmoteArr(M_Emotes[Cry], OutPut) Then
If TempArray[I].Name = 'Cry' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' Cry');
If ForceDebug Then WriteLn('Cry Added');
End;
End; {}

If ForceDebug Then WriteLn('AT Dance');
BLoop := False; //Dance
If InRange(Sequence[4], M_Emotes[Dance].LowerBound,
M_Emotes[Dance].UpperBound) Then
For II := 1 To 2 Do
Begin
BLoop := Sequence[II] > 300;
If Not BLoop Then Break;
End;
If BLoop Then
If Not InEmoteArr(M_Emotes[Dance], OutPut) Then
If TempArray[I].Name = 'Dance' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' Dance');
If ForceDebug Then WriteLn('Dance Added');
End; {}

If ForceDebug Then WriteLn('AT Think');
If InRange(Sequence[4], M_Emotes[Think].LowerBound, M_Emotes[Think].UpperBound) Then //Think
If InRange(Sequence[3], 65, 130 {105}) Then
If InRange(Sequence[0], 35, 140{100}) Then
If Not InEmoteArr(M_Emotes[Think], OutPut) Then
If TempArray[I].Name = 'Think' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' Think');
If ForceDebug Then WriteLn('Think Added');
End;
{}
If ForceDebug Then WriteLn('AT GB');
If InRange(Sequence[4], M_Emotes[Glass_Box].LowerBound, M_Emotes[Glass_Box].UpperBound) Then //Glass Box
If (Sequence[1] < 20) Or (Sequence[1] > 250 {400}) Then
If Not InEmoteArr(M_Emotes[Glass_Box], OutPut) Then
If TempArray[I].Text = 'ox' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' GB');
If ForceDebug Then WriteLn('Glass Box Added');
End; {}

If ForceDebug Then WriteLn('AT LON');
If (TempArray[I].Name = 'Lean On Air') Then
If InRange(Sequence[4], M_Emotes[Lean_On_Air].LowerBound,
M_Emotes[Lean_On_Air].UpperBound) Then //Lean on Air
Begin
TempTIA := Sequence;
QuickSort(Sequence);
If ((Sequence[0] < 130) And InRange(Sequence[1], 9, 130)) Then
If ((Sequence[2] + Sequence[3]) > 300) Or (TempTIA[3] > 70) Then
If Not InEmoteArr(M_Emotes[Lean_On_Air], OutPut) Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' LON');
Sequence := TempTIA;
If ForceDebug Then WriteLn('LON Added');
End;
Sequence := TempTIA;
End; {}

If ForceDebug Then WriteLn('At CR');
If InRange(Sequence[4], M_Emotes[Climb_Rope].LowerBound,
M_Emotes[Climb_Rope].UpperBound) Then //Climb Rope
If (Sequence[0] + 15) < Sequence[1] Then
If Sequence[3] > 100 Then
If Not InEmoteArr(M_Emotes[Climb_Rope], OutPut) Then
If TempArray[I].Name = 'Climb Rope' Then
Begin
Inc(Len);
SetLength(OutPut, Len);
OutPut[Len-1] := TempArray[I];
If ForceDebug Then WriteLn(OutPut[Len-1].Name+' CR');
If ForceDebug Then WriteLn('CR Added'); {}
End;
End;

End;

F_Refine : Begin
TempArray := OutPut;
OutPut := [];

If Length(TempArray) <= 5 Then
If InEmoteArr(M_Emotes[Cry], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
If (TempArray[1].Name = 'Cry') Then
Begin
Output := [M_Emotes[Cry]];
Exit;
End;

If Length(TempArray) <= 4 Then
If InEmoteArr(M_Emotes[Laugh], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
If (TempArray[0].Name = 'Laugh') Then
Begin
Output := [M_Emotes[Laugh]];
Exit;
End;

If InEmoteArr(M_Emotes[Glass_Box], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
Begin
Output := [M_Emotes[Glass_Box]];
Exit;
End;

If Length(TempArray) <= 5 Then
If InEmoteArr(M_Emotes[Laugh], TempArray) And
InEmoteArr(M_Emotes[Think], TempArray) Then
Begin
Output := [M_Emotes[Think]];
Exit;
End;

{
If Length(TempArray) <= 2 Then
If InEmoteArr(M_Emotes[Climb_Rope], TempArray) And
InEmoteArr(M_Emotes[Lean_On_Air], TempArray) Then
Begin
Output := [M_Emotes[Climb_Rope]];
Exit;
End; }


If Length(TempArray) = 1 Then
OutPut := [TempArray[0]];

If Length(TempArray) > 1 Then
Begin
OutPut := [TempArray[Random(High(TempArray))]];
If ForceDebug Then WriteLn('More than 1 element in the array, picking random one :(');
End;
End;

End;
End;

Var M_F, M_I : Integer;

Begin
SetupSRL;
ActivateClient;
Wait(500);
MakeCompass('N');
FindNPCChatText('lick here to continue', ClickLeft);
{ If Not InRange(Trunc(Rs_GetCompassAngleDegrees), 355, 5) Then
ClickNorth(True); }

LoadEmotes;
Repeat
M_Array := Mime_GetAnimations;

For M_F := F_Basic To F_Refine Do
Begin
Mime_FilterAnimation(M_Interrogation, M_F, M_Array);
If ForceDebug Then WriteLn('Output for filter: ' +IntToStr(M_F)+ ' =');
For M_I := 0 To High(M_Interrogation) Do
If ForceDebug Then WriteLn(M_Interrogation[M_I].Name);

If ForceDebug Then WriteLn('{------------}');
End;
Wait(2000 + Random(1000));
Try
FindNPCChatText(M_Interrogation[0].Text, Move);
Except If ForceDebug Then WriteLn('Could NOT Identify'); End;
Until(False);

If (High(M_Interrogation) <> -1) Then
If ForceDebug Then WriteLn(M_Interrogation[0].Name);
End.

SetColorSpeed2Modifiers(2.92, 1.09); // gloves
FindColorsTolerance(TPA, 12046517, 261, 77, 496, 292, 11);

{[
Cry if
Output for filter: 1 =
Cry
Think
Lean On Air
or
Output for filter: 1 =
Cry
Think
Lean On Air
Climb Rope ]

[
GlassBox if
Output for filter: 1 =
Cry
Glass Box (v)
Lean On Air (v)
or
Output for filter: 1 =
Glass Box (v)
Lean On Air (v)]

[
Laugh if
Output for filter: 1 =
Laugh (v)
Lean On Air (v)
Climb Rope (v)
or
Output for filter: 1 =
Laugh (v)
Think
Lean On Air (v) ]

[
LON if
Output for filter: 1 =
Cry
Lean On Air
Climb Rope
or
Output for filter: 1 =
Lean On Air
Climb Rope ]

Climb Rope if
Output for filter: 1 =
Laugh
Climb Rope


Think if
Output for filter: 1 =
Laugh (v)
Think (v)

Glass Wall Range = 137(91) - 351
Trend = 3s Shift is 0, less than 53 for one (but 2s or 3s shift is always 0)

Laugh Range = 468 - 781
Trend = 1s shift is rarely 0, 3s shift is 47 - 111,

Dance Range = 1524 - 1838
Trend = 0s shift is 39 - 131, 1s, 2s, 3s are always more than 0s

Cry Range = 419 - 653
Trend = 0s+1s+3s < 2s, 2s is always highest,

Think Range = 499 - 671
Trend = 3s is 65 - 105 (0s shift 35-100)

GlassBox Range = 443 - 687
Trend = 1s Shift is < 20, 2s Shift is the biggest

Lean On Air Range = 385 - 807
Trend = lowest two shifts are under 130,

Climb Rope Range = 529 - 1068
Trend = 0s shift < 1s shift, 3s Shift > 100

Glass Wall =
0s Shift is: 68
1s Shift is: 133
2s Shift is: 116
3s Shift is: 0
Total Shift is: 317

0s Shift is: 84
1s Shift is: 135
2s Shift is: 0
3s Shift is: 0
Total Shift is: 219

0s Shift is: 99
1s Shift is: 38
2s Shift is: 0
3s Shift is: 53
Total Shift is: 190

0s Shift is: 85
1s Shift is: 135
2s Shift is: 67
3s Shift is: 0
Total Shift is: 287

0s Shift is: 82
1s Shift is: 151
2s Shift is: 118
3s Shift is: 0
Total Shift is: 351

0s Shift is: 99
1s Shift is: 117
2s Shift is: 64
3s Shift is: 0
Total Shift is: 280

0s Shift is: 68
1s Shift is: 161
2s Shift is: 105
3s Shift is: 0
Total Shift is: 334

0s Shift is: 81
1s Shift is: 148
2s Shift is: 106
3s Shift is: 0
Total Shift is: 335


Laugh =
0s Shift is: 100
1s Shift is: 0
2s Shift is: 456
3s Shift is: 81
Total Shift is: 637

0s Shift is: 59
1s Shift is: 347
2s Shift is: 96
3s Shift is: 90
Total Shift is: 592

0s Shift is: 113
1s Shift is: 96
2s Shift is: 291
3s Shift is: 47
Total Shift is: 547

0s Shift is: 71
1s Shift is: 338
2s Shift is: 61
3s Shift is: 84
Total Shift is: 554

0s Shift is: 65
1s Shift is: 0
2s Shift is: 430
3s Shift is: 52
Total Shift is: 547

0s Shift is: 78
1s Shift is: 86
2s Shift is: 410
3s Shift is: 90
Total Shift is: 664

0s Shift is: 61
1s Shift is: 76
2s Shift is: 443
3s Shift is: 96
Total Shift is: 676

0s Shift is: 81
1s Shift is: 56
2s Shift is: 107
3s Shift is: 224
Total Shift is: 468

0s Shift is: 88
1s Shift is: 26
2s Shift is: 553
3s Shift is: 97
Total Shift is: 764


Dance =
0s Shift is: 89
1s Shift is: 437
2s Shift is: 513
3s Shift is: 631
Total Shift is: 1670

0s Shift is: 107
1s Shift is: 600
2s Shift is: 573
3s Shift is: 451
Total Shift is: 1731

0s Shift is: 65
1s Shift is: 561
2s Shift is: 534
3s Shift is: 526
Total Shift is: 1686

0s Shift is: 61
1s Shift is: 561
2s Shift is: 542
3s Shift is: 529
Total Shift is: 1693

0s Shift is: 84
1s Shift is: 535
2s Shift is: 637
3s Shift is: 342
Total Shift is: 1598

0s Shift is: 86
1s Shift is: 361
2s Shift is: 633
3s Shift is: 483
Total Shift is: 1563

0s Shift is: 113
1s Shift is: 354
2s Shift is: 684
3s Shift is: 373
Total Shift is: 1524

0s Shift is: 68
1s Shift is: 554
2s Shift is: 570
3s Shift is: 504
Total Shift is: 1696

0s Shift is: 131
1s Shift is: 609
2s Shift is: 497
3s Shift is: 532
Total Shift is: 1769

0s Shift is: 89
1s Shift is: 571
2s Shift is: 489
3s Shift is: 651
Total Shift is: 1800

0s Shift is: 85
1s Shift is: 570
2s Shift is: 505
3s Shift is: 654
Total Shift is: 1814

0s Shift is: 39
1s Shift is: 595
2s Shift is: 522
3s Shift is: 525
Total Shift is: 1681

0s Shift is: 82
1s Shift is: 551
2s Shift is: 556
3s Shift is: 530
Total Shift is: 1719

0s Shift is: 68
1s Shift is: 470
2s Shift is: 524
3s Shift is: 635
Total Shift is: 1697


Cry =
0s Shift is: 50
1s Shift is: 52
2s Shift is: 276
3s Shift is: 90
Total Shift is: 468

0s Shift is: 68
1s Shift is: 62
2s Shift is: 228
3s Shift is: 61
Total Shift is: 419

0s Shift is: 58
1s Shift is: 40
2s Shift is: 267
3s Shift is: 116
Total Shift is: 481

0s Shift is: 123
1s Shift is: 69
2s Shift is: 354
3s Shift is: 107
Total Shift is: 653

0s Shift is: 66
1s Shift is: 65
2s Shift is: 341
3s Shift is: 104
Total Shift is: 576

0s Shift is: 75
1s Shift is: 72
2s Shift is: 258
3s Shift is: 46
Total Shift is: 451

0s Shift is: 61
1s Shift is: 74
2s Shift is: 261
3s Shift is: 74
Total Shift is: 470

0s Shift is: 261
1s Shift is: 43
2s Shift is: 75
3s Shift is: 87
Total Shift is: 466

0s Shift is: 90
1s Shift is: 41
2s Shift is: 339
3s Shift is: 96
Total Shift is: 566


Think =
0s Shift is: 100
1s Shift is: 249
2s Shift is: 116
3s Shift is: 65
Total Shift is: 530

0s Shift is: 100
1s Shift is: 0
2s Shift is: 303
3s Shift is: 96
Total Shift is: 499

0s Shift is: 36
1s Shift is: 116
2s Shift is: 373
3s Shift is: 94
Total Shift is: 619

0s Shift is: 82
1s Shift is: 128
2s Shift is: 356
3s Shift is: 105
Total Shift is: 671

0s Shift is: 104
1s Shift is: 244
2s Shift is: 104
3s Shift is: 77
Total Shift is: 529


Glass Box =
0s Shift is: 43
1s Shift is: 468
2s Shift is: 55
3s Shift is: 121
Total Shift is: 687

0s Shift is: 76
1s Shift is: 0
2s Shift is: 305
3s Shift is: 101
Total Shift is: 482

0s Shift is: 135
1s Shift is: 0
2s Shift is: 285
3s Shift is: 81
Total Shift is: 501

0s Shift is: 76
1s Shift is: 0
2s Shift is: 325
3s Shift is: 68
Total Shift is: 469

0s Shift is: 78
1s Shift is: 17
2s Shift is: 331
3s Shift is: 115
Total Shift is: 541

0s Shift is: 113
1s Shift is: 0
2s Shift is: 259
3s Shift is: 97
Total Shift is: 469

0s Shift is: 55
1s Shift is: 0
2s Shift is: 314
3s Shift is: 74
Total Shift is: 443

0s Shift is: 69
1s Shift is: 0
2s Shift is: 292
3s Shift is: 95
Total Shift is: 456

0 Shift = 49 px
1 Shift = 480 px
2 Shift = 72 px
3 Shift = 85 px
Animation Shift = 686


Lean On Air =
0s Shift is: 62
1s Shift is: 65
2s Shift is: 106
3s Shift is: 574
Total Shift is: 807

0s Shift is: 103
1s Shift is: 129
2s Shift is: 69
3s Shift is: 235
Total Shift is: 536

0s Shift is: 98
1s Shift is: 115
2s Shift is: 231
3s Shift is: 335
Total Shift is: 779

0s Shift is: 70
1s Shift is: 109
2s Shift is: 146
3s Shift is: 60
Total Shift is: 385

0s Shift is: 53
1s Shift is: 67
2s Shift is: 115
3s Shift is: 215
Total Shift is: 450

0s Shift is: 79
1s Shift is: 94
2s Shift is: 219
3s Shift is: 338
Total Shift is: 730

0s Shift is: 90
1s Shift is: 65
2s Shift is: 247
3s Shift is: 356
Total Shift is: 758

0s Shift is: 234
1s Shift is: 153
2s Shift is: 124
3s Shift is: 69
Total Shift is: 580


Climb Rope =
0s Shift is: 73
1s Shift is: 389
2s Shift is: 166
3s Shift is: 170
Total Shift is: 798

0s Shift is: 92
1s Shift is: 83
2s Shift is: 173
3s Shift is: 181
Total Shift is: 529

0s Shift is: 81
1s Shift is: 211
2s Shift is: 211
3s Shift is: 111
Total Shift is: 614

0s Shift is: 48
1s Shift is: 213
2s Shift is: 211
3s Shift is: 460
Total Shift is: 932

0s Shift is: 50
1s Shift is: 91
2s Shift is: 126
3s Shift is: 105
Total Shift is: 372

0s Shift is: 91
1s Shift is: 336
2s Shift is: 153
3s Shift is: 214
Total Shift is: 794

0s Shift is: 172
1s Shift is: 193
2s Shift is: 161
3s Shift is: 112
Total Shift is: 638

0s Shift is: 84
1s Shift is: 191
2s Shift is: 203
3s Shift is: 475
Total Shift is: 953
}

Thanks in advance :)

Gu3st...

2010-02-21 09:46:52

Successfully compiled (3145 ms)
SRL Compiled in 47 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 53 px
1 Shift = 8680 px
2 Shift = 73 px
3 Shift = 92 px
Animation Shift = 8898
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 116 px
1 Shift = 448 px
2 Shift = 0 px
3 Shift = 595 px
Animation Shift = 1159
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Climb Rope
{------------}
Output for filter: 2 =
Climb Rope
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 94 px
1 Shift = 514 px
2 Shift = 522 px
3 Shift = 10081 px
Animation Shift = 11211
Output for filter: 0 =
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 113 px
1 Shift = 701 px
2 Shift = 314 px
3 Shift = 218 px
Animation Shift = 1346
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 46 px
1 Shift = 340 px
2 Shift = 95 px
3 Shift = 95 px
Animation Shift = 576
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Think
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 81 px
1 Shift = 517 px
2 Shift = 418 px
3 Shift = 548 px
Animation Shift = 1564
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 72 px
1 Shift = 607 px
2 Shift = 252 px
3 Shift = 70 px
Animation Shift = 1001
Output for filter: 0 =
Glass Box
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Glass Box
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 56 px
1 Shift = 448 px
2 Shift = 66 px
3 Shift = 122 px
Animation Shift = 692
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Laugh
Think
Glass Box
Lean On Air
{------------}
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Successfully executed

1:
real:cry
hover:could NOT identify

2:
real:laugh
hover:climb rope

3:
real:dance
hover:could NOT identify

4:
real:lean on air
hover:dance

5:
real:cry
hover:glass box

6:
real:dance
hover:dance

7:
real:lean on air
hover:glass box

8:
real:think
hover:laugh

:/

EDIT:
SRL Compiled in 16 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 47 px
1 Shift = 270 px
2 Shift = 91 px
3 Shift = 90 px
Animation Shift = 498
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Think
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 112 px
1 Shift = 496 px
2 Shift = 417 px
3 Shift = 466 px
Animation Shift = 1491
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 45 px
1 Shift = 416 px
2 Shift = 0 px
3 Shift = 0 px
Animation Shift = 461
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Laugh
Glass Box
{------------}
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 50 px
1 Shift = 449 px
2 Shift = 564 px
3 Shift = 375 px
Animation Shift = 1438
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 120 px
1 Shift = 507 px
2 Shift = 371 px
3 Shift = 499 px
Animation Shift = 1497
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 68 px
1 Shift = 11653 px
2 Shift = 526 px
3 Shift = 483 px
Animation Shift = 12730
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 114 px
1 Shift = 273 px
2 Shift = 196 px
3 Shift = 152 px
Animation Shift = 735
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Glass Box
Climb Rope
{------------}
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 41 px
1 Shift = 660 px
2 Shift = 315 px
3 Shift = 162 px
Animation Shift = 1178
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Dance
Climb Rope
{------------}
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 70 px
1 Shift = 449 px
2 Shift = 558 px
3 Shift = 398 px
Animation Shift = 1475
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 89 px
1 Shift = 510 px
2 Shift = 230 px
3 Shift = 463 px
Animation Shift = 1292
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 78 px
1 Shift = 665 px
2 Shift = 318 px
3 Shift = 128 px
Animation Shift = 1189
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Dance
Climb Rope
{------------}
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 78 px
1 Shift = 446 px
2 Shift = 493 px
3 Shift = 356 px
Animation Shift = 1373
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 79 px
1 Shift = 0 px
2 Shift = 514 px
3 Shift = 385 px
Animation Shift = 978
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 102 px
1 Shift = 686 px
2 Shift = 301 px
3 Shift = 139 px
Animation Shift = 1228
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 28 px
1 Shift = 343 px
2 Shift = 140 px
3 Shift = 147 px
Animation Shift = 658
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Glass Box
Climb Rope
{------------}
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 0 px
1 Shift = 10472 px
2 Shift = 129 px
3 Shift = 145 px
Animation Shift = 10746
Output for filter: 0 =
Glass Box
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 115 px
1 Shift = 448 px
2 Shift = 465 px
3 Shift = 314 px
Animation Shift = 1342
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 75 px
1 Shift = 463 px
2 Shift = 33 px
3 Shift = 575 px
Animation Shift = 1146
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Climb Rope
{------------}
Output for filter: 2 =
Climb Rope
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 108 px
1 Shift = 597 px
2 Shift = 254 px
3 Shift = 219 px
Animation Shift = 1178
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Climb Rope
{------------}
Output for filter: 2 =
Climb Rope
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 108 px
1 Shift = 429 px
2 Shift = 98 px
3 Shift = 598 px
Animation Shift = 1233
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 81 px
1 Shift = 418 px
2 Shift = 455 px
3 Shift = 409 px
Animation Shift = 1363
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 69 px
1 Shift = 500 px
2 Shift = 376 px
3 Shift = 11006 px
Animation Shift = 11951
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 98 px
1 Shift = 428 px
2 Shift = 312 px
3 Shift = 370 px
Animation Shift = 1208
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 73 px
1 Shift = 438 px
2 Shift = 343 px
3 Shift = 444 px
Animation Shift = 1298
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 54 px
1 Shift = 486 px
2 Shift = 330 px
3 Shift = 413 px
Animation Shift = 1283
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 64 px
1 Shift = 430 px
2 Shift = 0 px
3 Shift = 331 px
Animation Shift = 825
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 79 px
1 Shift = 466 px
2 Shift = 553 px
3 Shift = 358 px
Animation Shift = 1456
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 92 px
1 Shift = 313 px
2 Shift = 109 px
3 Shift = 155 px
Animation Shift = 669
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 7663 px
1 Shift = 517 px
2 Shift = 130 px
3 Shift = 130 px
Animation Shift = 8440
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 86 px
1 Shift = 666 px
2 Shift = 299 px
3 Shift = 123 px
Animation Shift = 1174
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Climb Rope
{------------}
Output for filter: 2 =
Climb Rope
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 60 px
1 Shift = 412 px
2 Shift = 27 px
3 Shift = 588 px
Animation Shift = 1087
Output for filter: 0 =
Glass Box
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Climb Rope
{------------}
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 94 px
1 Shift = 537 px
2 Shift = 111 px
3 Shift = 111 px
Animation Shift = 853
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 67 px
1 Shift = 609 px
2 Shift = 265 px
3 Shift = 197 px
Animation Shift = 1138
Output for filter: 0 =
Dance
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Climb Rope
{------------}
Output for filter: 2 =
Climb Rope
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 74 px
1 Shift = 500 px
2 Shift = 116 px
3 Shift = 116 px
Animation Shift = 806
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 100 px
1 Shift = 441 px
2 Shift = 35 px
3 Shift = 317 px
Animation Shift = 893
Output for filter: 0 =
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 122 px
1 Shift = 420 px
2 Shift = 110 px
3 Shift = 91 px
Animation Shift = 743
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
Glass Box GB
Glass Box Added
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Think
Glass Box
Lean On Air
Climb Rope
{------------}
Output for filter: 2 =
Glass Box
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 76 px
1 Shift = 498 px
2 Shift = 410 px
3 Shift = 432 px
Animation Shift = 1416
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 53 px
1 Shift = 411 px
2 Shift = 135 px
3 Shift = 10593 px
Animation Shift = 11192
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Successfully executed

cry
glass box

dance
dance

cry
laugh

climb rope
dance

glass box
dance

dance
could NOT identify

glass wall
glass box

lean on air
dance

climb rope
dance

glass box
could NOT identify

lean on air
dance

climb rope
dance

glass box
glass box

lean on air
dance

glass wall
glass box

laugh
could NOT identify

climb rope
dance

laugh
climb rope

lean on air
climb rope

laugh
could NOT identify

climb rope
dance

glass box
could NOT identify

climb rope
dance

climb rope
dance

climb rope
dance

laugh
glass box

climb rope
dance

glass wall
laugh

think
could NOT identify

lean on air
climb rope

laugh
glass box

think
glass box

lean on air
climb rope

think
glass box

laugh
glass box

cry
glass box

dance
dance

cry
could NOT identify
first is the real, second is what the script though

Naum

2010-02-21 13:08:01

From: Zyt3x
-snip-

first is the real, second is what the script though


Thanks for the testing, its now safe to say that the alterations that I made were completely useless :redface:..

Rep+.

Would you be able to test the version in the first post please?

Gu3st...

2010-02-22 11:59:55

Okay, I tested the one in the first post:

unknown
lean on air

glass wall
could NOT identify

dance
dance

think
laugh

dance
dance

lean on air
laugh

glass wall
could NOT identify

cry
lean on air

glass box
could NOT identify

cry
could NOT identify

lean on air
could NOT identify

dance
dance

glass box
could NOT identify

laugh
could NOT identify

think
lean on air

lean on air
laugh

glass wall
lean on air

think
laugh

glass wall
could NOT identify

glass box
glass wall

glass wall
could NOT identify

climb rope
laugh

cry
lean on air

laugh
dance

climb rope
laugh

lean on air
laugh

laugh
could NOT identify

think
laugh

lean on air
laugh

dance
dance

climb rope
laugh

laugh
could NOT identify

climb rope
laugh

16
Successfully executed
New client targeted
Successfully compiled (2697 ms)
SRL Compiled in 0 msec
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 34 px
1 Shift = 166 px
2 Shift = 94 px
3 Shift = 140 px
Animation Shift = 434
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Lean On Air
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 93 px
1 Shift = 40 px
2 Shift = 30 px
3 Shift = 80 px
Animation Shift = 243
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 29 px
1 Shift = 408 px
2 Shift = 489 px
3 Shift = 651 px
Animation Shift = 1577
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 87 px
1 Shift = 174 px
2 Shift = 122 px
3 Shift = 95 px
Animation Shift = 478
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Laugh
Think
Lean On Air
{------------}
Think IS IN ARRY!
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 70 px
1 Shift = 522 px
2 Shift = 499 px
3 Shift = 549 px
Animation Shift = 1640
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 119 px
1 Shift = 348 px
2 Shift = 116 px
3 Shift = 105 px
Animation Shift = 688
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Laugh
Think
Lean On Air
{------------}
Think IS IN ARRY!
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 63 px
1 Shift = 41 px
2 Shift = 33 px
3 Shift = 115 px
Animation Shift = 252
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 92 px
1 Shift = 70 px
2 Shift = 48 px
3 Shift = 233 px
Animation Shift = 443
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Lean On Air
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 81 px
1 Shift = 152 px
2 Shift = 26 px
3 Shift = 48 px
Animation Shift = 307
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 62 px
1 Shift = 67 px
2 Shift = 60 px
3 Shift = 57 px
Animation Shift = 246
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 86 px
1 Shift = 98 px
2 Shift = 69 px
3 Shift = 62 px
Animation Shift = 315
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 81 px
1 Shift = 393 px
2 Shift = 312 px
3 Shift = 623 px
Animation Shift = 1409
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 109 px
1 Shift = 57 px
2 Shift = 45 px
3 Shift = 100 px
Animation Shift = 311
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 64 px
1 Shift = 68 px
2 Shift = 177 px
3 Shift = 42 px
Animation Shift = 351
Output for filter: 0 =
Glass Wall
Cry
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 94 px
1 Shift = 198 px
2 Shift = 0 px
3 Shift = 93 px
Animation Shift = 385
Output for filter: 0 =
Laugh
Cry
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Lean On Air
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 86 px
1 Shift = 183 px
2 Shift = 114 px
3 Shift = 94 px
Animation Shift = 477
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think Think
Think Added
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
Think IS IN ARRY!
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Laugh
Think
Lean On Air
{------------}
Think IS IN ARRY!
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 103 px
1 Shift = 125 px
2 Shift = 47 px
3 Shift = 105 px
Animation Shift = 380
Output for filter: 0 =
Laugh
Cry
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Lean On Air
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 36 px
1 Shift = 223 px
2 Shift = 122 px
3 Shift = 61 px
Animation Shift = 442
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Laugh
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 59 px
1 Shift = 46 px
2 Shift = 47 px
3 Shift = 88 px
Animation Shift = 240
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 71 px
1 Shift = 17 px
2 Shift = 0 px
3 Shift = 78 px
Animation Shift = 166
Output for filter: 0 =
Glass Wall
{------------}
At GW
Glass Wall GW
GW Added
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Glass Wall
{------------}
Output for filter: 2 =
Glass Wall
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 95 px
1 Shift = 47 px
2 Shift = 40 px
3 Shift = 89 px
Animation Shift = 271
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 96 px
1 Shift = 260 px
2 Shift = 164 px
3 Shift = 201 px
Animation Shift = 721
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Climb Rope
{------------}
Laugh IS IN ARRY!
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 83 px
1 Shift = 70 px
2 Shift = 86 px
3 Shift = 196 px
Animation Shift = 435
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Lean On Air
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 79 px
1 Shift = 107 px
2 Shift = 7726 px
3 Shift = 46 px
Animation Shift = 7958
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 86 px
1 Shift = 267 px
2 Shift = 225 px
3 Shift = 139 px
Animation Shift = 717
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Climb Rope
{------------}
Laugh IS IN ARRY!
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 100 px
1 Shift = 210 px
2 Shift = 88 px
3 Shift = 132 px
Animation Shift = 530
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Laugh
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 48 px
1 Shift = 101 px
2 Shift = 39 px
3 Shift = 77 px
Animation Shift = 265
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 290 px
1 Shift = 209 px
2 Shift = 112 px
3 Shift = 66 px
Animation Shift = 677
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Lean On Air
Climb Rope
{------------}
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 112 px
1 Shift = 248 px
2 Shift = 68 px
3 Shift = 47 px
Animation Shift = 475
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
Lean On Air LON
LON Added
At CR
Output for filter: 1 =
Laugh
Lean On Air
{------------}
Lean On Air IS IN ARRY!
Laugh IS IN ARRY!
Lean On Air IS IN ARRY!
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 143 px
1 Shift = 394 px
2 Shift = 274 px
3 Shift = 707 px
Animation Shift = 1518
Output for filter: 0 =
Dance
{------------}
At GW
AT Laugh
AT Cry
AT Dance
Dance Dance
Dance Added
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
Dance
{------------}
Output for filter: 2 =
Dance
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 91 px
1 Shift = 286 px
2 Shift = 218 px
3 Shift = 200 px
Animation Shift = 795
Output for filter: 0 =
Laugh
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Climb Rope
{------------}
Laugh IS IN ARRY!
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 77 px
1 Shift = 22 px
2 Shift = 39 px
3 Shift = 58 px
Animation Shift = 196
Output for filter: 0 =
Glass Wall
{------------}
At GW
AT Laugh
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Output for filter: 1 =
{------------}
Output for filter: 2 =
{------------}
Could NOT Identify
Detecting Spot light on mime
Found spot light, starting animation detector
0 Shift = 75 px
1 Shift = 242 px
2 Shift = 184 px
3 Shift = 223 px
Animation Shift = 724
Output for filter: 0 =
Laugh
Cry
Think
Glass Box
Lean On Air
Climb Rope
{------------}
At GW
AT Laugh
Laugh Laugh
Laugh Added
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
At GW
AT Laugh
Laugh IS IN ARRY!
AT Cry
AT Dance
AT Think
AT GB
AT LON
At CR
Climb Rope CR
CR Added
Output for filter: 1 =
Laugh
Climb Rope
{------------}
Laugh IS IN ARRY!
More than 1 element in the array, picking random one :(
Output for filter: 2 =
Laugh
{------------}
Detecting Spot light on mime
Successfully executed

P1nky

2010-02-22 12:04:53

Dude, your amazing… truly you past my knowledge like light speed lol <3

Keep it up and wouldn't be suprise seeing you getting next Dev rank.

:)

Naum

2010-02-22 12:11:00

From: Zyt3x
Okay, I tested the one in the first post:

-snip-


Thanks soo much for testing :). Shifts are too unreliable - they work for some, and rubbish for others.
I'm going to re-write it, as its seems to be pretty bad on other computers :/.

Edit: I'm going for a TOTAL re-write, now going to use 'gloves' method. Please, bear with.

From: ~~Joker~~
Dude, your amazing… truly you past my knowledge like light speed lol <3


Thanks, if anything I made would work, heh.