_ChArMz
2010-01-11 14:46:04
I have been making a guild miner, its like 85% complete. I will probably never finish it, so if your up to the task your more than welcome to complete it.
Features:
Very random clicking/walking/banking
Flawless ladder finding
Flawless mining
- Detects the angle of the rock on MS, then if it is north sometimes your charactor can cover up the coal colors, so it will search multiple times for that color with waits
-Updates rocks location
-Checks the Density of the rock to make sure you are not clicking a torch(on guild wall) or player with similar colors
-Checks to see if there is a pixel change around the rock, if so it will not click it (add an option for the player to choose if he wants to have this check)
What needs to be done:
-Autocolor functions for the gray MM rock/MM ladder
-Lots of testing, mainly to see if the ranges I have set in functions like MineRock are "ok" (ranges = if Density > 0.4 then, test to see if that is efficient)
-Improved Rockwalk
-NearGuildDoor function works always?
-Add a check for dropped ore in the mining function, adding the option to either skip it or pick it up
Thats all I can think of ATM :redface:
Features:
Very random clicking/walking/banking
Flawless ladder finding
Flawless mining
- Detects the angle of the rock on MS, then if it is north sometimes your charactor can cover up the coal colors, so it will search multiple times for that color with waits
-Updates rocks location
-Checks the Density of the rock to make sure you are not clicking a torch(on guild wall) or player with similar colors
-Checks to see if there is a pixel change around the rock, if so it will not click it (add an option for the player to choose if he wants to have this check)
What needs to be done:
-Autocolor functions for the gray MM rock/MM ladder
-Lots of testing, mainly to see if the ranges I have set in functions like MineRock are "ok" (ranges = if Density > 0.4 then, test to see if that is efficient)
-Improved Rockwalk
-NearGuildDoor function works always?
-Add a check for dropped ore in the mining function, adding the option to either skip it or pick it up
Thats all I can think of ATM :redface: