SRL Archive - Other Scripts

King of Buttons 3 P0WN3R v2.4 Released


Hobbit

2007-01-27 00:35:18

I finally had time to finish my script…
this new version has many update such as set-up in form….bugs fixed….2 new gametypes to choose from….please check it out and enjoy….

Edit: if you run the reflex game if the score comes up as 0 it is bug in the game….i've checked it out and script procedure for that works perfect.

If you vote please make a post :D

//Hobbit's King of Buttons 3 P0wn3r V2.4
//Made by Hobbit
//==Set-up==
//Go to [url]http://www.ugoplayer.com/games/kingofbuttons3.html[/url]
//Silent Mouse MUST be OFF!
//Click and drag Cross-hairs on to screen ^^^
//Start at game options screen(after the intro and preloading)
//Press play
//Set-up form only
{/-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//
IMPORTANT:for setting 4 and 5 there is a 50 second delay before the highscore
procedure kicks in..this is intentional..it gives the game counter time to
finish counting down for the game to end..if it doesnt highscores wont work
properly!!
//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-/}
//Specail thanks to:
//drowningtrout for help with radiobuttons and var convertion
{ V2.3 Feature list:
*2 new game options
*reflex game fail-safe
*start game procedure now with DTM so it never misses
*form set-up
*Hold Game Timing Fixed
*Other bugs fixed }
program Kingofbuttons3powner;


//----------------------------------------------------------------------------\\
//****************************************************************************\\
var
click, click2, DTM, DTM2, DTM3, DTM4, DTM5, button : integer;
who, amount,clock, maxhurry : string;
frmDesign : TForm;
Label1 : TLabel;
Label2 : TLabel;
Label3 : TLabel;
Label4 : TLabel;
Edit1 : TEdit;
Edit2 : TEdit;
Edit3 : TEdit;
Edit4 : TEdit;
Memo1 : TMemo;
Button1 : TButton;
Game : TGroupBox;
RadioButton1 : TRadioButton;
RadioButton2 : TRadioButton;
RadioButton3 : TRadioButton;
RadioButton4 : TRadioButton;
RadioButton5 : TRadioButton;
RadioButton6 : TRadioButton;
RadioButton7 : TRadioButton;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
const
//----------------------------------------------------------------------------\\
// DONT TOUCH UNDER HERE!!!!
//----------------------------------------------------------------------------\\
holdpay=510;//don't touch will NEVER need to be changed!!
hurrypay=1020;//don't tocuh will NEVER need to be changed!!
reflexpay=2025;//don't tocuh will NEVER need to be changed!!
//----------------------------------------------------------------------------\\
//****************************************************************************\\

//\\//\\//\\//\\//\\//\\//\\//\\//\\//Begin\\//\\//\\//\\//\\//\\//\\//\\//\\//\
procedure ButtonClick(Sender: TObject);
begin
who:=Edit1.Text;
amount:=Edit2.Text;
clock:=Edit3.Text;
maxhurry:=Edit4.Text;
frmDesign.ModalResult:=mrOk;
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Endurance;
begin
MoveMouse(180,160);
Wait(30);
ClickMouse(180,160,True);
Wait(20);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Pokespaceendurance;
begin
KeyDown(32);
Wait(100);
KeyUp(32);
Wait(50);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Gametomain;
begin
MoveMouseSmooth(107,81);
Wait(30);
ClickMouse(107,81,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Starttomain;
begin
MoveMouseSmooth(118,86);
Wait(30);
ClickMouse(107,81,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Shop;
begin
MoveMouseSmooth(72,116);
Wait(20);
ClickMouse(72,116,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Buyhold;
begin
MoveMouseSmooth(91,231);
Wait(20);
ClickMouse(91,231,True);
Wait(300);
MoveMouseSmooth(503,376);
Wait(20);
ClickMouse(506,380,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Buyhurry;
begin
MoveMouseSmooth(87,289);
Wait(20);
ClickMouse(87,289,True);
Wait(48);
MoveMouseSmooth(500,376);
Wait(20);
ClickMouse(506,380,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Buyreflex;
begin
MoveMouseSmooth(90,259);
Wait(40);
ClickMouse(90,259,True);
Wait(80);
MoveMouseSmooth(505,378);
Wait(500);
ClickMouse(506,380,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Shoptomain;
begin
MoveMouseSmooth(89,72);
Wait(20);
ClickMouse(89,72,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Hold;
begin
MoveMouseSmooth(372,157);
Wait(20);
ClickMouse(372,157,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Holdspace;
begin
Wait(100);
KeyDown(32);
Wait(20);
Sleep(StrToInt(clock)+1500);
Wait(20);
KeyUp(32);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Hurry;
begin
MoveMouseSmooth(373,316);
Wait(80);
ClickMouse(373,316,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Hurryspace;
begin
KeyDown(32);
Wait(55);
KeyUp(32);
Wait(55);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Reflex;
begin
MoveMouseSmooth(282,314);
Wait(80);
ClickMouse(282,314,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure StartgameEnd;
var
x,y : integer;
begin
DTM3 := DTMFromString('78DA635CC5C0C0308B910119FC47660301E33' +
'A20633176353051C6E544A8D90C242613A1662A0135EB8950B39C' +
'08358B885443C8CDAB8850B39A88F00185F36C22FC45400D00B3F' +
'72185');
FindDTM(DTM3,x,y,160,400,177,421);
Wait(200);
ClickMouse(x,y,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure StartgameRef;
var
x,y : integer;
begin
DTM2 := DTMFromString('78DA635CC5C0C0B09C910119FC47660301E36' +
'620632E76353051B09A0504D4AC03129B08A8594EA41A4276AD07' +
'120B51D5BCE5E64155B38808731611E1F75544A8594DD85F00338' +
'A1D80');
FindDTM(DTM2,x,y,162,411,177,436);
Wait(200);
ClickMouse(x,y,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
Procedure StartgameHold;
var
x,y : integer;
begin
DTM4 := DTMFromString('78DA635CCDC0C0B092910119FC47660301E33' +
'A20631376353051C6E544A8594D849AF5406205AA9A2B22229876' +
'AD20C23D0B08A85947849ACD44A85944A49AB944D83597883024A' +
'006006D302224');
FindDTM(DTM4,x,y,160,412,178,437);
Wait(200);
ClickMouse(x,y,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure StartgameHurry;
var
x,y :integer;
begin
DTM5 := DTMFromString('78DA635CCDC0C0B084910119FC47660301E33' +
'A20631D76353051C65544A8594EA49A6544A8994340CD2222D5CC' +
'24C25F84D46C26520D21F7AC2352CD52FC6A00233921F2');
FindDTM(DTM5,x,y,160,407,176,431);
Wait(200);
ClickMouse(x,y,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure LocateRef;
var
x,y : integer;
begin
If(FindColorSpiral(x,y,1974015,297,315,363,348))then
begin
DTM := DTMFromString('78DA63F460646008026224F05F43034CC3441' +
'9416A96A1AAE981C9C1686120AB1D554D38BA1A4E202B1155CD4B' +
'6666543542409607AA9A3B2C2CA86A94802C235435AFD0ED7200B' +
'25450D56C66644455530A64991330A703C88A4255F3989515554D' +
'1390D584AAA69609CD9C1C206B2EAA9A343654350076500FCC');
MoveMouse(x,y);
Wait(360);
If(FindDTM(DTM,x,y,231,279,433,424))then
begin
repeat
Wait(236);
Status('Clicking Button...');
ClickMouse(x,y,True);
button:= button + 1;
repeat
Sleep(100);
until(FindColorSpiral(x,y,592382,268,295,400,413));
until(button = 5);
end;
end;
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Enternameother;
begin
MoveMouseSmooth(409,269);
HoldMouse(409,269,True);
Wait(30);
MoveMouseSmooth(255,278);
Wait(150);
ReleaseMouse(255,278,True);
Wait(200);
SendKeys(who);
Wait(200);
MoveMouseSmooth(319,402);
Wait(15);
ClickMouse(319,402,True);
Wait(200);
MoveMouseSmooth(318,311);
Wait(15);
ClickMouse(318,311,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Enternameendurance;
begin
MoveMouseSmooth(630,326);
HoldMouse(630,326,True);
Wait(30);
MoveMouseSmooth(447,324);
Wait(200);
ReleaseMouse(447,324,True);
Wait(200);
SendKeys(who);
Wait(500);
MoveMouseSmooth(104,385);
Wait(20);
ClickMouse(104,385,True);
Wait(150);
MoveMouseSmooth(536,359);
Wait(20);
ClickMouse(536,359,True);
end;

//----------------------------------------------------------------------------\\
//****************************************************************************\\
procedure Report;
begin
ClearDebug
Writeln('//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\');
Writeln('Thank you for Useing Hobbit''s King of Buttons 3 P0wn3r');
Writeln('You have entered you name into the Highscores...');
Writeln('Happy Scripting');
Writeln('//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\-//-\\');
end;

//\\//\\//\\//\\//\\//\\//\\//\\//\\Main Loop//\\//\\//\\//\\//\\//\\//\\//\\//\
procedure InitForm;
begin
frmDesign := CreateForm;
frmDesign.Left := 250;
frmDesign.Top := 111;
frmDesign.Width := 423;
frmDesign.Height := 472;
frmDesign.Caption := 'Set-up';
frmDesign.Color := clBtnFace;
frmDesign.Font.Color := clWindowText;
frmDesign.Font.Height := -11;
frmDesign.Font.Name := 'MS Sans Serif';
frmDesign.Font.Style := [];
frmDesign.Visible := False;
frmDesign.PixelsPerInch := 96;
Label1 := TLabel.Create(frmDesign);
Label1.Parent := frmDesign;
Label1.Left := 42;
Label1.Top := 39;
Label1.Width := 28;
Label1.Height := 13;
Label1.Caption := 'Name';
Label2 := TLabel.Create(frmDesign);
Label2.Parent := frmDesign;
Label2.Left := 42;
Label2.Top := 73;
Label2.Width := 178;
Label2.Height := 13;
Label2.Caption := 'Amount of clicks for Endurance Mode';
Label3 := TLabel.Create(frmDesign);
Label3.Parent := frmDesign;
Label3.Left := 42;
Label3.Top := 108;
Label3.Width := 23;
Label3.Height := 13;
Label3.Caption := 'Time';
Label4 := TLabel.Create(frmDesign);
Label4.Parent := frmDesign;
Label4.Left := 42;
Label4.Top := 203;
Label4.Width := 152;
Label4.Height := 13;
Label4.Caption := 'Amount of clicks for Hurry Game';
Edit1 := TEdit.Create(frmDesign);
Edit1.Parent := frmDesign;
Edit1.Left := 42;
Edit1.Top := 51;
Edit1.Width := 121;
Edit1.Height := 21;
Edit1.Cursor := crIBeam;
Edit1.TabOrder := 0;
Edit2 := TEdit.Create(frmDesign);
Edit2.Parent := frmDesign;
Edit2.Left := 42;
Edit2.Top := 86;
Edit2.Width := 121;
Edit2.Height := 21;
Edit2.Cursor := crIBeam;
Edit2.TabOrder := 1;
Edit3 := TEdit.Create(frmDesign);
Edit3.Parent := frmDesign;
Edit3.Left := 42;
Edit3.Top := 120;
Edit3.Width := 121;
Edit3.Height := 21;
Edit3.Cursor := crIBeam;
Edit3.TabOrder := 2;
Edit4 := TEdit.Create(frmDesign);
Edit4.Parent := frmDesign;
Edit4.Left := 42;
Edit4.Top := 215;
Edit4.Width := 121;
Edit4.Height := 21;
Edit4.Cursor := crIBeam;
Edit4.TabOrder := 3;
Memo1 := TMemo.Create(frmDesign);
Memo1.Parent := frmDesign;
Memo1.Left := 42;
Memo1.Top := 142;
Memo1.Width := 344;
Memo1.Height := 59;
Memo1.Lines.Add('For Time selection: Type in time you want in seconds then add 000');
Memo1.Lines.Add('NOTE:For Hurry Game the max clicks you set will not be your final');
Memo1.Lines.Add('score it is merelyto tell it when to stop clicking, your score will');
Memo1.Lines.Add('keep going up till time=0 then in 45 sec & your highscore will be saved ');
Memo1.TabOrder := 4;
Button1 := TButton.Create(frmDesign);
Button1.OnClick:=@ButtonClick;
Button1.Parent := frmDesign;
Button1.Left := 176;
Button1.Top := 393;
Button1.Width := 75;
Button1.Height := 25;
Button1.Cursor := crHandPoint;
Button1.Caption := 'OK';
Button1.ModalResult := 1;
Button1.TabOrder := 5;
Game := TGroupBox.Create(frmDesign);
Game.Parent := frmDesign;
Game.Left := 34;
Game.Top := 248;
Game.Width := 185;
Game.Height := 139;
Game.Caption := 'Game Type';
Game.Color := clBtnFace;
Game.Font.Color := clBlack;
Game.Font.Height := -11;
Game.Font.Name := 'MS Sans Serif';
Game.Font.Style := [];
Game.ParentColor := False;
Game.ParentFont := False;
Game.TabOrder := 6;
RadioButton1 := TRadioButton.Create(Game);
RadioButton1.Parent := Game;
RadioButton1.Left := 6;
RadioButton1.Top := 12;
RadioButton1.Width := 113;
RadioButton1.Height := 17;
RadioButton1.Caption := 'Endurance Game';
RadioButton1.TabOrder := 0;
RadioButton2 := TRadioButton.Create(Game);
RadioButton2.Parent := Game;
RadioButton2.Left := 6;
RadioButton2.Top := 30;
RadioButton2.Width := 168;
RadioButton2.Height := 17;
RadioButton2.Caption := 'Hold Game (not already bought)';
RadioButton2.TabOrder := 1;
RadioButton3 := TRadioButton.Create(Game);
RadioButton3.Parent := Game;
RadioButton3.Left := 6;
RadioButton3.Top := 48;
RadioButton3.Width := 167;
RadioButton3.Height := 17;
RadioButton3.Caption := 'Hold Game (already bought)';
RadioButton3.TabOrder := 2;
RadioButton4 := TRadioButton.Create(Game);
RadioButton4.Parent := Game;
RadioButton4.Left := 6;
RadioButton4.Top := 66;
RadioButton4.Width := 175;
RadioButton4.Height := 17;
RadioButton4.Caption := 'Hurry Game (not already bought)';
RadioButton4.TabOrder := 3;
RadioButton5 := TRadioButton.Create(Game);
RadioButton5.Parent := Game;
RadioButton5.Left := 6;
RadioButton5.Top := 84;
RadioButton5.Width := 171;
RadioButton5.Height := 17;
RadioButton5.Caption := 'Hurry Game (already bought)';
RadioButton5.TabOrder := 4;
RadioButton6 := TRadioButton.Create(Game);
RadioButton6.Parent := Game;
RadioButton6.Left := 6;
RadioButton6.Top := 102;
RadioButton6.Width := 178;
RadioButton6.Height := 17;
RadioButton6.Caption := 'Reflex Game (not already bought)';
RadioButton6.TabOrder := 5;
RadioButton7 := TRadioButton.Create(Game);
RadioButton7.Parent := Game;
RadioButton7.Left := 6;
RadioButton7.Top := 120;
RadioButton7.Width := 169;
RadioButton7.Height := 17;
RadioButton7.Caption := 'Reflex Game (already Bought)';
RadioButton7.TabOrder := 6;
end;

procedure SafeInitForm;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('InitForm', v);
end;

procedure ShowFormModal;
begin
frmDesign.ShowModal;
end;

procedure SafeShowFormModal;
var
v: TVariantArray;
begin
setarraylength(V, 0);
ThreadSafeCall('ShowFormModal', v);
end;

begin
SafeInitForm;
SafeShowFormModal;


begin
if(RadioButton1.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Endurance;
Wait(750);
StartgameEnd;
Wait(1000);
repeat
Pokespaceendurance;
Wait(55);
click:= click + 1;
until(click = StrToInt(amount));
Wait(750);
Enternameendurance;
Wait(120);
Report;
end;
end;

if(RadioButton2.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Endurance;
Wait(600);
StartgameEnd;
Wait(1000);
repeat
Pokespaceendurance;
click:= click + 1;
until(click = holdpay);
Wait(300);
Gametomain;
Wait(600);
Starttomain;
Wait(500);
Shop;
Wait(1000);
Buyhold;
Wait(800);
Shoptomain;
Wait(750);
Hold;
Wait(600);
StartgameHold;
Wait(1000);
Holdspace;
Wait(750);
Enternameother;
Wait(80);
Report;
end;
end;

if(RadioButton3.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Hold;
Wait(600);
StartgameHold;
Wait(1000);
Holdspace;
Wait(750);
Enternameother;
Wait(80);
Report;
end;
end;

if(RadioButton4.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Endurance;
Wait(1000);
StartgameEnd;
Wait(800);
repeat
Pokespaceendurance;
click:= click + 1;
until(click = hurrypay);
Wait(100);
Gametomain;
Wait(750);
Starttomain;
Wait(500);
Shop;
Wait(1000);
Buyhurry;
Wait(1000);
Shoptomain;
Wait(1000);
Hurry;
Wait(1000);
StartgameHurry;
Wait(750);
repeat
Hurryspace;
click2:= click2 + 1;
until(click2 = StrToInt(maxhurry));
Wait(45000);
Enternameother;
Wait(80);
Report;
end;
end;

if(RadioButton5.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Hurry;
Wait(1000);
StartgameHurry;
Wait(350);
repeat
Hurryspace;
click2:= click2 + 1;
until(click2 = StrToInt(maxhurry));
Wait(45000);
Enternameother;
Wait(80);
Report;
end;
end;

if(RadioButton6.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Endurance;
Wait(30);
StartgameEnd;
Wait(250);
repeat
Pokespaceendurance;
click:= click + 1;
until(click = reflexpay);
Wait(100);
Gametomain;
Wait(60);
Starttomain;
Wait(60);
Shop;
Wait(100);
Buyreflex;
Wait(100);
Shoptomain;
Wait(100);
Reflex;
Wait(180);
StartgameRef;
Wait(4050);
LocateRef;
Wait(750);
Enternameother;
Wait(650);
Report;
end;
end;

if(RadioButton7.checked) then
begin
frmDesign.Caption:= frmDesign.Caption + '.';
begin
ActivateClient;
Reflex;
Wait(1000);
StartgameRef;
Wait(4050);
LocateRef;
Wait(950);
Enternameother;
Wait(800);
Report;
end;
end;
end;
end.

Ejjman

2007-01-27 16:22:32

Yes.

Easy.

Hobbit

2007-01-27 20:21:15

ok cause i wasn't sure cause i've been so busy with work i just had time l8ly to start learning…..what kinda script do you sugest i start with?

edite: did i do all of the standerds correctly?

drowningtrout

2007-01-30 17:46:41

//Specail thanks to:
//drowningtrout for help with radiobuttons and var convertion

heheh thanks
lol yes your ready! Make whatever you feel is right and if you are having trouble with standards use Delfor if you dont know what that is pm me!
Thank You
DrowningTrout

Hobbit

2007-01-30 23:09:47

well…i cant decied…. i might make a tutorail island runner….or a power chopper not sure yet….but i started makin auto msn replier…that should give me some time to think ;)