Cigue
2009-12-21 14:44:43
EDIT : InvMouse is at cause here, sorry for wrong thread title.
While testing one of my scripts Dub pointed to me that MMouseItem often missed inventory slots. If I find a way to make it not miss at all, would you add it to SRL dev?
A second thought about the procedure, though this one might be overkill. When clicking a hundred times, InvMouse will usually click the following places (assuming the item is 5 pixels by 5 pixels)
While a human will do something like :
(Note : this doesn't adds up to 100, it's a rough estimate)
I am going to try to design a function that corrects this.
Your thoughts?
While testing one of my scripts Dub pointed to me that MMouseItem often missed inventory slots. If I find a way to make it not miss at all, would you add it to SRL dev?
A second thought about the procedure, though this one might be overkill. When clicking a hundred times, InvMouse will usually click the following places (assuming the item is 5 pixels by 5 pixels)
44444
44444
44444
44444
44444While a human will do something like :
12521
25752
57975
25752
12521(Note : this doesn't adds up to 100, it's a rough estimate)
I am going to try to design a function that corrects this.
Your thoughts?