Matsetst
2009-12-20 11:46:36
I have thought about this idea several times but I don't know if its even possible in Runescape.
Do their exist scripts that can predict the next hit while your fighting.
Like you fill in the script that you use this armour set with range and a rune 2h. And that It can calculate in some sort of way your next hit. And maybe an option in it that show your opponent's hit points. So the script tells: ''your opponent got 18 hit points left and your next hit will be with a rune2h 18''. And then with capital letters switch from range to 2h.
This would be ideal for k0ing in bh/pk worlds.
Of course this will destroy all what is left from pking if its getting popular.
I'm just wondering if someone knows more about this kinda of stuff :D
(PS: English is not my mother language ^^)
Nae. The damage dealt in runescape is randomly generated each hit, making it unpredictable. Not possible :(.
JPHamlett
2009-12-20 12:10:29
http://www.rsbot.org/vb/showthread.php?t=13705theres one for rsbot if u want one for scar you could just do the averages of what you hit in the past and have the script update it
Matsetst
2009-12-20 13:51:17
From: Dub
Nae. The damage dealt in runescape is randomly generated each hit, making it unpredictable. Not possible :(.
I have saw a youtube movie about it
http://www.youtube.com/watch?v=6D_JtsDjYBQIt could be easily edited but I think there are scripts who can predict it. @ bottom right you can see the hit predictor.
From: J_Pizzle
http://www.rsbot.org/vb/showthread.php?t=13705
theres one for rsbot if u want one for scar you could just do the averages of what you hit in the past and have the script update it
Interesting, gonna try it out. Did you already have tried it out ? I'm stunned if it works :D
MylesMadness
2009-12-20 14:36:56
It uses reflection to check how much xp was gained. So you can predict the hit as soon as the animation starts.
Yah but that doesn't give you longterm reliance.. That just shows you what you're gonna hit in the next 0.5 second… Not very useful imo.
MylesMadness
2009-12-21 07:11:33
From: Dub
Yah but that doesn't give you longterm reliance.. That just shows you what you're gonna hit in the next 0.5 second… Not very useful imo.
its not, your right but that the only way to do it
Matsetst
2009-12-21 16:17:14
I think that is for a second pretty awesome information to get.
jakeyboy29
2009-12-21 17:34:40
by the time youve read it and its taken in by your brain, you wont have time to eat as the damage will have already been dealt
Baked0420
2009-12-22 08:21:05
From: jakeyboy29
by the time youve read it and its taken in by your brain, you wont have time to eat as the damage will have already been dealt
it's not what's been hit on you, it's what you're going to hit. So there's no need to have it taken in by your head to try to eat in time.
will6100
2009-12-26 16:46:49
the youtube movie is just fake.. he recorded the pk video then used any movie editor and put the number that he already know cause he recorded it already.
Cartmann
2009-12-27 08:40:30
if you're very alert it's some nice information, considering that you might be on low hp, and if you're about to get a decent crit to kill him you want to continue, but if your next hit is a "0" you might want to eat instead.
As you can see in my tread in the BBQ/What-ever the human reaction time can be trained to reach 110-150 ms, and i think you have more than 500ms to react on if im not intirely wrong?
EDIT: Another point, the graphical sucks, if you wan't it to show the next hit, you dont wan't it to be in the bottom-right corner, but right next to your opponent instead
xx disire xx
2010-01-20 09:45:06
lolz i believe its fake imo
Dervish
2010-01-21 10:39:01
From: WT-Fakawi
Yep, that is the trick.
Indeed, thats why many pk'ers check their experience in the exp tab, to know when to switch and deal a critical blow.