swisspking
2009-12-20 06:26:09
If there are interests i could translate some scripts (working on english worlds) into scripts working on other-languages-worlds (already tried that with an autominer [worked!]).
I found out that especially in French worlds there are less people(–> e.g. more rocks for you). The thing is, random solvers wouldn't work. But I think if you're autoing right you shouldn't get randoms.
~Swiss
YoHoJo
2009-12-20 06:30:42
Ohh, you just want to make any text functions (Like uptext, getchat etc) work on servers in different languages! I get it, that would be pretty cool, but we don't really need a translator for that, we can just put our mouse on the rock/object and read the text ourselves, but thanks anyways! :p
Well, you get randoms no matter what, but if you auto smarter you should get less randoms.
weequ
2009-12-20 06:45:07
From: YoHoJo
Ohh, you just want to make any text functions (Like uptext, getchat etc) work on servers in different languages! I get it, that would be pretty cool, but we don't really need a translator for that, we can just put our mouse on the rock/object and read the text ourselves, but thanks anyways! :p
Well, you get randoms no matter what, but if you auto smarter you should get less randoms.
I think he means making the random solvers able to solve french randoms. That wouldn't be impossible at all. I like the idea ;)
swisspking
2009-12-20 06:52:01
Well, I think even the random-solver-translation shouldn't be too hard. I could do it if people need it.
For the autoing-scripts: Take this as a suggestion :)
Btw: Sorry if my English and my tries-to-explain-something are hard to understand — I'm not English
~Swiss
YoHoJo
2009-12-20 06:55:48
Anti: He meant scripts AND random solvers, both can be done by us , but its a nice offer. And there do tend to be less people on other language worlds =D
swisspking
2009-12-20 06:59:05
From: YoHoJo
And there do tend to be less people on other language worlds =D
Just until our random solvers/autoing scripts are updated haha.
Sir R. M8gic1an
2009-12-20 07:01:01
var
TextArray: TStringArray;
const
L_ENGLISH = 0;
L_FRENCH = 1;
L_GERMAN = 2;
T_HELLO = 0;
procedure LoadTextArray(lang: integer);
begin
case lang of
L_ENGLISH:
TextArray[T_HELLO] := 'Hello';
L_FRENCH:
TextArray[T_HELLO] := 'bonjour';
end;
end;
if FindText(TextArray[T_HELLO]) then
//...
~RM
Death-Magnetic
2009-12-20 10:13:49
If you enter a German world, for example, is everything written on Germany? Cuz I thought it wasn't
swisspking
2009-12-20 15:14:04
In German worlds everything is written in German. Same for other languages. It even translates Quickchat into these languages btw :)
~Swiss
Death-Magnetic
2009-12-21 06:14:41
From: swisspking
In German worlds everything is written in German. Same for other languages. It even translates Quickchat into these languages btw :)
~Swiss
That's cool.
I thought every world still was ''written'' in English.
Dervish
2009-12-21 16:25:58
I'm french so I could help out with this.
gwenmacer
2010-08-13 13:33:05
It sounds col. I was looking for such from a long time. Hope you will work as per my expectations. It should b qualitative and quantitative both.